Ahoy!
The perfect moment to start playing Caribbean Legend! https://store.steampowered.com/app/2230980/Caribbean_Legend/
First, the important stuff:
- Patch 1.3 is available. We've never done anything like this before as a studio.
- Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
- Today marks the game's second 'release'Steam will be actively promoting it for two weeks.
- To celebrate, we've set a historic low price50% off.
- Now's the perfect moment to start playing if youve been holding off for any reason.
- Black Mark DLC is out now.
What's New:
Ships
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
- The Valkyrie
- The Meifeng
- Fluyt
- War Schooner
- The Principio (DLC)
- Improved sail and rigging quality for all ships in the game.
Quests
Extinguished Star Weve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilerssee it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officerTommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5. However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality. Locations update:
- Locations and scenes for the "Extinguished Star" quest
- The Old Lighthouse
- Port Royal Lighthouse
- Several beaches
- Indian village
- Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
- Unique animations for the "Extinguished Star" quest
- 7 new contextual death battle animations
- 2 prayer animations in churches
- 2 animations for drunks in towns
- Tavern musicians no longer drown out the games music
- Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner. For now, she doesnt carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the playerand now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
- Over 100 new format notifications on sea, land, and in dialogues
- Combat statusesfrom poisonings to critical damage
- Loot markersso far, only for plants in the jungle, but this is just the start
- Quest navigationso far, only for the beginning of the game
- More quest markers over characters and on the global map
- New tutorial videos for core game mechanics
Interface
Lets be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
- Unlimited key remappingadjust the controls to your liking
- Control hints in loot, trade, and exchange windows
- Highlighting new entries in the ships log and documents
- Highlighting available skill points for characters
- Keeping the selected character when switching tabs between inventory and skills
- Displaying character roles in officer assignment windows
- Improved interaction with items in the inventory
- Added a DLC button in the menuif all are purchased, it will be inactive
Miscellaneous
- 13 achievements
- New ward
- New sword
- Automatic crash reports sending - let's see how bad it really is out there
- Longway can now carry muskets
- New dialogue camera
- Missing textures restored for some objects in the "Flying the Jolly Roger" quests
- Claude Durand now reliably triggers his loyalty event after a set time
- Obtaining a patent removes pirates from the crew
- Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
- Fewer soldiers in towns, and they stop the player less often
- Chance to deceive the guards can no longer exceed 90%
- Governors no longer ask you to infiltrate friendly towns
- Passengers no longer ask to be taken to hostile towns
- "Iron Will" perk no longer allows intimidating officers
- Missing item descriptionsskill bonuses, etc.have been added
- Additional optimization of the tutorial on Martinique
- Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
- Numerous bug fixes
- Improved overall game stability
1.5
Thats all for now! Over the past six months, weve done an incredible amount of work together. Weve done everything possible and even more. Except for the Story mode epilogue, of course. We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's storycall it a "directors cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience. Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, well take a short break, rest, and then get back to work. Leave reviews steamthumbsup as blue as the Caribbean Sea, download the patch, buy the DLCand if youve been putting off playing the game for any reason, nows the perfect moment to start!
Coming soon... :jollyr:
Hi all!
Today Mondealy turns 1 year!
To celebrate our first anniversary, we've released Mondealy on PlayStation Store.
PS Store page
Stay safe and thank you for your support, please look forward for more news and updates in the future.
Enjoy the adventure!
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona. [previewyoutube=PtAhNjGXCuY;full][/previewyoutube]
Greetings, everyone!
New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!
It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
Age of Defense is now available with a 35% discount for the first week after launch.
To celebrate this joyous occasion, let's watch the new trailer we've prepared.
[previewyoutube=CVp-q5Iwy7Y;full][/previewyoutube]
Hi friends!
Mondealy participates in Anthro Festival 2024 for the first time!
On this special occasion you can buy the game for -41% off!
The discount starts on June 6th and ends on June 10th.
https://store.steampowered.com/app/1620520/Mondealy/
One more thing...
There are plans to add official modding support into Mondealy. Right now it's still in pre-production, so we're not sure when (and if) the Workshop support will be available. We'll always share more information with you as soon as possible! What do you think about Workshop support?
Friends!
Greetings from the Valkyrie Initiative team.
We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.
https://store.steampowered.com/app/2420350/_/
This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.
Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.
To celebrate the release, please watch the trailer before taking part in the Great ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.
Feel free to ask questions
Feel free to share your impressions and thoughts about the game on the Discord server.
Ahoy!
There is not much to say - buy it now on Steam while it's 25% off. Limited time offeronly two weeks and the next big discount will only be available in October. https://store.steampowered.com/app/2230980/Caribbean_Legend/ Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre. If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid. If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?
- Combat at sea.
- Land combat.
- Exploration on land.
- Global map.
- RPG system.
- Dialogues.
- Companions and love interests.
- Linear and generated quests.
- A deep narrative with choices and consequences.
- Loot, collectibles, and crafting.
- Building and management.
Hello, dear Mondealians and Dargrattians!
In 2023, after years of development, Mondealy has finally been released. Without the support of the community, the game might never have been released, and by some miracle it was finished nonetheless, which honestly amazes me! The whole development process seems surreal now, I don't even know how I managed to create such a large project while basically being the only developer. But it would be wrong not to mention the many people who helped me along the way. My friends, acquaintances and fans, all of them somehow participated in the creation, even if only with a kind word. Special thanks go to the game's many musicians, who supported its unique and memorable style with their wonderful music. And of course thanks to each of you who are reading this text right now! A game without players can hardly be called a game. You are all very important to me! Continuing with various thoughts - honestly, I expected something more from the game. Both from myself, in terms of its execution, and how it would prove itself upon release. And despite that, it could have been a lot worse! Many debut indie projects perform exceptionally poorly and barely break the ten sales mark. I'm lucky not to be on that extensive list of tragic projects and that's a great privilege. So, thank you to everyone who helped the game to become better known or created something related to it, even if there are not many of you, but I am very, very grateful to you all! I hope Mondealy has found its place in your hearts and was worth the wait. The first few months after release I did nothing and rested, but I have a lot of plans and ideas that I want to execute with future projects. Some of them will be related to Mondealy characters, some won't, but I think you all have something to look forward to from me in the future. I will continue making games for many, many more years to come! Thank you all! I hope to see you all in 2024! rufus_happy (Since English is not my main language, some parts were machine translated! Hope its not too weird! rassali_smirk)
Hello, dear players!
Mondealy has its first chance to participate in the Steam Awards and your support will be everything here! Music was one of the most praised elements of the game, so if you agree, support the game in the Best Soundtrack category! Every vote you cast will be very helpful and important to the game, even if it doesn't win the nomination.
You can listen to the entire game soundtrack in this YouTube playlist!. Also, the entire soundtrack and its MIDI files are available on Steam https://store.steampowered.com/app/2503320/Mondealy_Soundtrack/
Sincerely, uglycoal :rufus_happy:
Welcome to the Hundred Years' War, where... Heads will roll: Reforged
https://store.steampowered.com/app/687800?utm_source=steam&utm_medium=cross_promo_post&utm_campaign=release&utm_content=url_article
Watch the Trailer, share your thoughts!
[previewyoutube=3L6njEt8Cdg;full][/previewyoutube]
Hello, dear players! froga_smug A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:
- Fixed duplicate text in the localization files
- Fixed a "Variable Index out of range" crash during overlapping dialogues
- Fixed a possible Riley forest walk softlock
- Fixed a possible crash in the save menu
- Corrupt control settings will now cause the game to reset them to default
- Potential fix for the "Binding for gamepad is not supported" error
- The --livesplit launch parameter now works on Linux (though there is no native LiveSplit for Linux)
- Added a --nolinks launch parameter to hide social media links without rebuilding the game
- Upgraded the Steamworks SDK to v1.57 and the extension to latest from YoYo Games Ltd.
- Fixed a possible crash in the Riley book scene
- Fixed a possible crash in the menu
- Fixed a possible crash in the gallery
- Fixed a crash when loading any save from the Highton Vista
A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:
- Up a version
- Added LiveSplit integration (must add --livesplit launch parameter)
- Added a new crash reporter (PC only)
- Added skip prompt to boat ride in the finale
- Added button hints to Rassali battle
- Added a safeguard to unlock "Ah My Muse" achievement on startup if it didn't unlock before
- Updated credits
- Updated axolotl portraits
- Updated the localization files
- Updated the timings at the Sunflower Field ride
- Updated item number text graphics
- Updated coin inventory sprite
- Updated black headband inventory sprite
- Updated flower wreath inventory sprite
- Updated Michael and Riley speed in castle cutscene
- Fixed Simplified Chinese mushroom guide not showing text correctly
- Fixed Simplified Chinese gallery not showing text correctly
- Fixed pixel gap in Dargratt Walkway
- Fixed a possible crash when leaving the room while Dary's starting a dialogue about her headphones
- Fixed a possible crash if Michael enters Forest of Dreamers without his wreath when you're searching for Tori with Riley
- Fixed Michael looking wrong directions if leaving without answering Masha in Water District Dormitory
- Fixed textbox completely covering the scene with the opposum girl by extending reachable camera space
- Fixed Highton door warping you on touch instead of press
- Fixed Sunflower car ride reversing and speeding out into infinity
- Fixed Sunflower Cabin not having required particles around it
- Fixed Evelyn and Katrina not reacting to you dragging Corsic to them
- Fixed character mysteriously doubling and breaking the game sometimes (hopefully)
- Fixed Chelsy not being interactable when papers are taken away
- Fixed guard in the Water District repeating wrong dialogue after receiving 2 bottles
- Fixed possible softlock in Portal room in a very rare save circumstances (fixes old savefiles)
- Fixed savepoint being available after Rassali on the bridge which could(?) cause softlocks
- Fixed Corsic plushies having a chance to not unlock an achievement if you collect 11 out of 10(?)
- Fixed being able to enter Riley's bathroom after Evelyn and Katrina scene
- Fixed Day One not loading savefiles correctly
- Fixed player spawning at the wrong location of the room
- Fixed possible Yana and Tori cutscene crash
- Fixed Alice and boat scene
- Fixed Froga commenting us when she's not home while at Riley's
- Fixed menu being able to appear when player has control (e.g. cutscenes)
- Fixed Masha talking scene softlock if spamming E while sitting
- Fixed black flash when consumed by Forest of Dreamers
- Fixed breaking Forest of Dreamers consume scene with menu and other UI elements
- Fixed possible problems with the game after starting a new one after credits (resetting all the data correctly now)
- Fixed Axolotl Kai not unlocking gallery correctly if you ignore him the first time
- Fixed doors possibly unlocking in Tori house if reloading save when you need to go to his kitchen
- Fixed Police Department not spawning player in the correct place
- Fixed frogboy and his group crashing the game when leaving to menu or reloading a savefile in their room
- Fixed Steam and GOG overlays having problems opening menu at wrong moments
- Fixed gallery text overflow
- Fixed Melemo hallway having a hole
- Fixed possible Gifts of Nature warping bug
- Fixed possible softlock after leaving the stage reception
- Fixed being unable to unlock room styles
- Fixed finale elevator not finishing it's ride at some cicrumstances
- Fixed Alice apartments scene breaking if you enter elevator
- Fixed Forest of Dreamers being accessible after Tori/Yana quest with Rufus as a follower
- Fixed possible crash before entering Forest of Dreamers with Riley and using inventory items
Hello, dear players!
I'm sure a lot of you waited for it and here it is! Steam Trading cards for Mondealy. There are 6 cards and some will be received if you already played the game. Apart from that, there are, of course: badges, backgrounds and emoticons. Further Points Shop items will be discussed later. Another thing - there have been some bugs discovered and patch is still in development. Creator needs just a little bit of rest after the game release. Thank you for all of your support, artworks and engagement in the community, you're the best!
Mondealy is out. We thank our fans and testers, and welcome new players to this beautiful escape from reality. What a journey we had! Your journey, however, is only about to begin.
Purchase :booty: Mondealy right now and enjoy a timed 15% discount!
https://store.steampowered.com/app/1620520/Mondealy/
Still in doubt? Enjoy this :burning_flames: free demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Enjoyed the game? Rate steamthumbsup Mondealy and rate this style!
Hey world,
Today is the day, and we are out of catchy intro lines. See you all in 6 hours!
Stuff to do before it airs:
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Road to the release be like
Hey world,
2 days to meet Riley, Corsic, Rufus, Hass, Froga, Jessica, Dary, Faith, Chelsy, Reader, Magic Cat... aaand we are not even done with page 1.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
The mentioned page 1
Hey world, Only three days left and for us the wait is getting terrible. Luckily, time is not important in Dargratt. For the most of its inhabitants at least...
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
We keep getting questions about the Tree. Soon you will find out everything.
Hey world,
4 days before we learn that getting fired is sometimes a good thing... Sometimes.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Passenger seat only, sorry!
Hey world,
5 days until Dary takes you to a rather antique tower!
[strike]While we all wait the big day...[/strike] Seriously, we can't use this line each time for the rest of the week.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Study this note to make sure you only pick correct plants
Hey Friends!
The final countdown begins! This has been a long journey, but we are almost there and, all thanks to you, ready to storm the Popular Upcoming section on Steam!
While we all wait the big day...
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Pick your fav style!
Greetings, dear players!
For the past years, game's been actively in development. These things take a lot of time, but the time has finally come...
August 9th, 2023
...is the current release date of Mondealy.
It will be priced at $11.99, and the soundtrack will be priced at $2.99 (and oh boy is it a big soundtrack)
[previewyoutube=SHmSHcwbDhc;full][/previewyoutube] That's all I wanted to share! Spread the news around, spread the announcement trailer around and stay tuned! Sincerely, uglycoal :melon:
Hello, dear players!
New Year's holidays are over, I had a lot of rest and procrastination, but still managed to do some useful things for the game. Also, another delay happened. Presumably, the game could finally be ready either around May, or after the summer, I can't give any more specific dates, because I'm really, really bad with them, which was obvious from the previous delays. But let's get to the good news and progress on the game!
Changed the beach in front of the Water District
The beach connected very poorly with the rest of the game world, so I decided to tweak it and connect it better to the other location. Also, I have removed the roots of the Dargratt tree from location's upper half, since it doesn't reach the beach to that extent. The beach has its own "music" too.
The scenery on the lake now changes in real time
The time of day in the game is now not controlled by the story, but is fully dynamic. The lake scenery didn't fit this dynamic system, so I took some time to make a fully dynamic time change in the scenery itself as well.
FPS setting
This setting rarely shows up in pixel games, and indie games in general, but I managed to add it and it even seems to be stable. If you have a high refresh rate monitor this will make the game much smoother!
Improved follower movement
Long time ago, followers would perfectly follow the path you traveled, including little zigzags and back and forth turns. I redesigned this system so that followers wouldn't blatantly follow you, repeating your path 1-to-1. Later, I realized that small movements and turns in one place shouldn't cause a follower to run over behind you as well. Now they will wait quietly until you choose a new direction of movement.
Of course, you can now stop and just look at your follower. (They might even react to you staring at them)
Improved surface characters
The game's dynamic time of day change had its costs - the characters would simply disappear when daytime changes. I was able to make a much more interesting experience out of this, and now the characters come and go to their places at a certain point.
This is just one example of this character behavior in the world, there will be more.
Story Progress
Certain things will once again lead the protagonist to the Water District, but in a new role.
Water District expansion
Among other things, the Water District has now gotten a little bigger, going deeper towards the old factory.
Draft for a quest with Froga
I won't tell or show you much, but here's a screenshot.
During this quest, the Froga will be a follower and walk with you everywhere. You can learn a lot about her, the Water District, and more.
Changes in the Forest District
In the midst of many improvements, I haven't forgotten about the Forest District, which has been made even prettier. Even with new locations!
Other improvements
Characters can now look at the protagonist and follow him with their heads, within some distance. (This is a detail I looked up in Hollow Knight)
Character leaving the location as night falls.
The cars have a soft red glow from the taillights at night.
With a small chance, insects may fly out of the vegetation.
That's all folks!
Join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email mondealy.official@gmail.com
Hope you enjoyed this post! Over the past months full of rest and procrastination, I've done quite a few secondary things, so the main story still needs time. Nevertheless, the game is slowly but surely getting closer to release. Thank you, for your continued attention and love of the game! Sincerely, uglycoal :melon:
Hello, dear players!
I've spent the past month focusing on the story, improving the old work in progress, and all sorts of other little things. This post will be smaller than the previous one, since there's a lot I can't show you, but here goes anyway!
Improvements to the Save Menu
Sometimes, I felt that text data alone wasn't enough, so I added a little picture to the saves, created at the moment of saving. And then I also cut the loading screen and replaced it with a smooth transition from that picture to the game (loading is almost instantaneous).
These pictures have size less than <200kb per file, usually much less, so don't worry about them taking up a lot of space. (And you can also replace the pictures and play the animations right inside the game. Can someone try running a full Bad Apple clip?)
Positional Audio
I finally understood the positional audio in GameMaker and added it to some of the sources in the game - footsteps, bushes, flowers. It adds some depth to the scene. Here's a video with the sound. [previewyoutube=ROA_5bgyjAM;full][/previewyoutube]
Improved Rufus' Rooms
All of Rufus' room graphics have been updated. Also made them easier for me to create myself, since I had vague plans to create some sort of "contests" to add fan-designed locations to these rooms, something like yume 2kki. Tell me what you think about it in the comments.
Rufus' Portraits Updated Again
Throughout development, Rufus has been changing, transforming, and it's happened again. This is probably the final version of him, as I really like it.
I've made this change because he is playing a role in the story again.
Model for Stable Diffusion fine-tuned on portraits from Mondealy
One of the more unusual news in the past month is the creation of this model, which can create characters in the style of portraits from Mondealy. It's not particularly valuable or useful, but you can have some fun anyway.
https://huggingface.co/ArtiLiada/uglycoal-diffusion
Other developments and screenshots from new scenes
That's all folks!
Add the full game to your wish list if you haven't already!
https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email me at mondealy.official@gmail.com
That's it for today. I'm still working tirelessly and making sure the game will be perfect by the time it comes out. Thank you for your attention and patience, and see you soon! Sincerely, uglycoal melon
Hello, dear players!
As much as I would love to create posts like this monthly, it doesn't always work out. Since then another person has joined the development team and is helping me with some aspects of the game, but it will only speed up development a little. The game now has an incredible number of people working on it - two! In the game itself, a huge number of different things have appeared or improved. Here are many things I can share without spoilers...
Game Intro... Again...
The beginning greatly affects the overall impression of the game and whether or not it will draw the player in. Therefore, a lot of effort had to be taken away from the development of the main story to make intro the right length and more interesting. At the same time, the name of the Day One demo will now be justified, because it will really only have the first day (and not three as before)
Forest District
Despite its natural beauty, the Forest District was hardly a point of attraction, not even for a pretty screenshot! Now that's not the case - by experimenting, we managed to create this kind of beauty:
There's even a little lake there!
Upcoming changes to Day One
After the release of Mondealy, it's demo version Mondealy: Day One will remain free and it will include an absolutely identical beginning to the full version. The Day One version's achievements will be removed from Steam so as not to duplicate them between the two games. In addition, the gallery and achievement menus will be locked in Day One. But, the good news! You'll be able to port the gallery progress, achievements, and saves from the demo to the full game.
Translations of Game Sprites
The game already has Russian and English versions of all signs, banners, and other in-game stuff. And then I realized that the game won't be limited to these languages! And in general, the fan-made, even joke-based variants will only get better if they can translate the game sprites as well!
Now it's possible, also in real time! (Text translations remain as easy as they were. Unlike some other games)
Hints
I really disliked the hints system in the old demo. It was a phone with oddly worded hints about what to do. At first I removed that element entirely, but later I realized that the hints were too important an aspect of player comfort to be thrown away like that. So I came up with something new:
After opening the hint menu by holding Q, you will see the hero's thoughts. Coincidentally, he's only thinking about how to go through the main story! (There is no specific hint in this gif) Secondary quests will have no such hints.
Gallery
In the old demo, the gallery opened in real time and with all the character slides. Something I didn't like about this system, so I decided to redesign it. Now, during the first playthrough, every single interaction with a character (i.e. a conversation) will open them in the gallery. And it, in turn, will only be unlocked after you finish the game once. But don't worry, you'll be able to see who's locked and unlocked during the gameplay.
Lighting and Graphics
The demo had two kinds of lighting, simplified and unsimplified, this created a lot of development difficulties and I decided to remove the simplified lighting from the game. Now, it will be prettier, but probably perform worse on the weakest of computers. In addition, it will be possible to disable other shaders, which can put a strain on not the weakest computers as well.
Main Story
The game is about 70% complete. At the moment, I'm finalizing segments with Tori the deer, a character who doesn't appear in the demo. After that, there will be an extensive segment in the Water District and its new locations, and beyond that... And beyond that, you'll find out in the full game. I hope its pre-final segment doesn't disappoint you, as it seems extremely experimental to me.
Secondary Quests
Not every character has enough screen time, so I plan to add additional storylines with some of them. As part of these "quests", you'll be able to get to know the characters better, in locations separate from the main world (the game doesn't become a dating simulator, it's still an adventure). This came to my mind after finishing Night in the Woods (cool game!)
(Yes, Froga is very tall)
Future Game Graphics Release
Gaming communities like to collect old versions of game graphics. Also, they sometimes make fan content that uses the original game graphics. To save you the trouble of digging out all the sprites somehow, I plan to open up a GitHub repository containing the game graphics and all their older versions when the full game is released. You'd get all those sprites anyway, so you'd better let me give you convenient access to them.
That's all folks!
Add the full game to your wishlist if you haven't already!
(And check out the cool new poster.) https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email me at mondealy.official@gmail.com
Time flies by. But the work goes on, and the game is getting closer to completion. And the recent delay has given me confidence in my abilities! I hope to deliver the best possible product. Thank you for your love and patient waiting! Sincerely, uglycoal :melon:
Join us at the Steam Next Fest event and play the MONDEALY Demo!
The story:
Assume the role of Michael - just an ordinary guy who managed to discover the pathways leading under his hometown, right into the unexplored underground kingdom of Dargratt. By a strange set of events and coincidences, Michael meets the royal family, now its up to them to decide what is going to happen with him next Get ready for:
- Romance and dating
- Deep, flamboyant, and sexy characters
- Choices and consequences
- Progression and skill system
- Main quests and side activities
Ask The Dev
You can ask anything about the game on our Discord server
Wishlist and Follow
https://store.steampowered.com/app/1620520/Mondealy/
Join us at the Steam Next Fest event and play the MONDEALY Demo!
[previewyoutube=QPjZWUs4Giw;full][/previewyoutube]
About the game:
Mondealy is about you building relationships and exploring the world. An ordinary guy from an ordinary town on an ordinary day uncovers the secrets of an extraordinary underground kingdom located under his home. Your adventure begins! Get ready for:
- Romance and dating
- Deep, flamboyant, and sexy characters
- Choices and consequences
- Progression and skill system
- Main quests and side activities
Ask The Dev
You can ask anything about the game on our Discord server
Wishlist and Follow
https://store.steampowered.com/app/1620520/Mondealy/
MONDEALY: DAY ONE is a one-hour prologue to the main game, which includes a small part of the plot. And a huge part of the fun! [previewyoutube=QPjZWUs4Giw;full][/previewyoutube] The main story of the game puts the player in the role of Michael - an ordinary guy who managed to discover the unexplored underground kingdom of Dargratt. During the journey, you will meet deep, flamboyant, and sexy characters.
Play MONDEALY: Day One on Steam!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/ Thank you all for coming on this journey with us! Cheers Valkyrie Initiative, uglycoal Don't forget to join us on the official Discord!
Mondealy
uglycoal
Valkyrie Initiative
2023-08-09
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(428 reviews)
https://store.steampowered.com/app/1620520 
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- Discover a welcoming kingdom with diverse characters eager to meet you! (Some may be happier than others)
- Chill vibes. Mondealy's world welcomes silly and spontaneous ideas!
- Collectibles, secrets, characters gallery and easter eggs!
- Experience a plot filled with mysteries, personal stories, comedy, tragedy, and more!
- Explore four unique districts of Dargratt, each with its distinct looks and vibes!
- Immerse in beautiful music - with over a hundred tracks of various genres and tempos!
- OS: Ubuntu 18.04 LTS or SteamOS 3
- Processor: i5 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2 compatible
- Storage: 1 GB available space
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