

Halver — is an abstract adventure about a rectangle in the blueprint world. The main character can jump and shoot other blocks to divide them into two equal parts
Key features
-  Unique gaming experience
 The set of familiar and new mechanics will give a memorable feelings. Emotions that haven’t been yet
-  Space for creativity
 Ability to combine a variety of game objects allows you to invent original puzzle solutions 
-  Own visual style
 Interactive animations and measuring lines form a strict blueprint atmosphere. Light effects and emitted particles bring saturation and vivid contrast
-  Carefully created levels
 Each of the 48 levels in the game is an art object, a story conveyed through a shape
-  Ambient music accompaniment
 Meditative soundtrack free from disturbing motifs, relaxes and facilitates immersion

Update Notes:
0.9.4
 Implemented gamepad input in-game hints
 Improved visibility of UI elements on keyboard or gamepad input
 Updated Unity version up to 2022.3.45f1

 
Update Notes:
0.9.3
 Game released on macOS
 Supported and tested on both Intel 64 and Apple Silicon chipsets
 Implemented settings option to change current monitor if two or more are detected


Update Notes:
0.9.2
 Game localized to Simplified Chinese
 Simplified further localization into other languages
 Fixed exiting settings menu on escape in keymapping mode

After nearly two months of productive work, we are introducing Steam Achievements for the Halver!
They are categorized into four difficulty levels:
- EASY In green color
- MEDIUM In yellow color
- HARD In red color
-  INSANE  Tough, in purple
 

More detailed description of achievements:
https://steamcommunity.com/stats/1358440/achievements
If you unlock all the achievements, you will be able to set new skin for the main hero:

We have tried to make achievements as interesting as possible to highlight hidden aspects of the game. You can think of them as a new game mode
Update Notes 0.9.1:
Introduced Steam Achievements
Added hints to all the levels
Enhanced aiming algorithm
Hints kept until level passed
Fixed issue with changing resolution on some devices
Resolved disappearing music on level 48
Minor changes:
Added various fairy messages
Started work on Speedrun game mode
Fixed several issues with levels game objects
Updated Unity version up to 2022.3.30f1
Updated Steamworks SDK to 1.57
P.S. We are working on the Level Editor, but decided to provide achievements for you earlier : )
Update Notes:
0.9.0
 Added video animations to all level cards in the level menu
 Added hints to 11 of the most complex campaign levels
 Added fairy hints about bright lights (orbs) and game plot
 Fixed a bug with multiple neutralization of a dripping block
 Default audio volume is set to half of the maximum volume

Update Notes:
0.8.9
 Introduced random level generator with two templates
 Supported language selection based on Steam Client language
 Implemented game pause when Steam overlay appears
 Improved cursor visibility
 Added hints for some complex last levels

Update Notes:
0.8.8
 Added controller support
 The game has been tested on SteamDeck and Asus ROG Ally
 Added cursor lock setting on the game screen
 Images added for all levels in the level menu
 Animations in the menu and tips added for the first 16 levels

Update Notes:
0.8.7
 Levels 47 and 48 have been added to the full version of the game
 Confined the cursor within the application window
 Additional hints have been added to the levels


 Friends, we congratulate you on the upcoming New Year and Christmas on behalf of the indie game teams behind Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community!
https://store.steampowered.com/app/2342150/Folk_Hero/ https://store.steampowered.com/app/1358440/Halver/ https://store.steampowered.com/app/2360000/Broken_soul/ https://store.steampowered.com/app/2390420/Being_The_Game/ https://store.steampowered.com/app/1877650/Zero_Orders_Tactics/
 We wish you in the new year to quickly solve any puzzles, always choose the right tactics, actively explore the world, never stop believing in fairy tales, and make friends with your inner demons. May the upcoming year bring you exciting adventures and numerous victories not only in games but also in real life!
We hope that the unique worlds we've created will bring you many joyful moments during the New Year holidays 
Update Notes:
0.8.6
 Published full game version draft-build
 Enhanced various levels to simplify walkthrough

Update Notes:
0.8.5
 Implemented a new slowing block shader
 Added fairy text if the hero is stuck
 Improved graphics of the main game elements
 Various bugs have been fixed (e.g with halving of portals)
 Improved work with the camera
 Updated Unity version to 2022.3
0.8.4
 Fixed various bugs with sounds
 Removed the ability to jump inside an active portal
 Improved display of small blocks

We will start from hardest level of the demo and do some challenges, join us!

We will play Halver game. Let's have fun with us!

Update Notes:
0.8.3
 Implemented comments from the flying fairy assistant
 Conducted a review and refinement of in-game sounds
0.8.2
 Added the ability to customize certain textures
 Introduced an animation for the hero's transition to the next level
 Created hints for demo levels
 Configured mipmaps to reduce flickering when zooming out the camera
0.8.1
 Game localized to German
 Improved the lighting of level foundation
 Added shader preloading for faster startup

Glad to share with you demo version of Halver game. It includes 8 gorgeous levels, which show core game mechanics
And also you can try new UI to which we put a lot of effort:
Minimum Setup
- OS: Ubuntu 16
- Processor: Core i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GT 630M (1 GB) or Radeon 8670M (1 GB)
- Storage: 200 MB available space
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