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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Mondealy 

 

Developer

 uglycoal 

 

Publisher

 Valkyrie Initiative 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2023-08-09 

 

Steam

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1620520 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




A grim tale about a village inhabited only by children!



Friends!
Greetings from the Valkyrie Initiative team.

We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.

https://store.steampowered.com/app/2420350/_/

This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.

Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.

To celebrate the release, please watch the trailer before taking part in the Great ritual!

[previewyoutube=hRA90YG1FtM;full][/previewyoutube]

This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.

[h3]Feel free to ask questions[/h3]
Feel free to share your impressions and thoughts about the game on the Discord server.


[ 2024-04-17 19:34:31 CET ] [ Original post ]

Sea Dogs are back!


[h2]Ahoy![/h2]

There is not much to say - buy it now on Steam while it's 25% off. Limited time offeronly two weeks and the next big discount will only be available in October.

https://store.steampowered.com/app/2230980/Caribbean_Legend/

Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.

If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.

If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?


  • Combat at sea.
  • Land combat.
  • Exploration on land.
  • Global map.
  • RPG system.
  • Dialogues.
  • Companions and love interests.
  • Linear and generated quests.
  • A deep narrative with choices and consequences.
  • Loot, collectibles, and crafting.
  • Building and management.


That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.

:jollyr:


[ 2024-02-15 21:10:02 CET ] [ Original post ]

Thanks for 2023!



[h3]Hello, dear Mondealians and Dargrattians![/h3]

In 2023, after years of development, Mondealy has finally been released.
Without the support of the community, the game might never have been released, and by some miracle it was finished nonetheless, which honestly amazes me! The whole development process seems surreal now, I don't even know how I managed to create such a large project while basically being the only developer. But it would be wrong not to mention the many people who helped me along the way. My friends, acquaintances and fans, all of them somehow participated in the creation, even if only with a kind word. Special thanks go to the game's many musicians, who supported its unique and memorable style with their wonderful music. And of course thanks to each of you who are reading this text right now! A game without players can hardly be called a game. You are all very important to me!

Continuing with various thoughts - honestly, I expected something more from the game. Both from myself, in terms of its execution, and how it would prove itself upon release. And despite that, it could have been a lot worse! Many debut indie projects perform exceptionally poorly and barely break the ten sales mark. I'm lucky not to be on that extensive list of tragic projects and that's a great privilege. So, thank you to everyone who helped the game to become better known or created something related to it, even if there are not many of you, but I am very, very grateful to you all! I hope Mondealy has found its place in your hearts and was worth the wait.

The first few months after release I did nothing and rested, but I have a lot of plans and ideas that I want to execute with future projects. Some of them will be related to Mondealy characters, some won't, but I think you all have something to look forward to from me in the future. I will continue making games for many, many more years to come!

Thank you all! I hope to see you all in 2024! rufus_happy

(Since English is not my main language, some parts were machine translated! Hope its not too weird! rassali_smirk)


[ 2023-12-31 22:16:59 CET ] [ Original post ]

Mondealy "Best Soundtrack" Nomination



[h3]Hello, dear players![/h3]

Mondealy has its first chance to participate in the Steam Awards and your support will be everything here!

Music was one of the most praised elements of the game, so if you agree, support the game in the Best Soundtrack category! Every vote you cast will be very helpful and important to the game, even if it doesn't win the nomination.



You can listen to the entire game soundtrack in this YouTube playlist!.

Also, the entire soundtrack and its MIDI files are available on Steam

https://store.steampowered.com/app/2503320/Mondealy_Soundtrack/



Sincerely,
uglycoal :rufus_happy:


[ 2023-11-21 19:00:29 CET ] [ Original post ]

Become the most formidable knight of the era in HEADS WILL ROLL: Reforged

[h3]Welcome to the Hundred Years' War, where...
Heads will roll: Reforged[/h3]

https://store.steampowered.com/app/687800?utm_source=steam&utm_medium=cross_promo_post&utm_campaign=release&utm_content=url_article

[h3]Watch the Trailer, share your thoughts![/h3]
[previewyoutube=3L6njEt8Cdg;full][/previewyoutube]


[ 2023-10-04 19:28:06 CET ] [ Original post ]

Update 1.0.4 is out now

Hello, dear players! froga_smug

A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:


  • Fixed duplicate text in the localization files
  • Fixed a "Variable Index out of range" crash during overlapping dialogues
  • Fixed a possible Riley forest walk softlock
  • Fixed a possible crash in the save menu
  • Corrupt control settings will now cause the game to reset them to default
  • Potential fix for the "Binding for gamepad is not supported" error
  • The --livesplit launch parameter now works on Linux (though there is no native LiveSplit for Linux)
  • Added a --nolinks launch parameter to hide social media links without rebuilding the game
  • Upgraded the Steamworks SDK to v1.57 and the extension to latest from YoYo Games Ltd.
  • Fixed a possible crash in the Riley book scene
  • Fixed a possible crash in the menu
  • Fixed a possible crash in the gallery
  • Fixed a crash when loading any save from the Highton Vista


If you encounter an issue multiple times and it doesn't go away on it's own, PLEASE report it to us on Discord.
That's it, enjoy Mondealy! corsic_love


[ 2023-09-19 14:00:03 CET ] [ Original post ]

Update 1.0.3 is out now

A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:


  • Up a version
  • Added LiveSplit integration (must add --livesplit launch parameter)
  • Added a new crash reporter (PC only)
  • Added skip prompt to boat ride in the finale
  • Added button hints to Rassali battle
  • Added a safeguard to unlock "Ah My Muse" achievement on startup if it didn't unlock before
  • Updated credits
  • Updated axolotl portraits
  • Updated the localization files
  • Updated the timings at the Sunflower Field ride
  • Updated item number text graphics
  • Updated coin inventory sprite
  • Updated black headband inventory sprite
  • Updated flower wreath inventory sprite
  • Updated Michael and Riley speed in castle cutscene
  • Fixed Simplified Chinese mushroom guide not showing text correctly
  • Fixed Simplified Chinese gallery not showing text correctly
  • Fixed pixel gap in Dargratt Walkway
  • Fixed a possible crash when leaving the room while Dary's starting a dialogue about her headphones
  • Fixed a possible crash if Michael enters Forest of Dreamers without his wreath when you're searching for Tori with Riley
  • Fixed Michael looking wrong directions if leaving without answering Masha in Water District Dormitory
  • Fixed textbox completely covering the scene with the opposum girl by extending reachable camera space
  • Fixed Highton door warping you on touch instead of press
  • Fixed Sunflower car ride reversing and speeding out into infinity
  • Fixed Sunflower Cabin not having required particles around it
  • Fixed Evelyn and Katrina not reacting to you dragging Corsic to them
  • Fixed character mysteriously doubling and breaking the game sometimes (hopefully)
  • Fixed Chelsy not being interactable when papers are taken away
  • Fixed guard in the Water District repeating wrong dialogue after receiving 2 bottles
  • Fixed possible softlock in Portal room in a very rare save circumstances (fixes old savefiles)
  • Fixed savepoint being available after Rassali on the bridge which could(?) cause softlocks
  • Fixed Corsic plushies having a chance to not unlock an achievement if you collect 11 out of 10(?)
  • Fixed being able to enter Riley's bathroom after Evelyn and Katrina scene
  • Fixed Day One not loading savefiles correctly
  • Fixed player spawning at the wrong location of the room
  • Fixed possible Yana and Tori cutscene crash
  • Fixed Alice and boat scene
  • Fixed Froga commenting us when she's not home while at Riley's
  • Fixed menu being able to appear when player has control (e.g. cutscenes)
  • Fixed Masha talking scene softlock if spamming E while sitting
  • Fixed black flash when consumed by Forest of Dreamers
  • Fixed breaking Forest of Dreamers consume scene with menu and other UI elements
  • Fixed possible problems with the game after starting a new one after credits (resetting all the data correctly now)
  • Fixed Axolotl Kai not unlocking gallery correctly if you ignore him the first time
  • Fixed doors possibly unlocking in Tori house if reloading save when you need to go to his kitchen
  • Fixed Police Department not spawning player in the correct place
  • Fixed frogboy and his group crashing the game when leaving to menu or reloading a savefile in their room
  • Fixed Steam and GOG overlays having problems opening menu at wrong moments
  • Fixed gallery text overflow
  • Fixed Melemo hallway having a hole
  • Fixed possible Gifts of Nature warping bug
  • Fixed possible softlock after leaving the stage reception
  • Fixed being unable to unlock room styles
  • Fixed finale elevator not finishing it's ride at some cicrumstances
  • Fixed Alice apartments scene breaking if you enter elevator
  • Fixed Forest of Dreamers being accessible after Tori/Yana quest with Rufus as a follower
  • Fixed possible crash before entering Forest of Dreamers with Riley and using inventory items


[ 2023-08-31 14:01:50 CET ] [ Original post ]

Trading Cards are now Available for Mondealy!

[h3]Hello, dear players![/h3]



I'm sure a lot of you waited for it and here it is! Steam Trading cards for Mondealy.

There are 6 cards and some will be received if you already played the game. Apart from that, there are, of course: badges, backgrounds and emoticons. Further Points Shop items will be discussed later.

Another thing - there have been some bugs discovered and patch is still in development. Creator needs just a little bit of rest after the game release.

Thank you for all of your support, artworks and engagement in the community, you're the best!




[ 2023-08-14 20:26:43 CET ] [ Original post ]

OUT NOW!

[h3]Mondealy is out. We thank our fans and testers, and welcome new players to this beautiful escape from reality.

What a journey we had! Your journey, however, is only about to begin. [/h3]

[h3]Purchase :booty: Mondealy right now and enjoy a timed 15% discount![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Still in doubt? Enjoy this :burning_flames: free demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]Enjoyed the game? Rate steamthumbsup Mondealy and rate this style![/h3]


[ 2023-08-09 13:24:38 CET ] [ Original post ]

Release Today!

[h3]Hey world,[/h3]

[h3]Today is the day, and we are out of catchy intro lines. See you all in 6 hours![/h3]

[h2]Stuff to do before it airs:[/h2]
[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]Road to the release be like[/h3]


[ 2023-08-09 07:00:55 CET ] [ Original post ]

Release in 2 Days!

[h3]Hey world,[/h3]

[h3]2 days to meet Riley, Corsic, Rufus, Hass, Froga, Jessica, Dary, Faith, Chelsy, Reader, Magic Cat... aaand we are not even done with page 1.[/h3]

[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]The mentioned page 1[/h3]


[ 2023-08-07 19:00:54 CET ] [ Original post ]

Release in 3 Days!

[h3]Hey world,

Only three days left and for us the wait is getting terrible. Luckily, time is not important in Dargratt. For the most of its inhabitants at least...[/h3]

[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]We keep getting questions about the Tree. Soon you will find out everything.[/h3]


[ 2023-08-06 19:02:28 CET ] [ Original post ]

Release in 4 Days!

[h3]Hey world,[/h3]

[h3]4 days before we learn that getting fired is sometimes a good thing... Sometimes.[/h3]

[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]Passenger seat only, sorry![/h3]


[ 2023-08-05 19:03:00 CET ] [ Original post ]

Release in 5 Days!

[h3]Hey world,[/h3]

[h3]5 days until Dary takes you to a rather antique tower![/h3]

[h2]While we all wait the big day... Seriously, we can't use this line each time for the rest of the week.[/h2]

[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]Study this note to make sure you only pick correct plants[/h3]


[ 2023-08-04 19:04:27 CET ] [ Original post ]

Release in 6 days!

[h2]Hey Friends![/h2]

[h3]The final countdown begins! This has been a long journey, but we are almost there and, all thanks to you, ready to storm the Popular Upcoming section on Steam![/h3]

[h2]While we all wait the big day...[/h2]

[h3]Wishlist to get a notification when Mondealy is out![/h3]
https://store.steampowered.com/app/1620520/Mondealy/

[h3]Try for the first time or do another run of the demo![/h3]
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

[h3]Pick your fav style![/h3]


[ 2023-08-03 19:02:47 CET ] [ Original post ]

Mondealy Release Date Announcement

[h3]Greetings, dear players![/h3]
For the past years, game's been actively in development. These things take a lot of time, but the time has finally come...



August 9th, 2023
...is the current release date of Mondealy.



It will be priced at $11.99, and the soundtrack will be priced at $2.99 (and oh boy is it a big soundtrack)



[previewyoutube=SHmSHcwbDhc;full][/previewyoutube]

That's all I wanted to share! Spread the news around, spread the announcement trailer around and stay tuned!

Sincerely,
uglycoal :melon:


[ 2023-07-06 20:19:01 CET ] [ Original post ]

Mondealy State of the Game - January 2023



[h2]Hello, dear players![/h2]

New Year's holidays are over, I had a lot of rest and procrastination, but still managed to do some useful things for the game. Also, another delay happened.
Presumably, the game could finally be ready either around May, or after the summer, I can't give any more specific dates, because I'm really, really bad with them, which was obvious from the previous delays.
But let's get to the good news and progress on the game!




[h3]Changed the beach in front of the Water District[/h3]







The beach connected very poorly with the rest of the game world, so I decided to tweak it and connect it better to the other location. Also, I have removed the roots of the Dargratt tree from location's upper half, since it doesn't reach the beach to that extent.
The beach has its own "music" too.



[h3]The scenery on the lake now changes in real time[/h3]

The time of day in the game is now not controlled by the story, but is fully dynamic. The lake scenery didn't fit this dynamic system, so I took some time to make a fully dynamic time change in the scenery itself as well.





[h3]FPS setting[/h3]

This setting rarely shows up in pixel games, and indie games in general, but I managed to add it and it even seems to be stable.
If you have a high refresh rate monitor this will make the game much smoother!





[h3]Improved follower movement[/h3]

Long time ago, followers would perfectly follow the path you traveled, including little zigzags and back and forth turns. I redesigned this system so that followers wouldn't blatantly follow you, repeating your path 1-to-1.
Later, I realized that small movements and turns in one place shouldn't cause a follower to run over behind you as well. Now they will wait quietly until you choose a new direction of movement.



Of course, you can now stop and just look at your follower. (They might even react to you staring at them)



[h3]Improved surface characters[/h3]

The game's dynamic time of day change had its costs - the characters would simply disappear when daytime changes.
I was able to make a much more interesting experience out of this, and now the characters come and go to their places at a certain point.




This is just one example of this character behavior in the world, there will be more.



[h3]Story Progress[/h3]

Certain things will once again lead the protagonist to the Water District, but in a new role.






[h3]Water District expansion[/h3]

Among other things, the Water District has now gotten a little bigger, going deeper towards the old factory.





[h3]Draft for a quest with Froga[/h3]

I won't tell or show you much, but here's a screenshot.



During this quest, the Froga will be a follower and walk with you everywhere. You can learn a lot about her, the Water District, and more.



[h3]Changes in the Forest District[/h3]

In the midst of many improvements, I haven't forgotten about the Forest District, which has been made even prettier. Even with new locations!






[h3]Other improvements[/h3]

Characters can now look at the protagonist and follow him with their heads, within some distance. (This is a detail I looked up in Hollow Knight)




Character leaving the location as night falls.



The cars have a soft red glow from the taillights at night.




With a small chance, insects may fly out of the vegetation.





[h3]That's all folks![/h3]

[h3]Join the Discord server of the game, it's the easiest place to contact me, the developer![/h3]
[h3]Or email mondealy.official@gmail.com[/h3]

Hope you enjoyed this post! Over the past months full of rest and procrastination, I've done quite a few secondary things, so the main story still needs time. Nevertheless, the game is slowly but surely getting closer to release. Thank you, for your continued attention and love of the game!

Sincerely,
uglycoal
:melon:


[ 2023-02-02 13:30:05 CET ] [ Original post ]

Mondealy State of the Game - November 2022



[h2]Hello, dear players![/h2]

I've spent the past month focusing on the story, improving the old work in progress, and all sorts of other little things. This post will be smaller than the previous one, since there's a lot I can't show you, but here goes anyway!



[h3]Improvements to the Save Menu[/h3]

Sometimes, I felt that text data alone wasn't enough, so I added a little picture to the saves, created at the moment of saving. And then I also cut the loading screen and replaced it with a smooth transition from that picture to the game (loading is almost instantaneous).



These pictures have size less than <200kb per file, usually much less, so don't worry about them taking up a lot of space.
(And you can also replace the pictures and play the animations right inside the game. Can someone try running a full Bad Apple clip?)



[h3]Positional Audio[/h3]

I finally understood the positional audio in GameMaker and added it to some of the sources in the game - footsteps, bushes, flowers. It adds some depth to the scene.

Here's a video with the sound.

[previewyoutube=ROA_5bgyjAM;full][/previewyoutube]



[h3]Improved Rufus' Rooms[/h3]

All of Rufus' room graphics have been updated. Also made them easier for me to create myself, since I had vague plans to create some sort of "contests" to add fan-designed locations to these rooms, something like yume 2kki. Tell me what you think about it in the comments.





[h3]Rufus' Portraits Updated Again[/h3]

Throughout development, Rufus has been changing, transforming, and it's happened again. This is probably the final version of him, as I really like it.



I've made this change because he is playing a role in the story again.



[h3]Model for Stable Diffusion fine-tuned on portraits from Mondealy[/h3]

One of the more unusual news in the past month is the creation of this model, which can create characters in the style of portraits from Mondealy. It's not particularly valuable or useful, but you can have some fun anyway.



https://huggingface.co/ArtiLiada/uglycoal-diffusion



[h3]Other developments and screenshots from new scenes[/h3]








[h3]That's all folks![/h3]

[h2]Add the full game to your wish list if you haven't already![/h2]

https://store.steampowered.com/app/1620520/Mondealy/

[h3]And join the Discord server of the game, it's the easiest place to contact me, the developer! [/h3]
[h3]Or email me at mondealy.official@gmail.com[/h3]

That's it for today. I'm still working tirelessly and making sure the game will be perfect by the time it comes out. Thank you for your attention and patience, and see you soon!

Sincerely,
uglycoal
melon


[ 2022-11-30 18:08:25 CET ] [ Original post ]

Mondealy State of the Game - October 2022



[h2]Hello, dear players![/h2]

As much as I would love to create posts like this monthly, it doesn't always work out. Since then another person has joined the development team and is helping me with some aspects of the game, but it will only speed up development a little. The game now has an incredible number of people working on it - two! In the game itself, a huge number of different things have appeared or improved. Here are many things I can share without spoilers...



[h3]Game Intro... Again...[/h3]

The beginning greatly affects the overall impression of the game and whether or not it will draw the player in. Therefore, a lot of effort had to be taken away from the development of the main story to make intro the right length and more interesting. At the same time, the name of the Day One demo will now be justified, because it will really only have the first day (and not three as before)





[h3]Forest District[/h3]

Despite its natural beauty, the Forest District was hardly a point of attraction, not even for a pretty screenshot! Now that's not the case - by experimenting, we managed to create this kind of beauty:




There's even a little lake there!





[h3]Upcoming changes to Day One[/h3]

After the release of Mondealy, it's demo version Mondealy: Day One will remain free and it will include an absolutely identical beginning to the full version.

The Day One version's achievements will be removed from Steam so as not to duplicate them between the two games.
In addition, the gallery and achievement menus will be locked in Day One.

But, the good news! You'll be able to port the gallery progress, achievements, and saves from the demo to the full game.



[h3]Translations of Game Sprites[/h3]

The game already has Russian and English versions of all signs, banners, and other in-game stuff. And then I realized that the game won't be limited to these languages! And in general, the fan-made, even joke-based variants will only get better if they can translate the game sprites as well!



Now it's possible, also in real time!
(Text translations remain as easy as they were. Unlike some other games)



[h3]Hints[/h3]

I really disliked the hints system in the old demo. It was a phone with oddly worded hints about what to do. At first I removed that element entirely, but later I realized that the hints were too important an aspect of player comfort to be thrown away like that. So I came up with something new:



After opening the hint menu by holding Q, you will see the hero's thoughts. Coincidentally, he's only thinking about how to go through the main story! (There is no specific hint in this gif)

Secondary quests will have no such hints.



[h3]Gallery[/h3]

In the old demo, the gallery opened in real time and with all the character slides. Something I didn't like about this system, so I decided to redesign it.
Now, during the first playthrough, every single interaction with a character (i.e. a conversation) will open them in the gallery. And it, in turn, will only be unlocked after you finish the game once. But don't worry, you'll be able to see who's locked and unlocked during the gameplay.





[h3]Lighting and Graphics[/h3]

The demo had two kinds of lighting, simplified and unsimplified, this created a lot of development difficulties and I decided to remove the simplified lighting from the game. Now, it will be prettier, but probably perform worse on the weakest of computers.
In addition, it will be possible to disable other shaders, which can put a strain on not the weakest computers as well.






[h3]Main Story[/h3]

The game is about 70% complete. At the moment, I'm finalizing segments with Tori the deer, a character who doesn't appear in the demo. After that, there will be an extensive segment in the Water District and its new locations, and beyond that... And beyond that, you'll find out in the full game. I hope its pre-final segment doesn't disappoint you, as it seems extremely experimental to me.







[h3]Secondary Quests[/h3]

Not every character has enough screen time, so I plan to add additional storylines with some of them. As part of these "quests", you'll be able to get to know the characters better, in locations separate from the main world (the game doesn't become a dating simulator, it's still an adventure).
This came to my mind after finishing Night in the Woods (cool game!)




(Yes, Froga is very tall)



[h3]Future Game Graphics Release[/h3]

Gaming communities like to collect old versions of game graphics. Also, they sometimes make fan content that uses the original game graphics. To save you the trouble of digging out all the sprites somehow, I plan to open up a GitHub repository containing the game graphics and all their older versions when the full game is released.

You'd get all those sprites anyway, so you'd better let me give you convenient access to them.



[h3]That's all folks![/h3]

[h2]Add the full game to your wishlist if you haven't already![/h2]
(And check out the cool new poster.)

https://store.steampowered.com/app/1620520/Mondealy/

[h3]And join the Discord server of the game, it's the easiest place to contact me, the developer! [/h3]
[h3]Or email me at mondealy.official@gmail.com[/h3]

Time flies by. But the work goes on, and the game is getting closer to completion. And the recent delay has given me confidence in my abilities! I hope to deliver the best possible product. Thank you for your love and patient waiting!

Sincerely,
uglycoal
:melon:


[ 2022-10-30 17:18:57 CET ] [ Original post ]

Play The Demo! Watch the Stream!

[h2]Join us at the Steam Next Fest event and play the MONDEALY Demo![/h2]


The story:
Assume the role of Michael - just an ordinary guy who managed to discover the pathways leading under his hometown, right into the unexplored underground kingdom of Dargratt. By a strange set of events and coincidences, Michael meets the royal family, now its up to them to decide what is going to happen with him next

Get ready for:


  • Romance and dating
  • Deep, flamboyant, and sexy characters
  • Choices and consequences
  • Progression and skill system
  • Main quests and side activities

[h2]Ask The Dev[/h2]
You can ask anything about the game on our Discord server
[h3]Wishlist and Follow[/h3]
https://store.steampowered.com/app/1620520/Mondealy/


[ 2022-02-19 22:59:28 CET ] [ Original post ]

Ask The Dev! Watch the live stream! Play The Demo!

[h2]Join us at the Steam Next Fest event and play the MONDEALY Demo![/h2]

[previewyoutube=QPjZWUs4Giw;full][/previewyoutube]
[h2]About the game:[/h2]
Mondealy is about you building relationships and exploring the world. An ordinary guy from an ordinary town on an ordinary day uncovers the secrets of an extraordinary underground kingdom located under his home. Your adventure begins!

Get ready for:


  • Romance and dating
  • Deep, flamboyant, and sexy characters
  • Choices and consequences
  • Progression and skill system
  • Main quests and side activities

[h2]Ask The Dev[/h2]
You can ask anything about the game on our Discord server
[h3]Wishlist and Follow[/h3]
https://store.steampowered.com/app/1620520/Mondealy/


[ 2022-02-19 22:57:38 CET ] [ Original post ]

MONDEALY: DAY ONE is Out Now!

MONDEALY: DAY ONE is a one-hour prologue to the main game, which includes a small part of the plot.
And a huge part of the fun!
[previewyoutube=QPjZWUs4Giw;full][/previewyoutube]
The main story of the game puts the player in the role of Michael - an ordinary guy who managed to discover the unexplored underground kingdom of Dargratt.
During the journey, you will meet deep, flamboyant, and sexy characters.
Play MONDEALY: Day One on Steam!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

Thank you all for coming on this journey with us!
Cheers
Valkyrie Initiative, uglycoal
Don't forget to join us on the official Discord!


[ 2021-09-13 19:14:28 CET ] [ Original post ]