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Dev-Blog #6

So, BUNNY-HOP is approaching it's release state. We have been testing in-house extensively and we find new things every day be it bugs, improvement and new ideas. Technically speaking, we've secured a strong foundation, completing approximately 95% of major components like networking and core gameplay mechanics / logic. While we still have a few minor bugs to tackle, rest assured they're high on our to-do list. Our next phase is diving deeper into map development, refining the game's visuals, polishing menu interfaces, and implementing those quality-of-life enhancements that elevate the gaming experience. We can't wait to meet you all in-game! -Harpoon Studios


[ 2023-10-29 10:24:22 CET ] [ Original post ]

Dev-Blog #5

Join our Discord Big announcement: WIP Gun and Deathmatch systems: We've got some exciting news to share! As we always strive to keep the game fresh and entertaining, we've been working to introduce a gun and deathmatch system, alongside our signature bunny hopping, to bring in some extra spice. Our ultimate goal here is to provide you with even more ways to enjoy BUNNY-HOP. We've got a hunch that merging our lively movement mechanics with some adrenaline-pumping, arcade-style gunplay could lead to some truly memorable gaming sessions. We're thrilled to give you a sneak peek at an early version of the system we've been cooking up. Imagine this: hopping and darting around just like you always have, but now with an added twist - you're packing heat! Even in these early stages, it's a ton of fun to just cut loose and start firing away. Right now, we're aiming to model our gunplay after something akin to Quake, where you have plenty of HP and the goal is all about outmaneuvering your opponents. We're aware that currently, our guns might feel more like they belong in COD or Battlefield. While that's not a bad starting point, we're set on pushing beyond that to craft an even more arcade-like experience for you. Remember, we're on this journey together. So while we tinker and tweak, your feedback is invaluable. We're a tight-knit community and every thought, idea, or suggestion counts. We are hoping that you all are enjoying your summer break or vacation! -Harpoon Studios


[ 2023-07-17 09:08:43 CET ] [ Original post ]

Major rework


Hey, feels good to be able to show some progress. We are once again sorry for the big delay, this project has been on hold for a long time - though during that time we all have improved our skillset. This is why we are seeing faster progress than we used to. Here are some things we are done so far: Gameplay / Movement We scrapped our old movement system entirely and rebuild it anew. The movement is now pretty close (identical even) to the source engine movement. That means that moving, bunny hopping, jumping all will feel like in CSGO The speed is limited by default but can be unlocked depending on the game mode Much improved sense of speed and first person feel with procedural animation depending on the players movement, will get improved further with FOV scaling, effects, etc. Ability to see your own legs (now I could make a joke or two about this) Replication (Multiplayer) systems have seen major improvements thanks to the new movement system UI All the menus and UI's are being rebuild from the ground up (that is why you see no HUD in the gameplay snippet) Performance / Graphics Use of newest Unreal Engine build (5.2) with all its improvements Optimised meshes used in maps to further improve performance and loading times Boosted FPS across all platforms by using UE's new Lumen engine for lighting Added Mac support (M chips included) Regular cleanup to size down the game WIP Procedural Movement animations We want to show you our procedural animation system that handles various environmental interaction with the character. Not only that but it adapts to player speed, direction, etc... There are still some visual bugs, they will get sorted out as time passes. Separated viewmodel and camera FOV We are currently working on a system where the user can set his viewmodel and camera FOV so that you can see more without the arms obstructing your view. Some people do prefer a higher viewmodel FOV (like me) though, so the option is there. Thank you! -Everyone at Harpoon Studios


[ 2023-07-10 11:35:57 CET ] [ Original post ]

BUNNY-HOP
Harpoon Studios Developer
Harpoon Studios Publisher
Coming soon Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

https://discord.com/invite/ZPcyuQTfPM


BUNNY-HOP propels you into an action-packed 3D platforming realm demanding sharp reflexes and swift decisions. Zoom through meticulously designed levels at breakneck speed, navigate evolving obstacles, or take a moment to revel in the vibrant landscapes we've crafted. Each level unfurls a distinct style and challenge, ensuring a continually engaging and exhilarating adventure.


  • Pulse-pounding high-speed 3D platforming action
  • Masterful bunny hopping mechanics for skillful movement
  • Meticulously crafted levels, each a unique adrenaline rush
  • Dynamic obstacles demanding split-second reflexes
  • Competitive leaderboards to ignite your speedrunning spirit
  • Vivid, eye-catching visuals bringing each level to life
  • Thriving community with player rankings fueling friendly rivalry
  • Passionate indie creation from the dedicated Harpoon Studios team


So come and join BUNNY-HOP, where precision jumps, lightning-fast speed, and stunning graphics come together to give you a one-of-a-kind platformer experience.

MINIMAL SETUP
  • OS: x64 Distro
  • Processor: AMD Ryzen 1000 Series or Intel equivalent
  • Graphics: GPU with DirectX 11 Support
RECOMMENDED SETUP
  • OS: x64 Distro
  • Processor: AMD Ryzen 2600 or Intel equivalent
  • Graphics: GPU with DirectX 12 Support
GAMEBILLET

[ 6140 ]

7.55$ (16%)
12.59$ (16%)
2.88$ (81%)
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3.39$ (83%)
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29.71$ (15%)
17.19$ (14%)
13.19$ (12%)
16.96$ (15%)
25.19$ (16%)
16.96$ (15%)
13.41$ (78%)
4.69$ (81%)
16.59$ (17%)
5.77$ (17%)
6.01$ (14%)
25.17$ (16%)
33.59$ (16%)
8.69$ (13%)
GAMERSGATE

[ 1851 ]

2.48$ (77%)
0.6$ (70%)
5.78$ (66%)
11.3$ (43%)
12.99$ (48%)
10.13$ (66%)
5.0$ (75%)
1.5$ (90%)
0.9$ (92%)
8.7$ (78%)
2.13$ (79%)
2.62$ (47%)
3.4$ (83%)
11.04$ (45%)
27.99$ (30%)
3.3$ (78%)
10.0$ (60%)
8.39$ (30%)
10.13$ (77%)
1.95$ (90%)
28.0$ (60%)
5.25$ (65%)
1.5$ (85%)
0.68$ (86%)
4.25$ (79%)
14.99$ (50%)
1.32$ (91%)
7.92$ (74%)
4.5$ (77%)
7.2$ (64%)

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