Discover our newest run-enhancing feature in The Tricks of the Trade Update!
Upon completing a run, youll now be able to save a trinket from your collection for future runs. This means that on your next descent, youll get to keep that trinket and employ its abilities to help you on your journey. Please note that starting trinkets cannot be salvaged. We feel that this feature is suited for both new and experienced players, as it helps with tackling the initial difficulty and incentivizes additional runs.
Players will be able to salvage a trinket even if they are defeated. We're also playing with the idea of implementing a scoring system, where players who don't use the advantage of trinket salvaging would receive a hefty bonus. This is just a little taste of what we got in store, with plenty more tricks up our sleeves for the rest of the year, so make sure to stick around.
[ 2023-03-16 17:06:57 CET ] [ Original post ]
We're happy to announce another new feature that we think will add even more excitement and variety to your Deepest Chamber descents.
Introducing the Salvaging Feature
Upon completing a run, youll now be able to save a trinket from your collection for future runs. This means that on your next descent, youll get to keep that trinket and employ its abilities to help you on your journey. Please note that starting trinkets cannot be salvaged. We feel that this feature is suited for both new and experienced players, as it helps with tackling the initial difficulty and incentivizes additional runs.
Players will be able to salvage a trinket even if they are defeated. We're also playing with the idea of implementing a scoring system, where players who don't use the advantage of trinket salvaging would receive a hefty bonus. This is just a little taste of what we got in store, with plenty more tricks up our sleeves for the rest of the year, so make sure to stick around.
Full patch notes below
- New Feature: Trinket salvaging! After a run you are able to choose one of your trinkets to be used on the next run.
- Redesigned the collection panel to be able to show more items at the same time.
- Added a trail visual effect when a card has been used.
- Added floating text to the provision panel when there is no space left for a potion.
- Added X marks to visited map nodes.
- Changed the visuals of nodes on the map that are no longer accessible.
- Changed the static pink effect of the reflect buff to a pulsation one for better noticeability.
- Changed the animation of cards to be more pleasant after they have been used.
- Changed the cursor to feel like it has been pushed in when clicking instead of a simple rotation.
- Changed the border graphics of secondary tooltips to be less distracting.
- Changed the font size of the energy requirement of a card.
- Changed the drop shadow of the energy requirement of a card to be more visible.
- Changed the color of the card type text at the bottom of a card to be less distracting.
- Balance: Hunter card Reload rarity changed to uncommon from common.
- Balance: Added new hunter card: Scatter Shot (bleed archetype)
- Fixed a UI issue that happened when starting a run with 4 potions and trying to loot a 5th potion at the provision panel.
- Fixed the death camera animation going too far back.
- Fixed the yellow holy VFX that plays after talking to the pope at the run win panel.
- Fixed wrong mouse button symbol on the inventory popup tutorial.
- Fixed withered rose dealing melee dmg instead of magical.
- Fixed an animation loop that occurred when Ammut gets stunned and immediately dies.
Deepest Chamber: Resurrection
Balcony Softworks
Those Awesome Guys
2023-10-24
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(362 reviews)
http://deepestchamber.com/
https://store.steampowered.com/app/1552080 
A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.
Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.
To be kept up to date on all things Deepest Chamber: Resurrection, make sure to join our dedicated Discord server!
MINIMAL SETUP
- OS: Ubuntu or other similar distros
- Processor: 2 Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 or better
- Storage: 8 GB available spaceAdditional Notes: with OpenGL 3.2 compatible drivers
- OS: Ubuntu or other similar distros
- Processor: 2 Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 660 or AMD Radeon 6850 or better
- Storage: 8 GB available spaceAdditional Notes: with OpenGL 3.2 compatible drivers
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