
KEY FEATURES:
- Turn based colony building gameplay that's easy to learn, but difficult to master!
- Randomly generated, seeded maps create infinite replay value and endless new challenges!
- Play random maps, on a range of difficulty levels, or compete with other players' high scores on the "Daily Challenge" seed!
- Scan your surroundings to uncover resources and abandoned supply drops that you can use to expand your colony.
- Construct defenses to protect your buildings from regular destructive storms.
- Upgrade and unlock new buildings as you explore maps shrouded in mystery.
- Use powerful abilities granted by ancient alien relics.
- Unlock the secrets of the alien ruins to improve your technology and unlock a path to survival.
START FROM NOTHING
Construct your first buildings and explore your immediate surroundings.
BUILD AN ECONOMY
Harvest resources and expand your base. Connect to alien ruins and abandoned supply drops to unlock new buildings and technologies.
MASTER THE WASTELAND
Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final storm buries the wasteland and you along with it.
CONTROLLER/STEAMDECK
switched to a software cursor instead of hardware due to input lag + cursor invisibility issues with on some Linux distros and steamdeck
[/*]added support for joystick sensitivity, pan sensitivity and zoom sensitivity
[/*]many dialogues had buttons that did not show controller button hints and did not react to controller buttons. Standardizing this to fix as many cases as possible
[/*]
GAMEPLAY
Isolated Fortifications - Remote buildings are shielded while they are not adjacent to any [u]OF YOUR[/u] other buildings. (supply drops, relics etc. will no longer block the shield function of this augment)
[/*]Reactive Lava - fixed bug where some explosion chaining was not working OR displaying correctly. Most notable was interacting with Storm Overload but also sometimes impacted by position of explosion vs. location of neighbouring tile.
[/*]
VISUALS
resolution options are now determined by your device and the default resolution is picked based on highest supported resolution of your device (only for new users). This should help users on steamdeck or laptops get better matched resolutions that are not stretched/distorted.
[/*]added 3 new layers accessible via hotkeys.
[list]F1 defaults to standard layer
[/*]F2 defaults to mitigation layer (how much metal has been saved by protecting each tile)
[/*]F3 defaults to econ layer (per turn income from tiles)
[/*]F4 defaults to xray layer (buildings hidden so you can see underlying tiles and effects easier)
[/*]
PERFORMANCE
significantly improved performance of drive anomaly. Shouldn\'t chunk nearly as hard especially on larger maps
[/*]improved performance of tooltips significantly
[/*]improved performance of building placement and end turn slightly
[/*]
MISC
fixed bug where players with corrupted save files could never get rid of them in-game (and would need to delete file manually to unbrick their game). Thank you to Wizzer for the detailed report.
[/*]fixed bug where hotkeys like escape could still function while control mapping window was open.
[/*]
Minimum Setup
- Processor: Pentium Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
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