Hi folks! We have a fun update ready for Ludonarracon this week! This marks one year since our early access launch and we really want to thank everyone for all the lovely feedback and support this past year!! We're on track to be content complete by the end of 2024, and then we'll likely be spending 2025 on polish and ramping up to a 1.0 launch! The plan however is to give the game as much time as it needs in early access so we likely won't have an official date locked until we're actually ready to launch! We've added a roadmap menu to the game's title screen to give y'all more transparency on what we've added over the past year and what we'll be doing to get to our 1.0 release! Highlights
- New Boss Added: Ravana
- New Weiqi Charm UI
- View Roadmap Button
- Wandering Background NPCs added to hub areas
- Added unique UI art for petting Qilin and rabbits
- New Enemies Added: Spacesuit, Sun Raven
- Final Boss sneak peek will be added closer to th (can be accessed through debug menu)
- Added additional anticipation to spike traps
- Robin can no longer get stuck in Debt-Blow animation
- Fixed issue with enemy facing direction being detected incorrectly
- Fixed issue with pixel art fonts looking incorrect when masked
- We're getting very close to having implemented all of our enemies
- The game's final fifth biome
- Fleshing out our hub areas
- Revisiting earlier bosses like Chu and Mirai
- More Gift Givers!
Hi folks! We have a new update out today! Highlights
- Improved Candlewick Ancestral Gifts: Overdraft, Onerous Debt & Pawn Breaker.
- Pawn Breaker damage has been doubled based on everyone's feedback!
- New Gift Upgrade UI
- Lunar Blood appears above enemies before a ranged attack occurs, hinting at the incoming attack type
- Wukong now has a character portrait!
- Prompts now disappear correctly when deleting a save slot
- Alternate NPC actions like giving gifts or spirit essence no longer block being able to talk to NPCs
- Prompts now disappear correctly when deleting a save slot
- Fixed typos in percentage based ancestral gifts in the gift upgrade menu
- Some performance optimizations for character outlines that should greatly reduce frame hitches. Let us know if folks continue to run into performance issues, it will be an ongoing fix throughout early access!
- we're working on our 5th biome and final boss fight! We're looking to have that be playable in time for our 1 year in early access anniversary in May
- Getting to our final number of basic enemies implemented (beyond this point they might be polished further after this or we might replace an enemy that's not working well. This will be about getting the enemy variety to where we want for the final game)
- crowd NPCs in areas of the town
It's our first discount of Early Access! We love getting to be a part of Game Devs of Color Expo every year, it's such an amazing community, and we wanted to time our first discount to coincide with it this year. A big part of making Midautumn really special during our Early Access period is encouraging folks who really understand what we're trying to make to get the game early and give us your amazing feedback.
If you're attending GDOC this year and you want to support our game, Please do try it out and give us feedback while it's on sale! If you can't afford that right now, our free demo will still contain all the gameplay improvements we are making during Early Access, and will let you play up to the game's first Act!
On the 27th, we're also going to be adding a first look at our fourth biome Qilin Peaks, a part of the Spirit World where spirits have come together to build some kind of city in the mountains. There'll be some new enemies to fight, some new chambers as well as our Monkey King Boss Fight! I hope y'all enjoy it!
Hi folks! We have a new update out today!
Highlights
- Players will now see an intro cutscene when starting a new game, featuring some of the lovely animations we received from Kappapon Studios for our game trailers!
- 3 new enemy types have been added to Wooden Refuge: Slither-wheels, Moonstones, and Fanged Masks
- 3 new chamber variants have been added to Wooden Refuge
- new Act 2 Story Events have been added
Bug Fixes
- Fixed an empty interact prompt appearing when trying to pick up a Purge Stone
- Fixed some layering issues with the outside of Maggie's house
- Fixed subtitles not appearing over certain UI elements
Things we're working on for future updates
- we're working on a new gift giver character! This will either be its own update or we'll merge it into an upcoming larger one
- We are working on our 4th biome! We should have some intial chambers, enemies, and a new boss fight playable for y'all in about a month! Please look forward to it!
Hi folks! Mostly a lot of under-the-hood fixes with this build update! Expect more new content patches in the coming weeks and months!
Highlights
- The game build should now have full controller support
- there is now a Controller Remap panel in the Options menu
- If anyone continues to have issues with their specific controller, you should be able to use the Controller Remap panel as a short term fix. In that panel, your controller will be identified by a specific name. If you are able to share what name comes up for your controller, we can use that to implement a longer term fix!
- we also have Mac and Linux builds uploaded!
- for Mouse & Keyboard players, you can now also perform Debt-Blows using the mouse wheel, which I am personally finding very fun to use so I recommend trying it out!
Bug Fixes
- Players can talk to the Terracotta Warrior in the Debtor's Chamber without having to walk all the way into him
- The text for the Hunter's Sword and Shield effects now matches the displayed enemy in the Hunter's chamber
- Detecting the closest interactible object to the player should be more accurate
- Incorrect visuals on enemy health bars for shielded enemies have been fixed
- A duplicate of Robin no longer appears in the clothing shop when you return back to the town after buying clothes in a previous visit.
- Player can no longer move during the short build up before the Ancestral Gifts or Focus Thoughts UI appears
- Fixed an edge case where the Sycee received when refunding skills in the Narakan Loom was lower than the amount the player should receive
Things we're working on for future updates
- Some new enemies to find in Wooded Refuge and Lotus Sea
- A proper intro sequence for starting a new game using some of the animations from our trailers
- A new Gift Giver character (this probably won't be in the same update as the previous two, we'll probably split these into two different updates)
Hey folks! Some more bug fixes, mainly focusing on the most commonly seen crashes, non-progression bugs and issues people have been mentioning!
- using the leftmost saveslot no longer lets you open the save slot menu while the intro sequence is playing
- you can now skip the intro sequence for all save slots. This used to not work if using the leftmost save slot
- You should no longer get soft locked and unable to leave if you visit the temple district twice
- deleting a save should no longer cause a File Input error when returning to menu from game
- Robin should no longer repeatedly play the pickup vfx in their house if the codex opens with a null error
- the sound of money spawning no longer occurs at the start of each room
- voice lines in Practitioner's Journal should no longer overlap. Instead, the currently playing voice line will stop and the new one will then start.
- some text size fixes to UI
- Added the ability to change the volume of speech, as well as SFX previews for when changing SFX and Speech volume in the settings menu
Hi folks! Thanks to everyone who checked out the game on launch day and also for letting us know about bugs you're running into! I'm working on identifying the sources of some the higher impact issues some folks are experiencing like crashes, controllers not registering input, or saves not loading and that might take some time to properly identify so if anyone has any additional details for us, let me know! I'm adding some quicker fixes in this current update before taking a look at those larger ones: - Return To Menu button in pause menu should now be clickable with a mouse - Fixed some issues that were preventing settings from saving for some folks, let me know if anyone is still having settings reset every time you bootup the game! - You're now able to switch between high resolution and pixel art fonts in the options menu. You should also be able to change font sizes, setting extremely large fonts might cause some weird layouts with UI so let me know any instances of that folks run into! I'll be updating with small fixes regularly and once we have those larger fixes identified I'll make sure to propagate those changes back into the demo as well!
Midautumn is out on Early Access!
Hi folks I'm so excited to let y'all know we are officially in Early Access on Steam and Itch.io! Please enjoy a fun new trailer to celebrate our early access launch! It's incredibly surreal to be at this point, and I'm very excited to take the game from something that's fun and enjoyable to something really unique and special during our time in early access! Hope y'all enjoy! We'll be spending most of this week and next focusing on bug fixes and gameplay tweaks from feedback, before pivoting to our next content update, which should include:
- A new character reveal (TBD)
- A new feature (TBD)
- More narrative events!
Check Out Our Fan Wiki For Gameplay Tips!
I'm really excited that we have a wiki available with gameplay tips and details about characters for folks who enjoy playing games that way!
Steam Reviews!
If you're enjoying the game this week and want to make sure it does well, make sure to leave a review on Steam, it helps SO MUCH!
Hey folks! Catch me playing through our new demo this Saturday at 11AM PST as part of LudoNarraCon. I'll be going through the content and teasing some of the stuff we'll have available for early access, which goes live on May 9th! I'll also be showing off a new character in this build that we haven't fully announced yet, but you can find them in the demo and in early access as well!
I hope y'all have a lovely time during LudoNarraCon and try out some of the really cool demos!
It's Happening Folks!
May 9th is next week, and y'all know what that means! Midautumn is heading into Early Access!
We Have a Free Demo!
We are showing off the game at LudonarraCon from May 4th - 8th and we have a free demo available right now for folks to download! The demo includes up to the game's first biome and boss if you wanna try the game out a bit early! We're going to keep the demo available during early access so if you're planning on recommending Midautumn there's an easy way for them to try out the game before needing to spend any money!
LudoNarraCon Gameplay Stream!
We're going to be doing a stream teasing our early access build during LudoNarraCon! I'll be doing a stream for our Discord Community on Friday the 5th, and for folks who miss that the recording will go up on our Steam page on May 6th by 11AM PST! There'll be a lot of other cool narrative driven games and demos available over the next couple days and I recommend checking them out!
Development Updates - Beta Recap!
We had a lovely time with our Beta in March. Everyone had lots of great feedback and y'all found a bunch of bugs that we have been HARD at work fixing, which hopefully means a more stable build for everyone to enjoy on the 9th! We didn't have any huge scares, which means we feel confident about what we have for early access, and didn't feel the need for any big pivots or delays, which is great! The past months since beta, we've been putting in the finishing touches on the early access build, and getting ready for post launch content! For folks who participated in our beta, don't worry, there are definitely some changes we saved for the full version so I'm hoping it'll still feel somewhat fresh for you! I'll be working on a proper roadmap for y'all post launch but the important information I can reveal is that we'll be planning for a series of content updates throughout early access to give y'all an excuse to check out the game every now and then to see what's changed! These updates will include new character reveals, new features, fleshing out our hub areas, as well as two major content updates for our final two biomes!
Character Reveals!
If y'all have been paying attention to our tumblr posts, you'll know we've revealed 4 new characters over the past couple of months, Carlos, Vivian, Michelle and Steve, who you can run into exploring Nambo Quay and the spirit world!
Vivian is also a gift giver character like Wenye, Tsechoi and Xiaoying and you will be able to receive ancestral gifts from her to help you on you blast some spirits! But that's not all! we've saved one last character reveal as a surprise before launch!
You can keep checking for the official character reveal on social media, or if you can't wait, this new character can be discovered in the free demo we just put out!
Art Roundup!
We've been posting some fun art commissions we got of our characters on our tumblr over the weeks leading up to launch. Here they all are for you to check out, and you can head over to our tumblr to check out each post in its full glory! A huge thanks to all of the artists for doing putting together such lovely renditions of our characters!
New Character Reveals!
We've been showing off some new characters on our tumblr, and we've already revealed two! make sure to check out our tumblr to see the remaining reveals as well all the fun stuff Alexia has been posting there!
Meet Vivian!
Vivian comes from a dystopian, cyberpunk future where the evil corporation AQUILLA has the world by its throat. Along with her fellow agents of the resistance, she spends her nights battling against the forces of greed, led by the enigmatic Jupiter. But how did she find her way into the Spirit World?
Meet Carlos!
Carlos is a struggling photographer trying to regain some semblance of a career after his big exhibition was a huge flop. He's still bitter about this, but keeping busy with his work at Sakurafest, an anime convention that's returning to Nambo Quay.
Our Backer Beta is coming soon!
I'm happy to announce that we'll be running our beta on March 20th, which is in a little over two weeks! The beta will probably run for a couple weeks and then we will take it offline to focus on implementing feedback for early access over the month of April. If you've backed us at the ($30) Weekend Trip tier or higher, or purchased a beta add-on, you should have gotten a separate email with more details on participating in the beta!
Early Access Build Progress!
Since the start of this year, we've been working on bosses and also getting a beta build ready! Since then we've spent most of the past two months improving on the minimum viable version of our beta build. We've added the first pass for our biome 3 boss, which is going to be the finale of our initial early access content (if you watch the above gif, you might even spot our new character Vivian showing up to help you during the fight)
Over the next two weeks I'm focusing on getting more gameplay variety in for us to get feedback on! More enemies, abilities, rooms, etc!
We've also been adding art to our biome 3 hub! The main things we still want to get done between now and our beta is going to be adding more variety to the spirit world sections, making sure all three hubs are explorable and have some narrative events implemented, and making sure adding more ancestral gifts to allow for more varied builds! During and after the beta, we are going to have another month or so to address feedback and figure out if there are any additional features we want to have ready for the early access launch, and what we feel should wait until our first few content updates! We'll be sharing an update roadmap with everyone once we've got a sense of what we want to prioritize! My current hunch is that more replayability for folks who beat all three biomes will be something we need to add soon but we'll take a look at what the data is actually telling us! The goal will be to have enough content for folks to have a good week of fun with what's there already, and get everyone excited enough to come back when we drop updates during early access! This means three distinct biomes, with enemies, bosses, and story events related to all three + enough systems to try out different builds for each run! You'll have three explorable hub areas, the first one should feel complete and the remaining two we will be bringing to completion with shops and interior areas while we are in early access
What happens after our Early Access Launch?
Once we have our early access launch (Which is on May 9th) we'll be looking to increase the scope and polish to make the game something you can have a month or more of fun with! We'll be adding more enemies, shops and room variety to existing biomes. We'll add systems and content that make the game more varied and replayable, more accessibility settings, and we're going to shoot for two big content pushes with two more biomes! In order for us to not go broke doing this, we really need to make sure our launch in May goes well first, so if folks want to help out with that here is one way you can do so!
Are you planning on reviewing Midautumn when it comes out?
One of the best things that people can do to help us have a successful launch is write us a review during that first week of early access with your honest impressions! Reaching a certain threshold of reviews is very crucial to having the game actually sell so I'm always happy to encourage reviews, whether they're positive or critical! I'll be posting some reminders as we get closer and closer to launch so keep an eye out for that! That's going to be it for this update folks! We'll have another update for you after beta is completed with our post beta thoughts and plans!
We're coming to Steam Early Access on May 9th 2023!
We just announced the date at during the Game Devs of Color Expo Direct, which you can check out at this link and support us and all the other brilliant, talented devs involved in the direct! here is the announcement video itself: [previewyoutube=K-8-q_MtILI;full][/previewyoutube] Here's some high level info about the announcement:
- We didn't end up with enough video submissions from our community to include in this announcement video, so what I'm planning to do is hold onto the ones we've received and do another round of submissions when we're announcing our version 1.0 launch!
- Steam Early Access will be sometime in 2023, which should give us plenty of time to get the amount of content we're targeting for early access launch! This will include 3 full biomes of gameplay! Some of our stretch goals and community designs will probably be completed during early access so we can get more feedback on them!
- We will have beta access for kickstarter backers who backed at the Weekend Trip tier or above before our early access date, once we have our first candidate build for early access. I'm aiming to have ready by the end of this year and I will lock down the timing of our beta once we've confirmed that is ready! We're planning to use this to identify bugs, and confirm that the early access build is meeting your excitement for the game!
- Based on the success of the beta, we will hopefully spend our development time in 2023 working on additional content that will be added to the game as early access updates, so there's interesting things to check out and return to the game for until we eventually hit version 1.0! If during beta, we identify high priority changes we'd want to make to the initial early access build before that goes live, we may end up focusing more heavily on that instead! How often we'll be able to add updates during early access, whether that's weekly (unlikely!), monthly, or a longer stretch of time, will depend on how much content we're able to make in 2023 to stay ahead of that cadence, and how much additional effort we decide to put towards improving the initial early access build!
Game Devs of Color Expo is this weekend!
If folks aren't already aware of Game Devs of Color Expo, it's one of my personal favorite conferences of the year and is completely remote and accessible no matter where you are! Midautumn is participating this year and I'll be giving two talks this year! One of them is about procedural storytelling and how we build our tools in Midautumn to be able to do a reactive narrative, and the other one is more about the reality of how we pay our bills as indie devs! Both of these are pre-recorded so I'll be able to answer questions in chat during the entire talk if anyone wants to say hi! I super recommend checking the conference out, you can get tickets at this link at any point throughout the weekend, they have a number of affordable pricing options, including a form you can fill out here at any point during the conference for a free needs-based ticket That's it for this update! Hope to see people there, and I hope y'all enjoyed the announcement video!
Hi folks!
I wanted to let y'all know we're currently preparing to announce our Early Access Launch Date (the actual date is not going to be anytime soon so don't get too excited!!) and I'd love to get our community involved without spoiling the announcement for y'all.
If you'd like to be part of our announcement video please send a recording of yourself saying the following to hello@midautumngame.com:
[olist]
Happy Lunar New Year Everyone!
We've been hard at work this past month cleaning up the Midautumn build, which hopefully counts towards our luck in the New Year! To celebrate, here's a brand new character reveal!
This is Harpreet! She's been trekking across the country hunting monsters for most of her adult life, and now she's turned up in Nambo Quay. What or who could she be hunting? The Trishula she carries appears differently depending on who's looking at it, so it's much easier to carry around in the waking world.
Game Improvements
A big improvement we're making in the coming months is fleshing out the many many UI windows in the game, giving them a lot more personality and bringing them more in line with the style of the game! Here's some early experiments from that process!
Plans for the Coming Months
The next big milestone for us is having a full skeleton of the game's beta/early access content that's playable! The plan is to make a very ugly looking playthrough video of the game for the team to comment on and help identify major improvements early before we start committing to a lot of visual polish! I'm not sure how much of this is going to be fun to share but if folks are interested in seeing that sorts of stuff let me know, we'll be getting in more art and content for the game's first two biomes coming in to share with y'all regardless! That's it for this update! Have a wonderful Lunar New Year everyone
We're in the Future of Play Direct this Thursday!
I'm super excited to say we'll be participating in the Future of Play Direct, hosted by GLITCH! It'll be premiering on Youtube & The Game Awards pre-show on Twitch, Thurs Dec 9th at 3pm PT / 6pm ET! The lovely folks at GLITCH is also holding a viewing party in their Discord for folks who are interested! More details here
Well be showing off an extended version of our animated trailer as part of the showcase so keep an eye out!
New Characters?
Since our last update, we revealed one of our new Spirit characters, Xiaoying--aka Wenye and Tsechoi's mom!
We also have another character reveal lined up for y'all! What do folks think, should we make the reveal this Thursday or should we wait for a better moment in 2022? I'm open to suggestions!
I hope everyone is able to have a lovely break over the winter holidays, we'll all be making sure to take some time off as well so we can be nice and rested for a nice and lively 2022 making our game!
Hi everyone!
We're participating in the MIX Next showcase and we've got a new character reveal for y'all! You can check out the showcase on Twitch!
Meet Xiaoying! She's got some chill mom vibes and is in fact a literal mother to our spirit siblings, Wenye and Tsechoi.
We've been sending out Kickstarter surveys and I know folks have been asking for ways to back if they missed the campaign so we've officially opened up a pre-order store where you can get some of our reward tiers suchs as beta access, our art book, and even some of our physical rewards! You can tune into the MIX Next showcase to check out more of what we've been up to! Enjoy the showcase folks!
Hi folks!! Another reminder that I'll be doing a livestream of the demo today at 5PM PST / 8PM EST as our kickstarter campaign enters the last 48 hours! Come through and ask questions, and let's finish this campaign off strong!! Remember to get in and pledge to the campaign if you're planning to! We've already unlocked FOUR of our community goals and we're only $300 away from a fifth, where all backers can submit and vote a custom powerup for the game's boba store! Thanks so so much for all the help and support this past month and keep telling folks about the game!
Hi folks! We're participating in Steam Next Fest this year and we have our FREE demo up for everyone to enjoy! We've got:
- Evil spirits to blast
- Dogs, cats & bunnies to pet!
- Boba!!
Mysterious spirit man
Tall plant lady This is the final week of our Kickstarter, which ends October 6th at 8PM ET / 5PM PT and we're currently over 100% funded and on our way to some of our stretch goals like romanceable characters. You can help us get there as well as unlock community rewards for all backers by sharing and pledging to our campaign! Thanks so so much for all the support already, everyone! I'll also be livestreaming the demo at the following times so y'all can come through and ask questions about the game and get hype with me as we close our our Kickstarter campaign! Stream Times: 48 Hours Left Stream: October 4th - 8PM ET / 5PM PT 2 Hours Left Steam: October 6th - 6PM ET / 3PM PT Thanks again everyone!! Have a wonderful Steam Next Fest!
Hi folks!
We hit 100% funded on Kickstarter over the weekend and to celebrate we have a new update for the demo, which now features our second area boss, Mirai!
Mirai is a spirit bonded to a magic lunar stone hidden in the town of Nambo Quay.
She loves telling and hearing stories, and doesn't really see why human life is any different from plants or animals.
Thanks so much to everyone for playing the demo and for supporting our kickstarter these past few weeks! Please keep sharing and telling people about the game so we can meet our stretch goals, like romanceable characters! You can pledge and share at bit.ly/midautumnKS
The Demo Update also includes a few bug fixes, here are some of them:
- Removed Lorem Ipsum from gift UI
- critical hit bonuses no longer stack forever, they now reset each time a new room
- You can't walk aound in the empty void of the ranged tutorial room anymore
- The bug where you can enter the shopping center and leave without transitioning outside is harder to trigger
- we've fixed some bugs that were blocking progression
Midatumn's Kickstarter campaign is officially live! We have a brand new trailer for everyone to checkout! [previewyoutube=AmR9Iu8FZ70;full][/previewyoutube] Here's also a great explainer video from I Dream of Indie [previewyoutube=orJjYku6c9I;full][/previewyoutube] You can also download the demo NOW! We hope you enjoy it and let us know if you come across any bugs, we'll be keeping track of those to help with post kickstarter fixes! You can back us NOW on Kickstarter! the first day of the campaign is super super important and we're doing really well so even a little push today is going to help us snowball in the coming weeks! Please back and also if anyone has any kind words to say about the game or the team today would be a great day to share that with people! wishlist us on Steam if you haven't already, and follow along with the campaign on Discord and Twitter!
We're thrilled to announce that Midatumn's Kickstarter campaign will go live on September 3rd, which means the campaign will coincide with the real world Midautumn festival on the 21st of September! We'll be putting out a brand new animated trailer as well a pre-alpha demo once the campaign goes live! [previewyoutube=SJdFIOsUS88;leftthumb][/previewyoutube] The games kickstarter demo will allow players to toggle the amount of damage the player takes so even players who are intimidated by rogue-lites can still play and enjoy the narrative. This pre-alpha demo will be an early look at the games opening chapter, designed to allow players to give early feedback during the kickstarter campaign. during the campaign, w!e're going to be making appearances at the PAX 10, Game Devs of Color Expo, and Steam Next Fest Make sure check out the Kickstarter page and request to be notified once the campaign goes live, wishlist us on Steam if you haven't already, and follow along with the campaign on Discord and Twitter!
Midautumn
Team Midautumn
Team Midautumn
2023-05-09
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(12 reviews)
https://midautumngame.com/
https://store.steampowered.com/app/1582380 
If you're interested in Midautumn, please wishlist and follow us! It really helps us out!
Midautumn is a supernatural game about blasting evil spirits, saving your hometown from gentrification, and Asian diaspora culture. For Robin Lam, crashing at Grandma's was meant to be a break from their responsibilities.
But relaxing might prove hard when the Spirit World is real, its entrance is in their basement, and they're its newest guardian. Blast evil spirits and save your hometown from gentrification in this rogue-like dungeon crawler!
FEATURES
WIELD YOUR SUPERNATURAL WEAPONS
As the newest guardian of the Spirit World, you will absorb the lunar powers of your enemies and reflect it back upon them in order to save your town, and uncover more of the story each time you visit the Spirit World.MEET YOUR ANCESTORS
In the Spirit World you will meet ancestral spirits seeking your favor. Choose from their dozens of powerful Gifts that enhance your abilities. There are hundreds of viable character builds to discover as you go.A TOWN LIKE NO OTHER
The town of Nambo Quay is filled with a cast of colorful, larger-than-life characters waiting to welcome you into the community! Deepen your bonds with them, and experience hundreds of unique story events as you learn about what's really going on in this cozy, mysterious town.SPIRITS HAVE A LONG MEMORY
The ever-shifting Spirit World is different with each visit, but its strongest inhabitants will remember you. Study your Practitioner's Journal in between runs to grow permanently stronger, and surpass the town’s previous guardians and the evil magic practitioner’s vying for the town’s soul.[ 5949 ]
[ 1903 ]