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Attention all deckbuilding aficionados and cyberpunk enthusiasts! Steam Deckbuilders Fest 2024 is thrilled to feature Metroplex Zero, a cutting-edge neo-cyberpunk team card battler that merges the excitement of card games, the depth of roguelikes, and the narrative of JRPGs into a single player experience unlike any other.
Hello everyone Metroplex Zero is now participating in the Lunar New Year Sale 2024 with a 20% discount. Hope you can enjoy our game!
During Strategy Fest, the game's developers will occasionally be streaming some Metroplex Zero adventures! Come and watch the developer strategies and deck building!
Metroplex Zero is here with turbocharged performance, full steam deck and controller support, plus a whirlwind of new content. A massive shoutout to our early access contributors your bug reports, feedback and input has elevated this game into something extraordinary. ## Patch Notes - v1.4.0 ----
Metroplex Zero will be leaving Early Access and transitioning to a full launch on August 28th, where it will also be featured in the upcoming Steam Strategy Fest! Thanks to all our playtesters and early access players for helping us refine and polish the game and the balance! New Features: - Steam Deck Full Compatibility - Controller Support
Based on popular demand from our community, we have released the OST for Metroplex Zero on Steam, along with a bundle, for new players who want to acquire the Game & Soundtrack together! Welcome to the rhythmic heart of Metroplex Zero. An OST that is as immersive and engaging as the neo-cyberpunk world it underscores. This soundtrack is the perfect companion for those venturing through the labyrinthine metropolis and the intense card battles therein. Crafted meticulously by renowned composers Jean-Alexander Nevskiy and Ian Booms, it serves as an audial embodiment of the pulsating, dystopian world of Metroplex Zero.
Hello everyone! Cyberpunk Card Battle RPG - Metroplex Zero is now participating in the Summer Sale with a discount of 20%!
## Patch Notes - v1.2.0 ---- Balance Changes: - Enemies - Novo Trooper: health and auto fire buffed - Assassin: attack ramping nerfed - Heroes - Dominik: now gains 1 energy a turn - Ionizing Slash: no longer decreases damage - Double Slash: damage buff - Siphon Slash: no longer decreases damage - Veda - Disturbing Touch: more damage - Yvette - Observe: Reworked to distribute energy - Ponderous Observe: +1 energy, +1 cycle, Reworked to distribute energy - Insightful Observe: Vulnerable now to all enemies, Direct energy can target allies, Reworked to distribute energy - Victoria - Energizing Protect: +1 energy - Mighty Protect: larger shield - Nevyn - Covered Reload: +1 armor and resistance - Explosive Casing: increased damage - - Alexei - Reliable Troubleshoot: gives more energy - Miyara - Charging Puncture: +1 energy - Lyssa - Meticulous Setup: +1 attack - FL13 - Empowering Firestarter: + 1 more magic - Intense Firestarter: more damage - Level Up Augments - Shadow Frequency Graft: now also gives attack when you stealth - PreVNRT Mk.1: +1 aegis - Tactical Hud Enricher: Reduced rarity to common - Power Amplifier: +1 attack on slay - Adaptive Armor: +1 armor and resistance gained - Deep Flow: +1 magic gained - Adaptive Matrix: Rework now applies dodge when damaged the first time and has the rarity increased to uncommon - Blade Expertise: instead of Finisher card being Thrust its Strong Thrust - Power Prep Module: +2 double damage counters - Rage Boosters: +1 attack & +1 duration - Cards - Affliction & Arcana - Harvest Essence: Reduced cost - Assassination & Stealth - Domino: increased damage - Precise Strike: increased damage - Unseen Menace: +1 attack for both stealth and marking - Ordnance & Rifle - Explosive Clip: +1 attack - Scheme & Stealth - Conspiracy Theory: cost removed - Arcana - Magic Missiles: damage increased - Assassination - Blade Frenzy: damage increased - Gouge: damage increased - Marked for Death: damage increased - Mince: damage increased - Lockdown - Energy CircuNet: +1 energy - Entrapping Bubble: +2 shields given - Kinetic Harness: Reworked to distribute energy - Overcharge: Energy increased by 2 - Ordnance - Dud: Power reduction increased - Penetration - Shuriken: damage increased - Protection - Spirit of Valor: +2 lifesteal - Scheme - Bold Ploy: cost removed - Collaborate: energy increased - Plan B: cost removed - Planned Accident: damage increased - Scan: +1 energy - Unviel Plan: now gives 1 energy next turn - Stealth - All Out: scaling greatly increased - Bide My Time: +1 attack - Deadly Blade: +attack increased - Hidden Blade: damage increased - Killer Intent: +attack increased - Misdirect: +1 energy - Out of Nowhere: energy on slay reduced by 3, damage increased - Shifting Shadows: +2 energy
Patch Notes - v1.1.0
Metroplex Zero is a single-player Sci-Fi Card Battle RPG. It draws inspiration from games like Slay the Spire, Hearthstone, Monster Train, Magic the Gathering, and Shadowrun Returns. What makes Metroplex Zero special and different?
## Patch Notes v1.0.0
## Patch Notes - v0.0.64 ---- New Content: - New Card: One Man Arsenal (replaces Munitions Cache) Balance Changes: - Progression: Now staggers all unlocks to giving them out slowly - Rebalance: Tritoonico Clinic's Blessings now last 3 battles - Rebalance: Power transfer now costs 0 - Rebalance: both augments that reduce everyones defenses now only reduce enemy defenses UI Improvements: - Quick Fixup: Don't Include Storyless Adventures in the Progress Tracker - UI: Boss nodes now show their progress Bug Fixes: - Bug Fix: Dueling Slash Highlight fixed - Bug Fix: Sever Connection Status Bar no longer soft-locks the game - Bug Fix: Magic Missiles now stops after killing its targets - Bug Fix: Fixed double damage not showing up in the rules when it should - Bug Fix: Inject Poison was not showing the anim Miscellaneous: - Localization: "No Injuries" and clinic stats - Update Banner v0.0.63
Patch Notes - v0.0.63
New Content: - New Boss: Fusion - Miyara Rework: lots of cards swapped and adjusted Balance Changes: - Double Damage rework now applies to entire card's effects and includes damage over time and drains - Anton Stage 1 swapped Corp Samurai for Void Blade - Armor & Resistance can now go negative Bug Fixes: - Bug Fix: Nevyn's Paragons - Bug Fix: Death Touch Highlight Project: - Project: Created Email Sender Miscellaneous: - Now skips the end story when you have been skipping the story
Patch Notes - v0.0.60 New Content: New Card: Quick Shot (removed distracting shot) VFX: added animation data to all cards VFX: Added new VFX for lots of cards Achievements: Achievements: Added Difficult Level Achievements Bug Fix: Steam Achievement 'Fatal Mistake' now achievable Balance Changes: Rebalance: Made Rifle Build Viable UI Improvements: UI: Now significant increase in highlight clarity with hovering taken into account Art Improvements: Art: Updated Draft Adventure Tile art Bug Fixes: Bug Fix: Another Null Ref Protection Pass on Pointer Events Bug Fix: Hover Tooltips could stay on screen across scene load. Fixed Bug Fix: Missing Character (Helen) for Dialogue Line in Boos Cutscene Bug Fix: Missing Cutscene Characters Bug Fix: More surprise Null Ref prevention Bug Fix: Trying to reduces backend errors for async Coroutine activation issues Fixed Loading Bugs, Fixed Blue Screen Cutscene Bug, Fixed Archon Core, Fixed Sharpen Blade Fixed: Shielding Touch Project: Project: Added Beta Playtest Build support Project: Art for v0.0.59 Project: Updated to latest LTS of 2020.3 Miscellaneous: Acheivements: Added Acheivements for Hero Victories Added some defenses Enemy Description: Mage Duelist Upversion for HotFix 1
UI: - VFX: Added animations and VFX to every single card with some sweet new ones included Bug Fixes: - Enemy cards leave resolutiion zone too quickly - Spawned enemies going to the wrong spot - Clinic service buttons not disabling the correct one - Fixed various bugs on the bosses of the new adventure Project: - Project: Added Beta Playtest Build support
Patch Notes - v0.0.58 New Content:
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