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Name

 BUNNY-HOP 

 

Developer

 Harpoon Studios 

 

Publisher

 Harpoon Studios 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Coming soon 

 

Steam

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1619810 

 


LINUX STREAMERS (0)




Dev-Blog #6

So, BUNNY-HOP is approaching it's release state. We have been testing in-house extensively and we find new things every day be it bugs, improvement and new ideas.

Technically speaking, we've secured a strong foundation, completing approximately 95% of major components like networking and core gameplay mechanics / logic. While we still have a few minor bugs to tackle, rest assured they're high on our to-do list.

Our next phase is diving deeper into map development, refining the game's visuals, polishing menu interfaces, and implementing those quality-of-life enhancements that elevate the gaming experience.

We can't wait to meet you all in-game!
-Harpoon Studios


[ 2023-10-29 11:24:22 CET ] [ Original post ]

Dev-Blog #5

Join our Discord

Big announcement:
WIP Gun and Deathmatch systems:
We've got some exciting news to share! As we always strive to keep the game fresh and entertaining, we've been working to introduce a gun and deathmatch system, alongside our signature bunny hopping, to bring in some extra spice.

Our ultimate goal here is to provide you with even more ways to enjoy BUNNY-HOP. We've got a hunch that merging our lively movement mechanics with some adrenaline-pumping, arcade-style gunplay could lead to some truly memorable gaming sessions.

We're thrilled to give you a sneak peek at an early version of the system we've been cooking up. Imagine this: hopping and darting around just like you always have, but now with an added twist - you're packing heat! Even in these early stages, it's a ton of fun to just cut loose and start firing away.

Right now, we're aiming to model our gunplay after something akin to Quake, where you have plenty of HP and the goal is all about outmaneuvering your opponents. We're aware that currently, our guns might feel more like they belong in COD or Battlefield. While that's not a bad starting point, we're set on pushing beyond that to craft an even more arcade-like experience for you.

Remember, we're on this journey together. So while we tinker and tweak, your feedback is invaluable. We're a tight-knit community and every thought, idea, or suggestion counts.

We are hoping that you all are enjoying your summer break or vacation!
-Harpoon Studios


[ 2023-07-17 11:08:43 CET ] [ Original post ]

Major rework



Hey, feels good to be able to show some progress. We are once again sorry for the big delay, this project has been on hold for a long time - though during that time we all have improved our skillset. This is why we are seeing faster progress than we used to.

Here are some things we are done so far:

Gameplay / Movement
We scrapped our old movement system entirely and rebuild it anew.
The movement is now pretty close (identical even) to the source engine movement. That means that moving, bunny hopping, jumping all will feel like in CSGO
The speed is limited by default but can be unlocked depending on the game mode
Much improved sense of speed and first person feel with procedural animation depending on the players movement, will get improved further with FOV scaling, effects, etc.
Ability to see your own legs (now I could make a joke or two about this)
Replication (Multiplayer) systems have seen major improvements thanks to the new movement system

UI
All the menus and UI's are being rebuild from the ground up (that is why you see no HUD in the gameplay snippet)

Performance / Graphics
Use of newest Unreal Engine build (5.2) with all its improvements
Optimised meshes used in maps to further improve performance and loading times
Boosted FPS across all platforms by using UE's new Lumen engine for lighting
Added Mac support (M chips included)
Regular cleanup to size down the game

WIP Procedural Movement animations
We want to show you our procedural animation system that handles various environmental interaction with the character. Not only that but it adapts to player speed, direction, etc...

There are still some visual bugs, they will get sorted out as time passes.

Separated viewmodel and camera FOV
We are currently working on a system where the user can set his viewmodel and camera FOV so that you can see more without the arms obstructing your view. Some people do prefer a higher viewmodel FOV (like me) though, so the option is there.

Thank you!
-Everyone at Harpoon Studios


[ 2023-07-10 13:35:57 CET ] [ Original post ]