Early Access Patch #2: New Content, Reworks, Fixes, and Achievements
+ Win a game on insane difficulty with 0 fog tiles remaining on the map. + Connect 6 different gateways, or unstable gateways on a single map. + Store 30 of each resource at the same time in a single game. + Connect to every relic on the map in a single game, on insane difficulty. + Win a game on insane difficulty without losing a single building to storm damage.
+ Redistributor (relic) > randomly rerolls tiles in a 3x3 target area and then fogs them. Costs 4 energy to use. Doesn't affect tiles with buildings on them or wasteland tiles + Unstoppable Fissure (augment) > Causes a vertical line of tiles centered on this ruin and stretching to the top and bottom edge of the map to explode + Isolated Fortifications (augment) > Your remote buildings are shielded while they are not adjacent to any other buildings. Remote buildings are marked by every storm. + Machine Protocol (augment) > When this augment is first acquired, convert all unoccupied tiles adjacent to this ruin into Node tiles. + Corrupted Engineering (augment) > Relics provide +2 metal, +2 water, + 2 energy income while connected. Relics no longer provide abilities.
+ Ice Mine buffed > -3e/t instead of -4 + Reusable Parts simplification > Newly constructed Platforms are scrap walled. Platforms cost 1 additional metal + Explosive Growth secondary effect changed > now is Water Tanks cost 1 less metal but explode during storms leaving a plus of grass if not on grass. + Tinkerer secondary effect changed > no longer provides a shield but instead reveals a significant area around each revealed relic + Hardened Pods reworked into Integrated Pods > All Supply drops on the map now have a Node tile under them. + Pump aquifer buff > energy cost increased to 8e but water cost removed + Mini Shield reworked into Cluster Shield >> Shields all tiles within range 0 while connected. Range is increased by 1 for each adjacent Cluster Shield. + Hydrolab reworked >> now costs 2m and has -2e/t but +1w/t. Can only be built on ice. Alternate water collection with an ability upside + Genesis Device rework >> Reveals the nearest unrevealed ice tile to your base. Converts the closest sand tile to each visible ice tile on the map into grass. Closest sand tiles must be in the same valley as their source ice tile. (still functions in a similar way but now has a vision component at the expense of blind global effect. Scales better with a heavy vision game but also provides vision when energy/scans are limited) + Sustainable architecture rework >> Water storage buildings constructed next to ice tiles place grass, metal storage constructed next to ore place scrap shield, energy storage constructed next to lava or node are shielded + spore tumor ability rework >> still converts valley in range X to grass but now also clears all mountains in a straight line X tiles from spore tumor. Spreads it's own valley. Cost increased to 4 water per use (essence remains the same but now is self-expanding)
- Fixed an issue where you could spawn on the very edge of the map and lose part of your starting reveal area. Base will now always spawn at least 2 tiles from the edge of the map.
[ 2023-10-13 17:10:47 CET ] [ Original post ]
New Achievements
+ Win a game on insane difficulty with 0 fog tiles remaining on the map. + Connect 6 different gateways, or unstable gateways on a single map. + Store 30 of each resource at the same time in a single game. + Connect to every relic on the map in a single game, on insane difficulty. + Win a game on insane difficulty without losing a single building to storm damage.
New Content
+ Redistributor (relic) > randomly rerolls tiles in a 3x3 target area and then fogs them. Costs 4 energy to use. Doesn't affect tiles with buildings on them or wasteland tiles + Unstoppable Fissure (augment) > Causes a vertical line of tiles centered on this ruin and stretching to the top and bottom edge of the map to explode + Isolated Fortifications (augment) > Your remote buildings are shielded while they are not adjacent to any other buildings. Remote buildings are marked by every storm. + Machine Protocol (augment) > When this augment is first acquired, convert all unoccupied tiles adjacent to this ruin into Node tiles. + Corrupted Engineering (augment) > Relics provide +2 metal, +2 water, + 2 energy income while connected. Relics no longer provide abilities.
Reworks/Adjustments
+ Ice Mine buffed > -3e/t instead of -4 + Reusable Parts simplification > Newly constructed Platforms are scrap walled. Platforms cost 1 additional metal + Explosive Growth secondary effect changed > now is Water Tanks cost 1 less metal but explode during storms leaving a plus of grass if not on grass. + Tinkerer secondary effect changed > no longer provides a shield but instead reveals a significant area around each revealed relic + Hardened Pods reworked into Integrated Pods > All Supply drops on the map now have a Node tile under them. + Pump aquifer buff > energy cost increased to 8e but water cost removed + Mini Shield reworked into Cluster Shield >> Shields all tiles within range 0 while connected. Range is increased by 1 for each adjacent Cluster Shield. + Hydrolab reworked >> now costs 2m and has -2e/t but +1w/t. Can only be built on ice. Alternate water collection with an ability upside + Genesis Device rework >> Reveals the nearest unrevealed ice tile to your base. Converts the closest sand tile to each visible ice tile on the map into grass. Closest sand tiles must be in the same valley as their source ice tile. (still functions in a similar way but now has a vision component at the expense of blind global effect. Scales better with a heavy vision game but also provides vision when energy/scans are limited) + Sustainable architecture rework >> Water storage buildings constructed next to ice tiles place grass, metal storage constructed next to ore place scrap shield, energy storage constructed next to lava or node are shielded + spore tumor ability rework >> still converts valley in range X to grass but now also clears all mountains in a straight line X tiles from spore tumor. Spreads it's own valley. Cost increased to 4 water per use (essence remains the same but now is self-expanding)
Bug Fixes
- Fixed an issue where you could spawn on the very edge of the map and lose part of your starting reveal area. Base will now always spawn at least 2 tiles from the edge of the map.
Wastelander
Appstronaut Studios
Appstronaut Studios
2023-09-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/1688350 
[0 B]
Wastelander is a turn-based, colony-building, puzzle game with roguelike mechanics. Explore a barren alien world and build a unique colony by unlocking new buildings, and re-activating ancient technologies while defending yourself from destructive atmospheric storms. Can you build a unique thriving colony, and find a way to escape this deadly predicament before it's too late?
KEY FEATURES:
- Turn based colony building gameplay that's easy to learn, but difficult to master!
- Randomly generated, seeded maps create infinite replay value and endless new challenges!
- Play random maps, on a range of difficulty levels, or compete with other players' high scores on the "Daily Challenge" seed!
- Scan your surroundings to uncover resources and abandoned supply drops that you can use to expand your colony.
- Construct defenses to protect your buildings from regular destructive storms.
- Upgrade and unlock new buildings as you explore maps shrouded in mystery.
- Use powerful abilities granted by ancient alien relics.
- Unlock the secrets of the alien ruins to improve your technology and unlock a path to survival.
START FROM NOTHING
Construct your first buildings and explore your immediate surroundings.BUILD AN ECONOMY
Harvest resources and expand your base. Connect to alien ruins and abandoned supply drops to unlock new buildings and technologies.MASTER THE WASTELAND
Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final storm buries the wasteland and you along with it.
MINIMAL SETUP
- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
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GAMERSGATE
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