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Hi folks! We have a fun update ready for Ludonarracon this week! This marks one year since our early access launch and we really want to thank everyone for all the lovely feedback and support this past year!! We're on track to be content complete by the end of 2024, and then we'll likely be spending 2025 on polish and ramping up to a 1.0 launch! The plan however is to give the game as much time as it needs in early access so we likely won't have an official date locked until we're actually ready to launch! We've added a roadmap menu to the game's title screen to give y'all more transparency on what we've added over the past year and what we'll be doing to get to our 1.0 release! Highlights
Hi folks! We have a new update out today! Highlights
It's our first discount of Early Access! We love getting to be a part of Game Devs of Color Expo every year, it's such an amazing community, and we wanted to time our first discount to coincide with it this year. A big part of making Midautumn really special during our Early Access period is encouraging folks who really understand what we're trying to make to get the game early and give us your amazing feedback.
If you're attending GDOC this year and you want to support our game, Please do try it out and give us feedback while it's on sale! If you can't afford that right now, our free demo will still contain all the gameplay improvements we are making during Early Access, and will let you play up to the game's first Act!
On the 27th, we're also going to be adding a first look at our fourth biome Qilin Peaks, a part of the Spirit World where spirits have come together to build some kind of city in the mountains. There'll be some new enemies to fight, some new chambers as well as our Monkey King Boss Fight! I hope y'all enjoy it!
Hi folks! We have a new update out today!
Hi folks! Mostly a lot of under-the-hood fixes with this build update! Expect more new content patches in the coming weeks and months!
Hey folks! Some more bug fixes, mainly focusing on the most commonly seen crashes, non-progression bugs and issues people have been mentioning!
Hi folks! Thanks to everyone who checked out the game on launch day and also for letting us know about bugs you're running into! I'm working on identifying the sources of some the higher impact issues some folks are experiencing like crashes, controllers not registering input, or saves not loading and that might take some time to properly identify so if anyone has any additional details for us, let me know! I'm adding some quicker fixes in this current update before taking a look at those larger ones: - Return To Menu button in pause menu should now be clickable with a mouse - Fixed some issues that were preventing settings from saving for some folks, let me know if anyone is still having settings reset every time you bootup the game! - You're now able to switch between high resolution and pixel art fonts in the options menu. You should also be able to change font sizes, setting extremely large fonts might cause some weird layouts with UI so let me know any instances of that folks run into! I'll be updating with small fixes regularly and once we have those larger fixes identified I'll make sure to propagate those changes back into the demo as well!
Hey folks! Catch me playing through our new demo this Saturday at 11AM PST as part of LudoNarraCon. I'll be going through the content and teasing some of the stuff we'll have available for early access, which goes live on May 9th! I'll also be showing off a new character in this build that we haven't fully announced yet, but you can find them in the demo and in early access as well!
I hope y'all have a lovely time during LudoNarraCon and try out some of the really cool demos!
Hi folks!
I wanted to let y'all know we're currently preparing to announce our Early Access Launch Date (the actual date is not going to be anytime soon so don't get too excited!!) and I'd love to get our community involved without spoiling the announcement for y'all.
If you'd like to be part of our announcement video please send a recording of yourself saying the following to hello@midautumngame.com:
[olist]
Hi everyone!
We're participating in the MIX Next showcase and we've got a new character reveal for y'all! You can check out the showcase on Twitch!
Meet Xiaoying! She's got some chill mom vibes and is in fact a literal mother to our spirit siblings, Wenye and Tsechoi.
We've been sending out Kickstarter surveys and I know folks have been asking for ways to back if they missed the campaign so we've officially opened up a pre-order store where you can get some of our reward tiers suchs as beta access, our art book, and even some of our physical rewards! You can tune into the MIX Next showcase to check out more of what we've been up to! Enjoy the showcase folks!
Hi folks!! Another reminder that I'll be doing a livestream of the demo today at 5PM PST / 8PM EST as our kickstarter campaign enters the last 48 hours! Come through and ask questions, and let's finish this campaign off strong!! Remember to get in and pledge to the campaign if you're planning to! We've already unlocked FOUR of our community goals and we're only $300 away from a fifth, where all backers can submit and vote a custom powerup for the game's boba store! Thanks so so much for all the help and support this past month and keep telling folks about the game!
Hi folks! We're participating in Steam Next Fest this year and we have our FREE demo up for everyone to enjoy! We've got:
Hi folks!
We hit 100% funded on Kickstarter over the weekend and to celebrate we have a new update for the demo, which now features our second area boss, Mirai!
Mirai is a spirit bonded to a magic lunar stone hidden in the town of Nambo Quay.
She loves telling and hearing stories, and doesn't really see why human life is any different from plants or animals.
Thanks so much to everyone for playing the demo and for supporting our kickstarter these past few weeks! Please keep sharing and telling people about the game so we can meet our stretch goals, like romanceable characters! You can pledge and share at bit.ly/midautumnKS
The Demo Update also includes a few bug fixes, here are some of them:
Midatumn's Kickstarter campaign is officially live! We have a brand new trailer for everyone to checkout! [previewyoutube=AmR9Iu8FZ70;full][/previewyoutube] Here's also a great explainer video from I Dream of Indie [previewyoutube=orJjYku6c9I;full][/previewyoutube] You can also download the demo NOW! We hope you enjoy it and let us know if you come across any bugs, we'll be keeping track of those to help with post kickstarter fixes! You can back us NOW on Kickstarter! the first day of the campaign is super super important and we're doing really well so even a little push today is going to help us snowball in the coming weeks! Please back and also if anyone has any kind words to say about the game or the team today would be a great day to share that with people! wishlist us on Steam if you haven't already, and follow along with the campaign on Discord and Twitter!
We're thrilled to announce that Midatumn's Kickstarter campaign will go live on September 3rd, which means the campaign will coincide with the real world Midautumn festival on the 21st of September! We'll be putting out a brand new animated trailer as well a pre-alpha demo once the campaign goes live! [previewyoutube=SJdFIOsUS88;leftthumb][/previewyoutube] The games kickstarter demo will allow players to toggle the amount of damage the player takes so even players who are intimidated by rogue-lites can still play and enjoy the narrative. This pre-alpha demo will be an early look at the games opening chapter, designed to allow players to give early feedback during the kickstarter campaign. during the campaign, w!e're going to be making appearances at the PAX 10, Game Devs of Color Expo, and Steam Next Fest Make sure check out the Kickstarter page and request to be notified once the campaign goes live, wishlist us on Steam if you haven't already, and follow along with the campaign on Discord and Twitter!
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