
KEY FEATURES:
- Turn based colony building gameplay that's easy to learn, but difficult to master!
- Randomly generated, seeded maps create infinite replay value and endless new challenges!
- Play random maps, on a range of difficulty levels, or compete with other players' high scores on the "Daily Challenge" seed!
- Scan your surroundings to uncover resources and abandoned supply drops that you can use to expand your colony.
- Construct defenses to protect your buildings from regular destructive storms.
- Upgrade and unlock new buildings as you explore maps shrouded in mystery.
- Use powerful abilities granted by ancient alien relics.
- Unlock the secrets of the alien ruins to improve your technology and unlock a path to survival.
START FROM NOTHING
Construct your first buildings and explore your immediate surroundings.
BUILD AN ECONOMY
Harvest resources and expand your base. Connect to alien ruins and abandoned supply drops to unlock new buildings and technologies.
MASTER THE WASTELAND
Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final storm buries the wasteland and you along with it.
VISUALS
The main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings. As a result more than half of animations we intended to play in the game never actually did. Listed some cases below
almost all animations triggered by end turn were not playing (grassing, explosions etc.) Should work now
[/*]almost all animations triggered by a storm were not playing. Should work now
[/*]Hurricane Force relic ability now has a disperse animation
[/*]Harvest and Core Mine now have a new wasteland animation
[/*]cleaned up various visual artifacts in desert and shield assets
[/*]fixed aquaduct assets that were not lining up properly at connection points
[/*]
GAMEPLAY
Sustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. \"Constructing a water storage building next to ice tiles also converts any [u]sand[/u] tile underneath it to grass.\"
[/*]
MISC
tons of clarifications, spelling fixes etc in descriptions based on discord feedback
[/*]reduced wait time for tutorial steps and no longer have to wait to close dialogue if you click into an objective manually
[/*]fixed bug where scroll was not working correctly when changing selection in wiki
[/*]fixed a bug where the wiki didn\'t have items (dynamite, seed bombs etc)
[/*]fixed various visual artifacts with tips (flickering, lagging etc)
[/*]fixed a bug with daily window that allowed you to click navigation multiple times which caused various loading issues and also allowed you to play dailies in the future
[/*]fixed a bug in daily leaderboard display where some entries were missing or duplicated when navigating between pages
[/*]fixed a bug where going back from the daily page took you to the homescreen instead of back to game mode selection
[/*]
Minimum Setup
- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
[ 6370 ]
[ 5870 ]
[ 1265 ]
[ 1943 ]
[ 986 ]















