Release Date
We're finally nearing v1.0 and releasing the game from Early Access! Our planned release date is July 12 and we'll be working hard on polish and release prep right up until that date!
Leveling System
One of the last major gameplay components we've added is the leveling system. New players will start with a smaller pool of augments and blueprints when they first install the game. Playing games will increase progress towards level ups, and each level will unlock a small additional set of Blueprints, Deployments, and Augments choices up to a current cap of level 7.
Some game modes are also hidden behind level restrictions to prevent new players from diving into the most complex content right away, and to ensure that game modes like the daily challenge are played on an equal footing.
All existing players will automatically be level 7 after updating as many of you have already played enough games to have fully unlocked all existing content.
Leaderboard changes
Leaderboards have been removed from all game modes except daily challenges and scenarios. These two game modes will ALWAYS have all content available and will be the only two "competitive" game modes. We want people who are looking for a spot on the ladder to have an even footing and that means that with unlocking and progression that only game modes that are fully consistent with each other will be leaderboard enabled.
New Augment
Shield Recall - All Alien Shields (world spawn building) on the map are destroyed. You receive half this many Alien Shield deployments rounded up. If you're not familiar with Alien shields they are indestructible and have no upkeep and provide a very large shield area making them very powerful game pieces.
There will be some additional blueprints and augments added before the 1.0 release.
Nerfs/Buffs
+ Spore Tumor and Reclamation Outpost now reveal grass when converting
+ Reclamation Outpost cost reduced from 4 metal to 3
+ Scrap Beacon cost reduced from 4 metal to 3 and upkeep reduced from -4e to -3e
+ Energy Wall cost reduced from 2 metal to 1
+ Repurposed Scanner augment no longer has an energy cost increase penalty. Simply converts your scan to a shielding ability at the same price
Bugs and miscellaneous
+ Wiki has been heavily expanded. There are now tags and categories on the left-hand side that you can use to filter your wiki for easier navigation
+ Some on-click effects like dynamite that were modified by augments were missing animations
+ Reactive lava now correctly "chains" explosions if an exploding lava hits another lava tile
+ Fixed bug with spore tumor not showing animation
+ Fixed bug with Warp Signal where it temporarily still shows the old Ruin counter at the top even though the augment deletes a ruin.
+ Your desolation level automatically increments when you unlock the next level.
[ 2024-06-18 20:54:32 CET ] [ Original post ]