Fixes > The game loads properly the last saved sound volume change at start. > Same for the FPS, vSync, window mode. > Fixed the achievements: "Get Started - Create 1 Guardian." "Master Crafter - Craft 12 Equipments." "Master Fusioner - Create 16 Guardians." "Geared Up - Equip 4 Equipments."
Features > Evaluated the formula for each guardian's attributes, accounting for diminishing returns on certain caps. > Revised Thyria's level progression formula for the endgame. > Implemented status effects that hinder dodging to counter highly evasive monsters in the endgame. QoL > Upgrading a stone takes a consistent 2 seconds, as long as the cube has sufficient XP.
Features > The newly created stone scales with the level of Thyria. This should allow more composition possibilities. > The formula of stone's destruction/selling has been updated (sells for less XP). Fixes > Fixed an issue while using the Bone Orb on an item that could consume more than 1 stack.
> Fixed an issue with the passive circuits causing sometimes the dream to not load. > Fixed the death button being locked in some scenarios. > Added few missing locales for JP and PT.
Thyria is finally out!! Come and confront the challenges of turn-based combat and dynamic environment exploration. Be the first to discover the world of Thyria, its strategic combats, its dynamic auto-fight... Thank you and all the feedback from our players and testers, you are the best. See you soon :)
New features > "New Game Plus" Mod: Replay the game after completing it while retaining your items, experience, and guardians from the previous playthrough. > Wide screen support, including resolutions like 2600x900 and 3440x1440. > Small screen support for devices such as the Steam Deck with 1200x800 resolution. > Thyria's level now adjusts the rewards earned at the end of a dream accordingly. Fixes > Aconite monsters no longer lose focus when transitioning on and off-screen.
Fixes > Fixed a regression where the mouse clicks were no longer working on the multiple dream events ! Side effect The save model version had to be changed (and should have been since the last gamepad support patch), hence this is done with this fix. This means the previous saves will not be load-able anymore.
New features > Support of the gamepad on all scenes: >> In-Dreams: move with the joystick, use spells or inspect events with gamepad buttons! >> In-Battles: gamepad shortcuts to select skills. >> General: use the right joystick to move the virtual Cursor. QoL > Added shortcuts to quickly slots items in item slots for various User Interface. > Added better buttons visual feedbacks for mouse overs and clicks. Fixes > Auction house was not working for the online items, due to the retrocompatiblity of an "old" item offering no longer supported mods. > The mother of Thyria no longer re-appears if her quest was progressed within a dream.
New features > Introduced a new Biome of enemies the Tree Folks ! > Meet them randomly and already from the very 1st dream! > Expiration status effect such as Doom and Death have a new behavior: Recasting on a target already affected reduces the duration by 1 (causing the effect based on expiration to happen earlier). QoL > Moved the items destruction to the market place: Drag any item to the blue hand to destroy it for resources, OR, sell the item online. > Improved the dream's events user interface with +/- buttons to change the number of waves. Fixes > Fixed one variant version of the remnant strike circuit (wrong orientation). > Various translations fixes. -> Most of all added locales are not yet translated in other languages than english.
New features: The Cube defence 0.9 is live! > Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality. > Each active circuit casts a shadow remnant of Thyria, inducing new animations. > Each active circuit has an average of 3 variants behavior for multiple combinations and builds. > The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at! > Introduced the new "passive" circuit item class. > The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives. > Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated. > Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...). -> Most of all added locales are not yet translated in other languages than english.
QoL > All tooltips can be browsed recursively such as in BG3 or Paradox games. > Reshaped the tooltips with new icons that indicate the targeting system (melee, range, reach, playable in day or night, etc...) > Consequently added 30% more locales around the game Lore. > The Thyria's skill slot attribute has disappeared for the new max weight attribute. > There are now a fix 4 spell slots with only one harming spell slotable. This is a pre-requesite transition for the Automation phase 2 feature. > The Satchel geometry has disappeared, leaving only the management of weights. > The pustule are now overcharge-able by a simple left click (VS attacking nearby with an harming spell). Fixes > Various errors bound to the dream loading. > Combining 2 stackables items now properly consume them. > Reworked the layering of tutorials and modal window so that it hides properly underneath items and tooltips triggering. -> Most of all added locales are not yet translated in other languages than english. This will come in future patches.
Fixes > Escape key was causing crashes under certain conditions. > Thyria was not able to loose the dream when under 0 health. > Always show the welcome board news if a new patch note is live. > Skills created with the combinator now properly by-pass the check on stone levels. (Already done in the GUI). > Exchanging stackable items on the crafting bench could have caused the loss of one stack. QoL > Moved the Cube relic discovery for after the 1st dream exploration. > Slowed down the display text of side quests (Familiar presence).
Small update with a new front tutorial page for the Fantasy Basel Festival.
New Features
- New Cube system available: It is now possible to slot circuits inside the cube and change its very core. This enables shadow's versions of Thyria to attack the ghosts... or upgrade the cube attacks.
- New User interface to cover this new system, including tutorial.
- New recipes have been created to cover the new "Circuit" item class.
- Existing trinket's descriptions have been refreshed so that it gives a strong insight of what it can produce.
- Trinkets are now stackable items. (displayed with a quantity)
- New offline market items proposed for a range of items (trinkets, charms, equipments). Refreshed every time the player reach the lobby. Online items are still proposed (would the player be online).
New Features > The magical inks resource becomes centric in various parts of the game. Additional to the Journal of the Damned, it allows to rewrite various parts of the dreams, including the events and the patient's fate. > It is now possible to face successive Waves of monsters or ghosts while exploring the dreams. (Half of the corpses are destroyed (rounded down) in between successives waves) > Dark Pustules can now be overcharged when firing at them. It allows to accomodate the risk/reward. > Ghosts no longer have an invincibility frame. Hence the cube firing and Thyria's arsenal overlaps the damage. (Pre-Phase of the next big patch "automation" with Mandragores). > Added new recipes. > New animations for gathering items. > New animation when inspecting a point of interest. > Added a 'stackable' item class, which is a premise for the embeddable items in the next patch (It will be possible to bring items in the dream). Compatible with the market place. > Starting items are no longer sellable at the market. > New "easy" difficulty mode. QoL > During battle the life bar mentions the pre-damage of DoTs in orange. > Improved events effects when being completed. > Improved mouse over outline tracking. Fixes > Fixed whenever status effects were not cleaned-up fully in between battles.
Feature/QoL > New Feedback system to display what are the latest changes unlocked by the player. Including, new powers, spells, crafting compounds available, new equipments, charms, available attribute points... The feedback have 2 natures: an eye to highlight a change, or an exclamation to indicate a possible action. Balancing > All recipes difficulty have been lowered. > The first items given in the scenario (stones and equipments) cannot be sold on the Market. Fixes > All inputs text will validate only on enter or leaving field. > The Market was not properly allowing the items to be bought only once. Graphical > All Buttons have a mouse-over border highlighting and a revamped look.
Features > Now whenever selecting a patient an Embark button appears. This allows to quickly step into the Formation/Mirror of soul UI. > Increased the variety of crews met in act 1 & 2 (adding up all "Tinies" creature in the pool). Quality of Life > The Patient Layout has been reworked with simplifying the level of information while providing helps. > Throtlling of graphical effects during battle, especially for Status effects not casted by Entities, such as Recovery. Fixes > Fixed the Act2 enemies crew creation. > Fixed the Thyria ether regeneration text in the Laboratory>Equipment'n Story.
Fixes > Fixed the infinite moving of the AI whenever Guardian was possessed with Swiftness. > Fixed Werewolf morphing that caused a freeze. > Fixed when pressing Escape and dragging a dream item. > Fixed persistant tooltip in the Laboratory, whenever pressing Escape while mousing-over a Guardian skill.
Quality of Life/Improvements - Most of tooltips have been changed from Delayed to Instant. This simplifies the inspection of various places in the game, but especially during the Laboratory guide. The game menu features a 'delayed tooltip' to change the default behavior of all tooltips (default:0 second). - New fonts Material to display more precisely all non-latin languages. (Chinese, Russian, Koreana, Vietnamese, Japanese...) Fixes - Fixed an issue with the Boneless when gathering the axe in between battles was granting more and more cold damage. - Fixed a reoccuring dialog of Thyria when being back from a dream was displayed even when completing successfully the dream (Guardian's Curse dialog).
After four bloody years, like 17000 work hours working with my brother we have finally got our game released an Early Access !! Half of this time was probably wasted on learning on mistakes, at the same time it was a great adventure and right now are feeling very confident with Unity. About the game: Thyria is an RPG, a unique combination of dynamic exploration, turn-based combat and crafting. Summon and train a team of Guardians, who will accompany Thyria into the minds of the cursed villagers. Help them vanquish their nightmares. Whats included in EA:
- First 2 out of 3 acts, featuring monsters and 10 bosses (with some hidden...)
- 14 Guardians to unlock, including the Pyromancer, the Charlatan, the Typhee...
- Turn-based strategic combat, where each guardian can collaborate in devastating skills combos!
- Dynamic exploration of the dream with Thyria, thanks to her spell's arsenal.
- Craft Trinkets, Orbs, Charms, Soul's stones and Equipment, and exchange online!
- About 15 hours of gameplay, and more to unlock 100%.
- A Thrid act with a new biome of monsters, story progression and new dream's biome (graphicals).
- Add new dream side quests, and new points of interests.
- Extend the online auction house with more search criteria.
- Add/Edit new content following your feedback (new guardian (dragon?), add a Pet), etc...
Hello guys, we have a Steam Next Fest live stream with the developer playing the new demo! Don't forget to wishlist the game or if you have any questions please join us on Discord: https://discord.gg/rthET7PY https://store.steampowered.com/app/1608590/Thyria/
Hello guys, we have a Steam Next Fest live stream with the developer playing the new demo! Don't forget to wishlist the game or if you have any questions please join us on Discord: https://discord.gg/rthET7PY https://store.steampowered.com/app/1608590/Thyria/
Hello guys, we have a Steam Next Fest live stream with the developer playing the new demo! Don't forget to wishlist the game or if you have any questions please join us on Discord: https://discord.gg/rthET7PY https://store.steampowered.com/app/1608590/Thyria/
We will soon update the demo, and fix bugs. Future saves will no longer be valid, so you will no longer be able to load them afterwards.
Here we go !! Come and test the latest version of Thyria !!
We are proud to present you the first trailer of Thyria!! You will be able to enjoy the game and its comic-book style, as well as its gameplays!! See you soon !! https://youtu.be/wXjIhN3dre0
Hello everyone, The development of Thyria is going well, and I would like to share with you some first gameplay videos for our greatest pride!! https://www.youtube.com/watch?v=DHEv4-16H1k&ab_channel=Thyria%2CTheGame See you soon !!
We are happy to be present on Steam !! We can't wait to introduce you to Thyria and keep you updated as the development progresses.
Rest assured that we are working hard every day, and that the passion for video games drives our project.
See you soon !!
Thyria
Twokats
GrabTheGames
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(88 reviews)
https://store.steampowered.com/app/1608590 
[0 B]
Summon your Guardians and get into the minds of the cursed villagers. Explore the dreams to collect Soul Dusts, Inks and knowledge. Treat your patient to increase the rewards but also the many risks... Each Guardian will offer a range of spells, and unique abilities. Redouble your strategy and perseverance to overcome the living nightmares, which creep in the heart of the most obscure dreams.
Exploration. Steer Thyria on a procedurally generated 2D isometric map with varied landscapes. Various places offer exchanges, gifts… but also deception and fights! Maintain an inventory of relics that can optimize (or reduce…) the end of quest rewards. Face the living nightmares on the map using Thyria's arsenal, which will expand as the adventure unfolds. Always keep an eye on the clock to best manage the day / night cycles, the visibility and behavior of nightmares being greatly impacted!
The fights. Defy the demons of every dream by deploying your Guardians, learn about their strengths and weaknesses, and use strategy to defeat the toughest monsters. The management of time, resources and individual resources will be the key to success!
The laboratory. Learn how to merge two Soul Jewels and summon new Guardians! Each adventure will be different depending on your team, and each fight can be approached differently. Customize each Guardian: choose and combine spells before assigning them to the Guardian. The combination greatly increases the effectiveness of spells, but also their cost... It's up to you to find the right balance.
- 14 Guardians to unlock, including the Pyromancer, the Charlatan, the Typhée...
- Classic animated graphic style and hand drawings with a pen tip effect.
- Craft Charms and Equipment with more than 30 modifiers.
- Exchange items with other Witches with the online Auction House.
- Procedurally generated isometric 2D map, depending on the quest and the difficulty of the dream.
- Demonic and nightmarish bestiary, offering increasing difficulty.
- Heroine of iron will and relentless ambition!
Do you dare to accompany Thyria in the most obscure spirits of meandering, and finally lift the veil on the curse that consumes the village?
About Twokats:
Twokats is an independent French studio created by two video game fans. We have been working since August 2018 (and the project has already been maturing in our heads for some time...), and hope to offer you a fun and exciting game. We are fervent defenders of "It's done when it's done" (a little nod...), but we can't wait to see you play Thyria!! See you soon!!
- OS: Linux
- Processor: 1 GHz recent processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1060 gtx
- Storage: 1 GB available space
- OS: Linux
- Processor: 3 GHz recent processorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1080 gtx
- Storage: 2 GB available space
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