Attention all deckbuilding aficionados and cyberpunk enthusiasts! Steam Deckbuilders Fest 2024 is thrilled to feature Metroplex Zero, a cutting-edge neo-cyberpunk team card battler that merges the excitement of card games, the depth of roguelikes, and the narrative of JRPGs into a single player experience unlike any other.
What is Metroplex Zero?
Metroplex Zero offers a unique blend where strategy meets narrative in a dystopian future. Assemble your squad from a roster of unique heroes, each bringing their own set of skills and cards to the table. Whether youre looking to unleash firepower, shield your team, afflict enemies with psychological torment, or strike from the shadows, Metroplex Zero has it all. Customize your deck, power up your heroes with cybernetic augments, and take on the evil megacorporations that rule Eurasica in the year 2280.
Why You Cant Miss It:
- Unique Gameplay Blend: Fans of Slay the Spire, Magic: The Gathering, and Shadowrun will find Metroplex Zero a compelling fusion of their favorite elements, offering endless strategic depth and replayability.
- Customization at its Core: With over 250 different cards and 70 game-changing augments, the game allows for a dizzying array of playstyles and strategies. Each of the 9 heroes offers a distinct approach to combat, ensuring no two runs are ever the same.
- Rich Cyberpunk Narrative: Dive into a world dominated by hyper-capitalist megacorporations and resist their tyranny. Encounter a cast of memorable characters, from poetic brainiacs and vicious AIs to celebrity streamers fighting for fame in a morally complex landscape.
- Strategic Depth: Select the perfect 12 cards for each hero based on your scouting and strategic planning. Level up your heroes, choose your perks, and customize your approach to each battle, ensuring youre always prepared for what lies ahead.
Celebrate Deckbuilding Excellence:
Metroplex Zero stands as a testament to the innovation and creativity within the deckbuilding genre. As part of the Steam Deckbuilders Fest 2024, we invite players to explore this richly crafted world and challenge the oppressive forces with their strategic prowess and tactical ingenuity. Whether youre a seasoned card game veteran or a newcomer eager to explore the depths of cyberpunk rebellion, Metroplex Zero offers a journey worth taking. Join us at Steam Deckbuilders Fest 2024 and embrace the future of deckbuilding games. Don't miss out on your chance to redefine resistance and fight for freedom in the cybernetic shadows of Eurasica!
[ 2024-03-26 02:48:41 CET ] [ Original post ]
Hello everyone Metroplex Zero is now participating in the Lunar New Year Sale 2024 with a 20% discount. Hope you can enjoy our game!
[ 2024-02-07 09:25:33 CET ] [ Original post ]
UI Improvements:
- UI: added a setting for card speed
Bug Fixes:
- Bug Fix: boss no longer randomly changes when reloading the program
- Bug Fix: Draw owner cards now works
- Bug Fix: Trickster no longer appears as a boss choice if you have never seen him
Performance:
- Reduce garbage collection allocations across the application
[ 2024-01-20 00:06:33 CET ] [ Original post ]
Balance Changes:
- - Buffed Hero: Alexei
- - Buffed Card: Dud
- Buffed Card: Reboot Strike
- Buffed Card: Char
- Buffed Card: Bad Omen
- Buffed Card: Super Charge
- Buffed Card: No Where to Hide
- Buffed Card: Static Feedback
- Buffed Card: Meticulous Scheme
- Buffed Card: Covering Fire
- Buffed Card: Anima Imperium
- Buffed Card: Hearts Aflame buffed
- Nerfed Card: Heat Seeking Grenade
- Nerfed Card: Bullet Barrage
- Nerfed Enemy: Missile Launcher
- Buffed Enemy: Corp Samurai
- Balance: All equipment that triggers On Slay now triggers multiple times when multi-killing
Bug Fixes:
- Bug Fix: Attempt to fix direction controller level up issue
- Bug Fix: Card Shop Presenter race condition null ref fixed
- Bug Fix: Fixed duplicate equipment in Draft bug
- Bug Fix: Fixed possibility of Level Up Option button click race Null Ref
- Bug Fix: Injury String null ref possibility
- Bug Fix: Missing Reactive Handler, causing Black Screen instead of Continue Tutorial
- Bug Fix: Null Ref for Control Selectables Default Control is fixed
- Bug Fix: Remove Enemy - Key Not Found fixed.
- Bug Fix: Gilgamesh Vamoose multi-trigger
- Bug Fix: VR inspirational quotes now works with Plan B
- Bug Fix: Challenger now gets stat buffs for each enemy that gains stats
[ 2023-12-05 08:24:06 CET ] [ Original post ]
During Strategy Fest, the game's developers will occasionally be streaming some Metroplex Zero adventures! Come and watch the developer strategies and deck building!
[ 2023-08-29 13:34:06 CET ] [ Original post ]
Metroplex Zero is here with turbocharged performance, full steam deck and controller support, plus a whirlwind of new content. A massive shoutout to our early access contributors your bug reports, feedback and input has elevated this game into something extraordinary. ## Patch Notes - v1.4.0 ----
New Content:
- New Augment: Bandaid Buddy
- New Augment: Combo - Duelist Training Data
- New Augment: Fire - Hazardous Lighter
- New Augment: General - Epic - Adrenaline Amplifier
- New Augment: Kinesis Converter
- New Augment: Peak Prep Module
- New Augment: Predictive Algorithm
- New Augment: Protection - Frontal Cowling
- New Augment: Surge Phylactery
- New Augment: VNet Crypto Miner
- New Enemy: Alley Cannon
- New Enemy: Grenadier
- New Enemy: Quadra Lancer
- New Enemy: Ripper - Elite
- New Enemy: Smoke Vandal
Balance Changes:
- Buff: Decreased Rarity of Overcharged Shield Prototype from Epic to Rare
Art Improvements:
- Art: Added Release Date Announcement Banner
- Art: New Enemy - Ripper
- Art: Setup Performance-Optimized Versions of all Battlefields
- Art: Update Banner for OST Release
- New Art: Fanatic Enemy Art
UI Improvements:
- UI: Now supports controllers
- UI: Now Supports Steam Deck
- UI: Controller control references added everywhere
- UI Fix: Battle Reaction Word font cleaned up
- UI: Added Option for Max Quality or High Performance
- UI: Updated the Keyword Glossary to match the final game mechanics
- UI: Cards will now unhighlight and highlight with hovering & selecting as phases change
Bug Fixes:
- Bug Fix: Deck Builder Tutorial Highlight Null Ref fixed
- Bug Fix: Remove Card from Deck with non matching
- Bug Fix: Run Ender card not working as intended
- Bug Fix: Can Chain not highlighting
Project:
- Project: Full Release banner
- Project: Removed Early Access Scene
- Project: Translated all new Augments
[ 2023-08-28 09:52:46 CET ] [ Original post ]
Metroplex Zero will be leaving Early Access and transitioning to a full launch on August 28th, where it will also be featured in the upcoming Steam Strategy Fest! Thanks to all our playtesters and early access players for helping us refine and polish the game and the balance! New Features: - Steam Deck Full Compatibility - Controller Support
[ 2023-08-03 16:34:46 CET ] [ Original post ]
Based on popular demand from our community, we have released the OST for Metroplex Zero on Steam, along with a bundle, for new players who want to acquire the Game & Soundtrack together! Welcome to the rhythmic heart of Metroplex Zero. An OST that is as immersive and engaging as the neo-cyberpunk world it underscores. This soundtrack is the perfect companion for those venturing through the labyrinthine metropolis and the intense card battles therein. Crafted meticulously by renowned composers Jean-Alexander Nevskiy and Ian Booms, it serves as an audial embodiment of the pulsating, dystopian world of Metroplex Zero.
[ 2023-07-16 01:48:00 CET ] [ Original post ]
Hello everyone! Cyberpunk Card Battle RPG - Metroplex Zero is now participating in the Summer Sale with a discount of 20%!
[ 2023-07-06 03:53:01 CET ] [ Original post ]
## Patch Notes - v1.2.0 ---- Balance Changes: - Enemies - Novo Trooper: health and auto fire buffed - Assassin: attack ramping nerfed - Heroes - Dominik: now gains 1 energy a turn - Ionizing Slash: no longer decreases damage - Double Slash: damage buff - Siphon Slash: no longer decreases damage - Veda - Disturbing Touch: more damage - Yvette - Observe: Reworked to distribute energy - Ponderous Observe: +1 energy, +1 cycle, Reworked to distribute energy - Insightful Observe: Vulnerable now to all enemies, Direct energy can target allies, Reworked to distribute energy - Victoria - Energizing Protect: +1 energy - Mighty Protect: larger shield - Nevyn - Covered Reload: +1 armor and resistance - Explosive Casing: increased damage - - Alexei - Reliable Troubleshoot: gives more energy - Miyara - Charging Puncture: +1 energy - Lyssa - Meticulous Setup: +1 attack - FL13 - Empowering Firestarter: + 1 more magic - Intense Firestarter: more damage - Level Up Augments - Shadow Frequency Graft: now also gives attack when you stealth - PreVNRT Mk.1: +1 aegis - Tactical Hud Enricher: Reduced rarity to common - Power Amplifier: +1 attack on slay - Adaptive Armor: +1 armor and resistance gained - Deep Flow: +1 magic gained - Adaptive Matrix: Rework now applies dodge when damaged the first time and has the rarity increased to uncommon - Blade Expertise: instead of Finisher card being Thrust its Strong Thrust - Power Prep Module: +2 double damage counters - Rage Boosters: +1 attack & +1 duration - Cards - Affliction & Arcana - Harvest Essence: Reduced cost - Assassination & Stealth - Domino: increased damage - Precise Strike: increased damage - Unseen Menace: +1 attack for both stealth and marking - Ordnance & Rifle - Explosive Clip: +1 attack - Scheme & Stealth - Conspiracy Theory: cost removed - Arcana - Magic Missiles: damage increased - Assassination - Blade Frenzy: damage increased - Gouge: damage increased - Marked for Death: damage increased - Mince: damage increased - Lockdown - Energy CircuNet: +1 energy - Entrapping Bubble: +2 shields given - Kinetic Harness: Reworked to distribute energy - Overcharge: Energy increased by 2 - Ordnance - Dud: Power reduction increased - Penetration - Shuriken: damage increased - Protection - Spirit of Valor: +2 lifesteal - Scheme - Bold Ploy: cost removed - Collaborate: energy increased - Plan B: cost removed - Planned Accident: damage increased - Scan: +1 energy - Unviel Plan: now gives 1 energy next turn - Stealth - All Out: scaling greatly increased - Bide My Time: +1 attack - Deadly Blade: +attack increased - Hidden Blade: damage increased - Killer Intent: +attack increased - Misdirect: +1 energy - Out of Nowhere: energy on slay reduced by 3, damage increased - Shifting Shadows: +2 energy
[ 2023-06-29 02:55:30 CET ] [ Original post ]
Patch Notes - v1.1.0
Balance Changes:
- Buff: Alexei - Improve Alexei's Role Explanation
- Buff: Alexei - Starting HP increased by 4
- Buff: Alexei - Starting MetroCreds increased from 100 to 124
- Buff: Alexei/Lyssa - Stealth - Shadow Suit rarity decreased from Epic -> Rare
- Buff: Alexei/Lyssa - Shadow Focus Implant. Changed from +5 Attack for next turn to +3 Attack for the whole battle. Moved to Epic
- Buff: Dominik/Yvette - Electrostatic Burst costs decreased from 8 -> 6
- Buff: Dominik/Yvette - Overcharge energy gain increased from 9 -> 12
- Buff: Dominik/Yvette - Entrapping Bubble - Reworded to clarify the key effect, Stun for only 2 cost
- Buff: Dominik/Miyara - Lethal Intention cost decreased 4 -> 2, chain card changed from Thrust -> Strong Thrust, base damage 1.5 -> 1.4
- Buff: FL13 - Black Oil cost decreased from 2 -> 0
- Buff: FL13 - Devasting Inferno damage scaling increased by 40%
- Buff: FL13 - Smoky Display cost reduced from 3 -> 2 and damage boosted by 20%
- Buff: FL13 - Where's There's Smoke costs reduced from 5 -> 4 damaged increased by 40%
- Buff: FL13/Veda - Mesmerizing Display cost decreased from 4 -> 2
- Nerf: Lyssa - Honed Weapon attack gain decreased from 2 -> 1
- Buff: Lyssa - Starting HP increased from 96 -> 100
- Buff: Lyssa - Meticulous Setup increased Attack Gain from 3 -> 6
- Buff: Miyara - Sunder Defenses cost decreased from 5 -> 3
- Buff: Nevyn - EMP Grenance is 300% as powerful
- Buff: Veda - Powerlessness Cost decreased from 8 -> 4. Damage down from 1.5x -> 1.4x
- Buff: Victoria - Accumulation Field initial energy amount 2 -> 3
- Buff: All - Power Amplifier - Moved from Rare to Uncommon. Power gain increased from 2 -> 4
- Buff: All - Precharged Shield - Removed the -1 Starting Resource
- Rebalance: Removed Advanced Stim System from the game. It was far too weak
- Rebalance: Corporate Samurai attack boosted slightly
- Rebalance: Assassin nerfed a little bit
- Rebalance: Missile Launcher's power scaling and HP nerfed
- Rebalance: Simplified Cranial Machine Learning for clarity
- Rebalance: Sonic Boomer - Can potentially hit a little harder
- Rebalance: Security Officer - Increased her damage when she's no longer defending
UI Improvements:
- Fix: UI Primary Stat outline added and text larger
Bug Fixes:
- Bug Fix: Fixed a stat-scaling bug impacting 8 cards, mostly Scheme and Stealth
- Buff: Alexei - Resourceful Setup scaling now working. Bug fixed.
- Buff: Alexei/Yvette - Bold Ploy scaling now working. Bug fixed.
- Buff: Alexei/Yvette - Collaborate scaling now working. Bug fixed.
- Buff: Alexei/Yvette - Quick Thinking scaling now working. Bug fixed.
- Buff: Alexei/Yvette - Strategy Meeting scaling now working. Bug fixed.
- Buff: Alexei/Lyssa - Bide My Time scaling now working. Bug fixed.
- Buff: Alexei/Lyssa - Killer Intent scaling now working. Bug fixed.
- Buff: Victoria - Boost Shields scaling now working. Bug fixed.
- Bug Fix: Level Up Metric localized key non-homogeneity
- Bug Fix: ThermoTech Field now correctly removes Enemy Stealth
- Bug Fix: Tutorial 3 causing errors
- Localization: Fixed 2 Chinese Card Descriptions
Project:
- Project: Upversion to v1.1.0
Miscellaneous:
- Content Export V1
- KPI Metric Upgrades
[ 2023-05-21 02:10:36 CET ] [ Original post ]
Feature
- Offical Brazilian Release (it is now fully tested and ready to go!)
Balance
- Rebalance: Lifesteal now works on shields
- Rebalance: death touch is now unpreventable
UI Improvements
- UI: added labels into progression
- UI: bigger speech bubbles
- UI: now shows locked difficulties
- UI: Changed condition not met highlight to be way more noticable red
Bug Fixes
- Bug Fix: Prevent Null Ref in Achievement Watcher on first launch
- Bug Fix: no missing chinese characters
- Bug Fix: Bad Omen Card
- Bug Fix: Capacitor Burst Card
- Bug Fix: Card Type Data Serialization
- Bug Fix: Chinese having gray boxes
- Bug Fix: saving and loading in drafts
- Bug Fix: Drawing when no cards are left in deck
- Bug Fix: Aegis not stopping photon area scan
- Bug Fix: some attacks don't lose stealth
- Bug Fix: Rigged Prox Mine playing multiple times
- Bug Fix: some true damage attacks dodged dodge
- Bug Fix: Core Controller null ref
- Bug Fix: Fixes rare Battle Reward State null ref in tutorial
- Bug Fix: Fusion pieces explosions are correct now
- Bug Fix: getting stuck at end of turn because of too many reactions
- Bug Fix: Hero Level Ups cant be save scummed anymore
- Bug Fix: IStats serialization
- Bug Fix: Losing unlocks, not progressing fast enough
- Bug Fix: Marked for death
- Bug Fix: Missing resources in library
- Bug Fix: Energy Circulator Card
- Bug Fix: Inspiring Surge Card
- Bug Fix: Setup Cards
- Bug Fix: Null Ref on Skip Tutorial Battle Button
- Bug Fix: null refs from interfaces
- Bug Fix: First Shot Card
- Bug Fix: a bunch of reactions
- Bug Fix: party equipment loading
- Bug Fix: Party Map Token Null Ref no longer possible
- Bug Fix: Prevent Addition Null Ref issue
- Bug Fix: prox mine no longer exits stealth
- Bug Fix: Resource Types going null
- Bug Fix: missing characters
- Bug Fix: no conclusion for break into metroplex zero
- Bug Fix: Resources only serializing in certain contexts
- Bug Fix: Roomsweeper Grenade Card
- Bug Fix: Steamworks Error
- Bug Fix: coroutine on skillshop
- Bug Fix: tutorial cards
- Bug Fix: wild null refs
- Bug Fix: Prepare Ambush Card
- Bug Fix: Hero Metrics
- Bug Fix: Credits
Wording
- Wording: Accumulation Field Card
Miscellaneous
- Coding: Failed Metric submission now only a logged warning
- Misc: removed one player draft (because its a terrible unfun format)
[ 2023-04-25 17:28:22 CET ] [ Original post ]
Metroplex Zero is a single-player Sci-Fi Card Battle RPG. It draws inspiration from games like Slay the Spire, Hearthstone, Monster Train, Magic the Gathering, and Shadowrun Returns. What makes Metroplex Zero special and different?
- 9 different heroes each with their own cards and strategies
- Build a squad of heroes that fights together with different synergies
- Minimal RNG! Drawing cards is enough RNG, we wanted you to lose or win on your strategic skill
- Strategic Depth. Not just "playing units" or "attack & block"
- Tons of Replayability! Multiple modes and many possible hero squads!
- The adventure Anti-Robot Setiments was written by legendary cyberpunk writer Anna Mocikat (check her out here: https://www.annamocikat.com/)
[ 2023-03-31 07:41:00 CET ] [ Original post ]
## Patch Notes v1.0.0
Balance Changes:
- Rebalance: Nerfed Determination slightly. Now it's only single-use
- Rebalance: Nerfed Static Discharge Augment. Now costs 4 per Stun, up from 3
- Rebalance: the encounter builder parameters
Player Aids:
- New Feature: added a specific tutorial battle button in the main menu
- New Feature: added skip tutorial fights and skip full tutorial
UI Improvements:
- Flow: All resource adjustments are instantaneous and player cards resolve faster
- UI: Added Hasty Icon to status bar for Hasty Enemies
- UI: improved all the new skip tutorial and lessons feature
- UI: Increased all UI Hitboxes for Enemies and Heroes
- UI: Increased clarity and legibility of Single-Use Card art
- UI: Integrated new Progression UI V3
- UI: New Progression V3 UI
- UI: UI Text stands out a little better on Tutorial Map Screen
Art Improvements:
- Art: New Art for Storyless Adventure Tiles
- Art: Reworked Title Screen to be flashier!
Bug Fixes:
- Bug Fix: all dynamic string formats are now protected
- Bug Fix: Can replay Deckbuilder Tutorial from the Database Scene
- Bug Fix: Difficulty wasn't loaded from a save file correctly
- Bug Fix: Enemy Details panel. Text Overlap fixed
- Bug Fix: Equipment presenter won't break from publishing messages on disable
- Bug Fix: fixed tons of translations and localization bugs
- Bug Fix: no theming on the news ticker items so that way they work with the blue
- Bug Fix: fixed scanline shader on build copy
- Bug Fix: Heroes can no longer show above Max Level on Map Screen
- Bug Fix: Hover Character null ref
- Bug Fix: made all of the map deterministic again
- Bug Fix: Message Groups have multiple queues
- Bug Fix: Transfer Life Force now does the correct amount
- Bug Fix: draining resources stops Seeker Drone from acting
- Bug Fix: NNZ Newscast no longer interupts shopkeeper
- Bug Fix: Prevented Game Crash if Blessing doesn't resolve in normal manner
- Bug Fix: race condition with mp zero global params and localization
- Bug Fix: record adventure completions when they shouldn't and extra runs finished
- Bug Fix: Right-Clicking on a Draft Level Up Option with no custom details no longer causes an Error
- Bug Fix: rule tooltips not hiding when their subview is disabled
- Bug Fix: Tutorial counting for difficulty progress
- Bug Fix: unlock order for adventures
- Bug Fix: using an interface as a serializable like a dummy
- Bug Fix: Message Group Bug that leads to multiple on finished
- Bug Fix: Max Counters not being used correctly
- Bug Fix: Fixed Stats Modifying Power Directly
- Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
- Bug Fix: Fixed Reload not going to max ammo
- Bug Fix: Fixed boss clones from giving away too easily
- Bug Fix: Fixed Tumble not counting as a shot
Project:
- Project: Adding Tools for Printing Extra Cards and Augments
- Project: Created 1.0.0 Launch Banner Art
- Project: Patch Notes v1
- Project: Updated Site Press Kit
Miscellaneous:
- Coding: Created Progression Algorithm V3
- Coding: Tracks Final Boss Completions
[ 2023-03-31 05:02:45 CET ] [ Original post ]
Bug Fixes:
- - Bug Fix: Fixed lots of translation bugs
- - Bug Fix: Max Counters not being used correctly
- - Bug Fix: Fixed Stats Modifying Power Directly
- - Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
- - Bug Fix: Fixed Reload not going to max ammo
- - Bug Fix: Fixed wording on lots of things
- - Bug Fix: Fixed boss clones from giving away too easily
- - Bug Fix: Fixed Tumble not counting as a shot
[ 2023-03-10 23:26:28 CET ] [ Original post ]
## Patch Notes - v0.0.64 ---- New Content: - New Card: One Man Arsenal (replaces Munitions Cache) Balance Changes: - Progression: Now staggers all unlocks to giving them out slowly - Rebalance: Tritoonico Clinic's Blessings now last 3 battles - Rebalance: Power transfer now costs 0 - Rebalance: both augments that reduce everyones defenses now only reduce enemy defenses UI Improvements: - Quick Fixup: Don't Include Storyless Adventures in the Progress Tracker - UI: Boss nodes now show their progress Bug Fixes: - Bug Fix: Dueling Slash Highlight fixed - Bug Fix: Sever Connection Status Bar no longer soft-locks the game - Bug Fix: Magic Missiles now stops after killing its targets - Bug Fix: Fixed double damage not showing up in the rules when it should - Bug Fix: Inject Poison was not showing the anim Miscellaneous: - Localization: "No Injuries" and clinic stats - Update Banner v0.0.63
[ 2023-03-09 17:57:21 CET ] [ Original post ]
Patch Notes - v0.0.63
New Content:
- New Card: DefTech-Protection - Shield Field
- New Card: Rifle - Tune Weapon - Starter
Balance Changes:
- Rebalance: Buffed Determination to 2 Energy per turn
- Rebalance: Buffed Reverse Polarity to simplify Math
- Rebalance: Fuel for the Fire. More X-Scaling. Simplified. Minor buff
- Rebalance: Hearts Aflame. Buffed and simplified. More X-Scaling
- Rebalance: Incentive Manager Buffed. Now has 1 Resource Gain per Turn
- Rebalance: Massive Shield Burst has better X-Scaling. Minor Nerf. Simpler to read
- Rebalance: Nerfed Transverse Pulse. Now non-X cost. Only gives 1 Stun
- Rebalance: Reworked Growing Power. Buffed as late game card. Also easier to read
- Rebalance: Simplified and Recurved Anima Imperium. Better X-Scaling
- Rebalance: Simplified Flaming Pillar math. Has more X-Scaling. Minor Buff
- Rebalance: Simplified Super Charge. More X-Scaling
- Programming: Allows AIs to utilize new negative armor/resistance to their benefit
Player Aids:
- Tutorial: Added button to play current tutorial info slide again
- Tutorial: Removed old outdated lines in X-Cost fight
- Tutorial: X-Cost Battle. Added Cycle Visual Hint and wired up battle comments
Card Improvements:
- Card Wording: Added Unhighlight for Power Surge if no Energy
- Card Wording: Devasting Inferno. Improved math clarity/simplicity
- Card Wording: Mesmerizing Display. Magic -> Power
- Card Wording: Omnislash. Slight clarity inmprovement
- Card Wording: Other very minor math clarity tweaks
- Card Wording: Slightly increased clarity of All-Out
UI Improvements:
- UI: Added Finisher Rule panel to Augments
- UI: Distinct Status Bar Icons for Negative Armor and Resistance
- UI: Enemy Detail Panel show Resource Gain per turn
Art Improvements:
- Art: Added Level Up Screen Art Background
Bug Fixes:
- Bug Fix: Can now get the final Steam achievement
- Bug Fix: Double Music in Anton Hologram cutscene fixed
- Bug Fix: Fixed Auto-Select Language on Start
- Bug Fix: Fixed Softlock that's possible if a hero with a Start of Turn card is disabled at their turn start
- Bug Fix: FMOD Init on Fresh Install
- Bug Fix: Fortify now isn't blocked by own Aegis
- Bug Fix: Handles possibility of a Blank Stat adjustment data error gracefully
- Bug Fix: Steamworks Initialization Race Condition Fixed
- Bug Fix: Text placement for Tutorial Main Story enlarged node is fixed
Project:
- Project: Finished Spanish and Brazil Translation QA
- Project: Updated 2 More Steam Screenshots
- Localization: Centralized Language Config. Enabled Spanish and Portuguese
Miscellaneous:
- Coding: Limit to Showing 3 Unlock Notifications at once
[ 2023-03-06 01:45:40 CET ] [ Original post ]
New Content: - New Boss: Fusion - Miyara Rework: lots of cards swapped and adjusted Balance Changes: - Double Damage rework now applies to entire card's effects and includes damage over time and drains - Anton Stage 1 swapped Corp Samurai for Void Blade - Armor & Resistance can now go negative Bug Fixes: - Bug Fix: Nevyn's Paragons - Bug Fix: Death Touch Highlight Project: - Project: Created Email Sender Miscellaneous: - Now skips the end story when you have been skipping the story
[ 2023-03-01 12:42:12 CET ] [ Original post ]
Patch Notes - v0.0.61
New Content:
- Achievements: Added Steam Achivement Art & Tracking all 58 Achievements
- Rebalance: Reduced All Hero Starting Health. Increased Growth. Minor overall nerf
- Rebalance: Buff - Increased Adventure MetroCreds Gain
- Rebalance: Nerfed Insight Stimulator - Only Draw a Card for Non-Quick Cards played
- Card Wording: Replaced Primary Stat language on card with Power for Simplicity
- UI: Battle Logs which cards were glitched
- UI: For choosing generic adventures
- UI: Hide Beta Objective Tracker from Progress View
- UI: Increased MetroCreds everywhere by a factor of 10
- UI: Refined Adventure Progress Numbers to be more intuitive (doesn't include auto-segments)
- UI: Reverse Polarity Highlights/Unhighlights based on Shield Amount
- UI: Show Rule Panel for Vulnerable
- UI: Shows Adventure Progress in Numeric Form on Adventure Progress
- UI: Verified Highlights for Finisher cards
- Art: Medigeneix Facility Battlefield Relight
- Bug Fix: Breaking News cutscenes now wait for Level Ups to finish first
- Bug Fix: Deep Analysis now correctly enters Stealth
- Bug Fix: Draft Hover card could get stuck across scenes
- Bug Fix: If Hero becomes disabled after queuing cards, the cards no longer resolve
- Bug Fix: Shopkeeper Line when Skill Shop is inactive now just hides quietly
[ 2023-02-20 23:59:06 CET ] [ Original post ]
Patch Notes - v0.0.60 New Content: New Card: Quick Shot (removed distracting shot) VFX: added animation data to all cards VFX: Added new VFX for lots of cards Achievements: Achievements: Added Difficult Level Achievements Bug Fix: Steam Achievement 'Fatal Mistake' now achievable Balance Changes: Rebalance: Made Rifle Build Viable UI Improvements: UI: Now significant increase in highlight clarity with hovering taken into account Art Improvements: Art: Updated Draft Adventure Tile art Bug Fixes: Bug Fix: Another Null Ref Protection Pass on Pointer Events Bug Fix: Hover Tooltips could stay on screen across scene load. Fixed Bug Fix: Missing Character (Helen) for Dialogue Line in Boos Cutscene Bug Fix: Missing Cutscene Characters Bug Fix: More surprise Null Ref prevention Bug Fix: Trying to reduces backend errors for async Coroutine activation issues Fixed Loading Bugs, Fixed Blue Screen Cutscene Bug, Fixed Archon Core, Fixed Sharpen Blade Fixed: Shielding Touch Project: Project: Added Beta Playtest Build support Project: Art for v0.0.59 Project: Updated to latest LTS of 2020.3 Miscellaneous: Acheivements: Added Acheivements for Hero Victories Added some defenses Enemy Description: Mage Duelist Upversion for HotFix 1
[ 2023-02-11 02:07:19 CET ] [ Original post ]
UI: - VFX: Added animations and VFX to every single card with some sweet new ones included Bug Fixes: - Enemy cards leave resolutiion zone too quickly - Spawned enemies going to the wrong spot - Clinic service buttons not disabling the correct one - Fixed various bugs on the bosses of the new adventure Project: - Project: Added Beta Playtest Build support
[ 2023-01-27 00:49:51 CET ] [ Original post ]
Patch Notes - v0.0.58 New Content:
- New Card: Combo - Segue
- New Card: Strong Thrust replaces Thrust V2
- New Gear: Assassination - Bullseye Calculator
- New Elite: Secret
- Wording: Improved Clarity of Scrounge cards
- Bug Fix: Steam Achievements won't be attempted to be recorded if Steam is not initialized
- Project: Integrated Steam Achievements 1-10
- Rebalance: Anti-Robot Area Emitter plays it's card more intelligently
- Rebalance: Buffed Energy Spike. 60% stronger now
- Rebalance: Buffed Nano-Incisors
- Rebalance: Improved Algeron Elite's combat AI
- Rebalance: Incentive Manager Planned Accident
- Rebalance: Renamed Impale V2 to Thrust and adjusted it's numbers
- Rebalance: Void Blade now gains 1 Resource per Turn
- Art: Added Art Background to Deck Builder Scene
- Art: Dark Alley 3 - Relight
- Art: Dark Alley 4 - Relight
- Art: Dark Alley 5 - Relight
- Art: Dark Alley 7 - Relight
- Art: Dark Alley 8 - Relight
- Art: Enemy Anti-Robot Area Emitter Art added to game
- Art: Improved Map Node Locations for Anti-Robot Map
- Art: Minor Relight for ZantoCorp Data Center battlefields
- Art: Relight Dark Alley Battlefield 2
- Art: Tuned Anti-Robot Map node positions
- Animation: Added Character Attack animation to Concussion
- Animation: Hypervibration Attack Anim
- Cutscene: Added Important Video Call Camera Fade transition to AR_08
- Cutscene: Tweaked Algeron Back Alley Cutscene
- SFX: Hover sound is a little quieter
- UI: Beta shows when Story Secret is discovered
- UI: Better Hero can't afford due to resources message
- UI: Blinded Persistent Visual Effect for more Clarity
- UI: Feature Toggle around Enabled Languages
- UI: Stunned and Disabled characters show a persistent electric cloud for battle clarity
- Bug Fix: 4 Updated Cards Missing Their Data
- Bug Fix: Anti-Robot Sentiment Penultimate Battle Cutscene Line now spoken by the correct character
- Bug Fix: Anti-Robot Sentiments Final Cutscenes now advance the adventure
- Bug Fix: Battle Reward Screen Darken now correctly positioned
- Bug Fix: Cleaned up some interactions with Cards not correctly respecting Blinded
- Bug Fix: Duplicate Stage Segment IDs
- Bug Fix: Gear Database was showing some items that weren't meant to be in game
- Bug Fix: Helen DeVries battle now award victory credits
- Bug Fix: Inhibit now prevents Character from resolving Damage Over Time cards
- Bug Fix: Mince now works. Clinic Service Purchasing now correct
- Bug Fix: Nevyn Grenade Throw animation now connected again
- Bug Fix: Party Leader now carries on in-battle cutscene conversations
- Bug Fix: Run Stats now working after Anti-Robot Sentiments Adventure
- Bug Fix: Select A Card text too big on battle card picker view
- Typo: Fixed typo on Marked Rule panel
- Project: Beta Secret Objective Tracker
- Project: Compile for iOS
- Project: Created Beta Playtest Hype Countdown Banner
- Project: Update Banner for v0.0.58
- Project: Upversion to v0.0.58
- Localization: Auto-Select based on System Language on first game launch
- Localization: Added support for Chinese-Traditional
- Localization: Updated Chinese Game Logo
[ 2023-01-23 01:32:45 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
We fused card games, roguelikes and JRPGS together to make the best single player card battler we could. Assemble your squad, customize your decks, gain powerful cybernetic augments, and take on evil megacorporations!
People have described Metroplex Zero as a cross between Slay the Spire, Magic: The Gathering, and Shadowrun.
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There are a variety of unique heroes you can include in your squad, each with their own unique gameplay. Every hero access to a different set of skills. Want to throw grenades and shoot rifles? Protect your team with powered shields? Afflict your foes with intense psychological pain? Hide in the shadows and wait for the perfect time to strike? You can do all of that! Put the heroes you want in your squad and synergize their skills for double-infinite variety of playstyles!
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In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. To resist capitalistic tyranny, you’ll need to power up. Face devious foes with their own motivations. Wrestle with intricate moral nuances. Meet nefarious and poetic brainiacs, cheery and vicious AIs, self-destructive robots, popular celebrity streamers fighting for the camera, and many more intriguing foes.
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Gain powerful cards for your heroes by winning battles or by purchasing training from the VR skills training shop. Customize your deck to develop your own squad strategy. You are never forced to bring any card you don't like into battle. Under your strategic direction, each of your heroes will bring the perfect 12 cards into battle. Before each battle, scout your enemies and pick the ideal cards to take them on.
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With different heroes to choose from, each has its own unique and surprising gameplay. During your run you will be able to acquire new cards. You can get special surgical implants, and gain powerful cybernetic augments as you level up your heroes.
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Gameplay Features:- Fully customize your decks. Pick the exact 12 cards you want for each hero.
- Over 250 different cards, allowing for a blend of various playstyles and builds
- Over 70 unique game-changing augments
- 9 heroes each with very different gameplay
- Level up your heroes multiple times in every run
- Choose your own level up perks every time you gain enough XP
- Over 30 different enemies
- Make life-altering moral decisions in gripping cyberpunk mini-stories
- OS: Steam OS
- OS: Ubuntu 16Memory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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