0.5.1 grass rework and balance patch
[ 2023-07-19 21:42:01 CET ] [ Original post ]
Game Balance Grass is being re-worked. As of this patch, all grass is permanent and not "generated" by buildings. Placing grass defense buildings like solar mirror will convert tiles to grass ON BUILD instead of requiring connection. Any changes to nearby terrain after such buildings are constructed will no longer cause them to try and fill this void.
- Spore Tumor no longer automatically fills radius if the surrounding terrain changes between uses. Spore tumor and feed tumor ability now list radius and number of uses respectively.
- Agri-Wall, Solar Mirror, Irrigation Pump, Aqueduct etc ALL spawn with their grass zone when constructed (whether connected or not).
- Agri-Wall buffed > cost is now 1m4w (was 1m5w)
- Agri-Wall only attempts to connect with other Agri-Walls before the end of every turn
- Sustainable Architecture Augment buffed > now affects ALL water storage buildings. Behaviour slightly tweaked to place grass under these buildings when constructed (regardless of connection) and when collected automatically does the same for all existing water storage buildings.
- Explode now also reveals tiles. It mostly worked like this already but it wasn't universal.
- Tooltips no longer show up when you're panning the map around (with click and hold)
- Buildings that consume storage can no longer be built if they would put your storage below zero (Alien Hive)
- End Turn overview only shows (MAX) when you are actually going over cap for the turn. Would previously also show MAX if you filled up your storage exactly
- End Turn overview pop-up stays up longer
Wastelander
Appstronaut Studios
Appstronaut Studios
2023-09-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/1688350 
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Wastelander is a turn-based, colony-building, puzzle game with roguelike mechanics. Explore a barren alien world and build a unique colony by unlocking new buildings, and re-activating ancient technologies while defending yourself from destructive atmospheric storms. Can you build a unique thriving colony, and find a way to escape this deadly predicament before it's too late?
KEY FEATURES:
- Turn based colony building gameplay that's easy to learn, but difficult to master!
- Randomly generated, seeded maps create infinite replay value and endless new challenges!
- Play random maps, on a range of difficulty levels, or compete with other players' high scores on the "Daily Challenge" seed!
- Scan your surroundings to uncover resources and abandoned supply drops that you can use to expand your colony.
- Construct defenses to protect your buildings from regular destructive storms.
- Upgrade and unlock new buildings as you explore maps shrouded in mystery.
- Use powerful abilities granted by ancient alien relics.
- Unlock the secrets of the alien ruins to improve your technology and unlock a path to survival.
START FROM NOTHING
Construct your first buildings and explore your immediate surroundings.BUILD AN ECONOMY
Harvest resources and expand your base. Connect to alien ruins and abandoned supply drops to unlock new buildings and technologies.MASTER THE WASTELAND
Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final storm buries the wasteland and you along with it.
MINIMAL SETUP
- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
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