Unlock/Level System + v1.0 Release date!
We're finally nearing v1.0 and releasing the game from Early Access! Our planned release date is July 12 and we'll be working hard on polish and release prep right up until that date!
One of the last major gameplay components we've added is the leveling system. New players will start with a smaller pool of augments and blueprints when they first install the game. Playing games will increase progress towards level ups, and each level will unlock a small additional set of Blueprints, Deployments, and Augments choices up to a current cap of level 7. Some game modes are also hidden behind level restrictions to prevent new players from diving into the most complex content right away, and to ensure that game modes like the daily challenge are played on an equal footing. All existing players will automatically be level 7 after updating as many of you have already played enough games to have fully unlocked all existing content.
Leaderboards have been removed from all game modes except daily challenges and scenarios. These two game modes will ALWAYS have all content available and will be the only two "competitive" game modes. We want people who are looking for a spot on the ladder to have an even footing and that means that with unlocking and progression that only game modes that are fully consistent with each other will be leaderboard enabled.
Shield Recall - All Alien Shields (world spawn building) on the map are destroyed. You receive half this many Alien Shield deployments rounded up. If you're not familiar with Alien shields they are indestructible and have no upkeep and provide a very large shield area making them very powerful game pieces. There will be some additional blueprints and augments added before the 1.0 release.
+ Spore Tumor and Reclamation Outpost now reveal grass when converting + Reclamation Outpost cost reduced from 4 metal to 3 + Scrap Beacon cost reduced from 4 metal to 3 and upkeep reduced from -4e to -3e + Energy Wall cost reduced from 2 metal to 1 + Repurposed Scanner augment no longer has an energy cost increase penalty. Simply converts your scan to a shielding ability at the same price
+ Wiki has been heavily expanded. There are now tags and categories on the left-hand side that you can use to filter your wiki for easier navigation + Some on-click effects like dynamite that were modified by augments were missing animations + Reactive lava now correctly "chains" explosions if an exploding lava hits another lava tile + Fixed bug with spore tumor not showing animation + Fixed bug with Warp Signal where it temporarily still shows the old Ruin counter at the top even though the augment deletes a ruin. + Your desolation level automatically increments when you unlock the next level.
[ 2024-06-18 20:54:32 CET ] [ Original post ]
Release Date
We're finally nearing v1.0 and releasing the game from Early Access! Our planned release date is July 12 and we'll be working hard on polish and release prep right up until that date!
Leveling System
One of the last major gameplay components we've added is the leveling system. New players will start with a smaller pool of augments and blueprints when they first install the game. Playing games will increase progress towards level ups, and each level will unlock a small additional set of Blueprints, Deployments, and Augments choices up to a current cap of level 7. Some game modes are also hidden behind level restrictions to prevent new players from diving into the most complex content right away, and to ensure that game modes like the daily challenge are played on an equal footing. All existing players will automatically be level 7 after updating as many of you have already played enough games to have fully unlocked all existing content.
Leaderboard changes
Leaderboards have been removed from all game modes except daily challenges and scenarios. These two game modes will ALWAYS have all content available and will be the only two "competitive" game modes. We want people who are looking for a spot on the ladder to have an even footing and that means that with unlocking and progression that only game modes that are fully consistent with each other will be leaderboard enabled.
New Augment
Shield Recall - All Alien Shields (world spawn building) on the map are destroyed. You receive half this many Alien Shield deployments rounded up. If you're not familiar with Alien shields they are indestructible and have no upkeep and provide a very large shield area making them very powerful game pieces. There will be some additional blueprints and augments added before the 1.0 release.
Nerfs/Buffs
+ Spore Tumor and Reclamation Outpost now reveal grass when converting + Reclamation Outpost cost reduced from 4 metal to 3 + Scrap Beacon cost reduced from 4 metal to 3 and upkeep reduced from -4e to -3e + Energy Wall cost reduced from 2 metal to 1 + Repurposed Scanner augment no longer has an energy cost increase penalty. Simply converts your scan to a shielding ability at the same price
Bugs and miscellaneous
+ Wiki has been heavily expanded. There are now tags and categories on the left-hand side that you can use to filter your wiki for easier navigation + Some on-click effects like dynamite that were modified by augments were missing animations + Reactive lava now correctly "chains" explosions if an exploding lava hits another lava tile + Fixed bug with spore tumor not showing animation + Fixed bug with Warp Signal where it temporarily still shows the old Ruin counter at the top even though the augment deletes a ruin. + Your desolation level automatically increments when you unlock the next level.
Wastelander
Appstronaut Studios
Appstronaut Studios
2023-09-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/1688350 
[0 B]
Wastelander is a turn-based, colony-building, puzzle game with roguelike mechanics. Explore a barren alien world and build a unique colony by unlocking new buildings, and re-activating ancient technologies while defending yourself from destructive atmospheric storms. Can you build a unique thriving colony, and find a way to escape this deadly predicament before it's too late?
KEY FEATURES:
- Turn based colony building gameplay that's easy to learn, but difficult to master!
- Randomly generated, seeded maps create infinite replay value and endless new challenges!
- Play random maps, on a range of difficulty levels, or compete with other players' high scores on the "Daily Challenge" seed!
- Scan your surroundings to uncover resources and abandoned supply drops that you can use to expand your colony.
- Construct defenses to protect your buildings from regular destructive storms.
- Upgrade and unlock new buildings as you explore maps shrouded in mystery.
- Use powerful abilities granted by ancient alien relics.
- Unlock the secrets of the alien ruins to improve your technology and unlock a path to survival.
START FROM NOTHING
Construct your first buildings and explore your immediate surroundings.BUILD AN ECONOMY
Harvest resources and expand your base. Connect to alien ruins and abandoned supply drops to unlock new buildings and technologies.MASTER THE WASTELAND
Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final storm buries the wasteland and you along with it.
MINIMAL SETUP
- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
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