Wastelander
Appstronaut Studios Developer
Appstronaut Studios Publisher
2023-09-05 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(25 reviews)
0.4.0 - Mid-June UI and Content PatchThis is our first major patch of the Closed Beta. We're addressing major issues with communication of game mechanics along with some balance issues.
UI Updates
- econ bar hover tooltips will now show a full breakdown of economic contribution by building to make it easier to understand how your economy functions at a glance.
- choice dialogues now have a placeholder icon you can click to show and hide them (if you need to see the board before making your decision). The old hotkey hack (Q) has been removed.
- water and energy econ sections in the econ bar will turn full red when you no longer have enough resources to make it to the next turn. Hovering over these sections will also show an additional warning explaining why the shutdown has occurred.
- toasts that show collection of items will now last longer and have a delay before fading out
- there are THREE new utility layers in the game. These will eventually have in-game UI to enable them but for now are only accessible behind hotkeys: [F1] econ layer, [F2] mitigation layer (metal value saved on this tile so far) [F3] terrain only layer (hide buildings to see where specialty tiles are)
Balance Changes
- Reactive Lava DISABLED -> due to consistent problems when interacting with other content as well extremely confusing functionality we are temporarily disabling this augment.
- Geometric Demolition NERF -> effectively this is a bug fix but the rail from this augment will only be placed on VALID tiles. If you use bombard on a tile the tile will explode and turn to lava as expected instead of unexpectedly placing a rail instead of lava. This will also affect Faulty Wiring and potentially other content.
- Hydraulic Lift BUFF -> cost reduced to 2m, 8w (was 2m, 10w)
- Terraformer Ability NERF -> cost increased to 6e, 4w (was 8e, 2w) this was by far the most efficient source of mountain removal in the game. You will now have to develop a more significant water economy to get good usage out of this.
- Bombard Ability NERF -> cost increased to 1m, 8e (was 1m, 5e)
- Timed explosives NERF -> cost increased to 4m, 5e (was 3m, 5e)
Miscellaneous
- explosion, mountain clearing and wasteland generation are now tracked in post-game. You can see them under the new section labelled "Terraforming"
- some more descriptions that involve explosions have been further clarified (e.g. faulty wiring and bombard)
Bug Fixes
- disconnected buildings utility button (next to End Turn) now only cycles through disconnected buildings. Before was also cycling through unpowered and unwatered buildings (if applicable)
- you can now only submit ONE score per seed. If you perform better than your previous score on the same seed your leaderboard entry will update to your new score.
- fixed a crash when opening post-game stats of abandoned games
[ 2023-06-14 23:21:22 CET ] [ Original post ] MINIMAL SETUP- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
3.93$ (21%)
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