I think y'all are going to really like this one! This update has been months in the making, with updates to many of Black Ice's core systems, a ton of added content, and literally too many bug fixes to list. Let's get into it!
Major Features
World Overhaul - The world is now hand-crafted, with lots of verticality, secrets to find, and lots more fun areas to kill things in. More details in the patch preview.
Arena Servers - Two boss arenas in which you must fight *inside* the server! More to come!
Drastically Enhanced Mobility - Double Jumps are now standard, and you can grab ledges and climb up on anything!
AI Update - The AI have never been better at climbing, chasing, jumping, and hunting you down.
UI Overhaul - The UI is in the process of being completely redone, by a real artist instead of me this time!
Powerups! - The world now has fun little powerups or items to discover, including a 2-minute movespeed buff, items, and XP!
Controller Vibration
When multihacking, enemies can kill each other and level up, retaining XP
Motion Blur - try turning this to about 8 (or max!) in video options. Off by default.
Ranged enemies try to hide after firing
Melee enemies try to flank
Enemies can be seen through walls after a hack is completed
Increased the number of supported controllers
Aim Assist is drastically enhanced
Tutorial Overhaul
Added Triple Jump unique
Lots of little visual updates!
Changes
The player now automatically gets +5% damage per level (up to level 50)
The Damage Returned perk now also increased DR range
Hack Links are no longer visible except for Lasbreakers (to account for the new terrain)
Leveling is faster! Talents are twice as effective, but the limit is now at 50 points
Condensed talent list to six options (much less confusing for new players)
Aimbot projectile slowed to encourage dodging
Reduced Aimbot and Scorporation damage
All icebreakers have longer range
Homing is drastically enhanced
Reduced the number of affixes per rarity on items (so each feels more unique)
Reduced the number of items dropped by dropping XP instead of a third item
Shotguns fire more projectiles
Shotguns and Snipers are now slower and have an attack speed cap (making them feel more like shotguns and snipers)
Shotguns now have damage falloff, but do much more damage at close range
Rocket splash radius increased to 2m
Normal lasers are now sometimes Orange, green, purple, and blue, in addition to red
Teleport items no longer go through buildings, but can still go through enemies/players
Teleport visual upgrades (which are disabled during Photosensitive mode for those who get motion sick)
Servers stay solid after hacking (so you can still climb on them!)
Added a few new random hacker names
Piercing projectiles now only go through enemies but not walls (except for railguns, for now)
Enemies will respawn if they get stuck
Knockback effects on the player have been reduced (to prevent the player from clipping through some walls)
Loot now drops toward the player
Other minor balance changes
Fixes
Multiplayer stability improvements
Aimbots can now properly fire all machine gun / sniper / weapon projectile types
Hardcore mode should function properly
Disco Deathball now syncs properly in multiplayer
Holding tab in a multiplayer game now properly pauses all items
Monitor resolution should make more sense
Toggle sprint option works a lot better now
Music now properly resets on death and going to the main menu
Loot cubes from shops and missiles from shotguns are no longer deafening
Many more!
Known issue: the game sometimes crashes on quit. I'm still working on figuring this out, but it doesn't affect your save!
Would you like to know more?
As always, I'd love to hear your suggestions, so please post on the forums, email me, or check out the Black Ice Twitter for the latest updates!
That's all, folks!
[ 2017-02-13 15:08:51 CET ][ Original post ]
I think y'all are going to really like this one! This update has been months in the making, with updates to many of Black Ice's core systems, a ton of added content, and literally too many bug fixes to list. Let's get into it!
Major Features
World Overhaul - The world is now hand-crafted, with lots of verticality, secrets to find, and lots more fun areas to kill things in. More details in the patch preview.
Arena Servers - Two boss arenas in which you must fight *inside* the server! More to come!
Drastically Enhanced Mobility - Double Jumps are now standard, and you can grab ledges and climb up on anything!
AI Update - The AI have never been better at climbing, chasing, jumping, and hunting you down.
UI Overhaul - The UI is in the process of being completely redone, by a real artist instead of me this time!
Powerups! - The world now has fun little powerups or items to discover, including a 2-minute movespeed buff, items, and XP!
Controller Vibration
When multihacking, enemies can kill each other and level up, retaining XP
Motion Blur - try turning this to about 8 (or max!) in video options. Off by default.
Ranged enemies try to hide after firing
Melee enemies try to flank
Enemies can be seen through walls after a hack is completed
Increased the number of supported controllers
Aim Assist is drastically enhanced
Tutorial Overhaul
Added Triple Jump unique
Lots of little visual updates!
Changes
The player now automatically gets +5% damage per level (up to level 50)
The Damage Returned perk now also increased DR range
Hack Links are no longer visible except for Lasbreakers (to account for the new terrain)
Leveling is faster! Talents are twice as effective, but the limit is now at 50 points
Condensed talent list to six options (much less confusing for new players)
Aimbot projectile slowed to encourage dodging
Reduced Aimbot and Scorporation damage
All icebreakers have longer range
Homing is drastically enhanced
Reduced the number of affixes per rarity on items (so each feels more unique)
Reduced the number of items dropped by dropping XP instead of a third item
Shotguns fire more projectiles
Shotguns and Snipers are now slower and have an attack speed cap (making them feel more like shotguns and snipers)
Shotguns now have damage falloff, but do much more damage at close range
Rocket splash radius increased to 2m
Normal lasers are now sometimes Orange, green, purple, and blue, in addition to red
Teleport items no longer go through buildings, but can still go through enemies/players
Teleport visual upgrades (which are disabled during Photosensitive mode for those who get motion sick)
Servers stay solid after hacking (so you can still climb on them!)
Added a few new random hacker names
Piercing projectiles now only go through enemies but not walls (except for railguns, for now)
Enemies will respawn if they get stuck
Knockback effects on the player have been reduced (to prevent the player from clipping through some walls)
Loot now drops toward the player
Other minor balance changes
Fixes
Multiplayer stability improvements
Aimbots can now properly fire all machine gun / sniper / weapon projectile types
Hardcore mode should function properly
Disco Deathball now syncs properly in multiplayer
Holding tab in a multiplayer game now properly pauses all items
Monitor resolution should make more sense
Toggle sprint option works a lot better now
Music now properly resets on death and going to the main menu
Loot cubes from shops and missiles from shotguns are no longer deafening
Many more!
Known issues:
The game sometimes crashes on quit. I'm still working on figuring this out, but it doesn't affect your save.
The SHARK is on a vacation, but will return!
Would you like to know more?
As always, I'd love to hear your suggestions, so please post on the forums, email me, or check out the Black Ice Twitter for the latest updates!
That's all, folks!
[ 2017-02-13 15:08:51 CET ][ Original post ]
Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
Features
Fast-paced First Person Combat
Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
Seamless 10-player online multiplayer - PVE and PVP!
A shiny, procedurally-generated neon world
Extremely open development
A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
Award-winning, addictive gameplay with high replay value
Mod Support
Photosensitive Mode
The Promise:
Every update for free
Zero microtransactions. This game will only ever cost you money once
Zero DRM
No copyright takedowns on Let's Play videos
Bug fixes will always be high priority
Price
Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.