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Deepest Chamber: Resurrection 1.0 Launches today!

Dwellers, the moment you've all been waiting for is drawing near! Deepest Chamber: Resurrection is set to launch version 1.0 today on October 24th. We stand in awe of the incredible support you've shown us during the Early Access phase, which kicked off in June 2021. Your dedication has been the beacon that guided us over the past two years. This game is a truly collaborative effort with over 40 updates, and is a representation of how developers and fans can work together to achieve something special. [previewyoutube=WRFMYbufC9k;full][/previewyoutube]

What's new in the 1.0 release?


  • The Catacombs Biome: - In the forgotten catacombs beneath Dolmin, a once-sacred burial site lies shrouded in secrecy. When the Pope arrives on a mission to sway the non-believers towards his pious ways, he is perturbed by the citys lack of faith. Thus, aided by his cardinals, he decides to sift the righteous from the lost. To keep the residents in check, he erects a powerful magical dome, preventing all who try to flee. However, in an unexpected twist of faith, a mysterious force hinders the Pope from recalling the dome once his work is done. A malevolent force is clearly at play, and the only way to fight back is by venturing ever deeper into these accursed Catacombs
  • Wen, The Necromancer: A high-ranking practitioner of forbidden knowledge, Wen commands the chilling power of necromancy, controlling life and death with eerie skill. Although her childhood remains a mystery, the Academys records state that she and her fellow acolytes concealed their dark practices from the disapproving grandmasters. Eventually, dark magic gained acceptance through the Queen's approval, sparking conflicts between 'light' and 'dark' magic students. In hushed tones, people spoke of a secret dark magic sect in Dolmin, with Wen being somehow inexorably involved in its unholy arts.
  • Endgame content: The ultimate fight draws near As the mysterious forces that ensnared the city come within reach, the last pieces of the puzzle start falling into place. Delve deep into the Catacombs, gear up, and brace yourselves for what lies ahead!
  • Full Controller Support: Mouse + keyboard or Controller? Pick your weapon of choice!
  • Steam Deck Compatibility: We've tested Deepest Chamber: Resurrection extensively, and we're happy to share it runs PERFECTLY on Steam Deck, now with support for Deck controls! See for yourself! We'll be getting the verified checkmark as soon as we can!

Early Access Roadmap Completed!



This marks the completion of our Early Access Roadmap, and what a ride it's been! From the tiniest trinket to the final boss, were thrilled to have been able to deliver on our promises and pull out all the stops for our 1.0 release.

Rumors of our demise have been unfounded. Heres a quick recap of our work after the Resurrection Update:


  • Card Boosting System: Take your strategic prowess to new heights with our boost system. Now you have even more control over your deck's power and potential.
  • New Cards & Trinkets: Our deck just got a whole lot bigger and shinier! With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually boundless.
  • New Biomes & Monsters: We've expanded the depths of Deepest Chamber, introducing new biomes that teem with fresh, fearsome foes.
  • Refined Mechanics: We've fine-tuned every aspect of the game to ensure a smoother, more immersive experience.
  • Epic Bosses: Face off against formidable foes in intense boss battles that will test your skills and tactical prowess.
  • Arlo the Huntsman: alongside his trusty companions, Lupa and Matilda, has been a force to be reckoned with since he joined the fray.
  • Slick UI & UX: We've given the game a well-deserved round of polish to make it feel better for both old and new players. We have tutorialized a bunch of things, removed UI clutter, added animations and visual aids to better understand what's going on on screen etc.
  • Stunning Visuals: The game has received a visual overhaul, so prepare to be wowed by the vibrant, immersive graphics that will draw you deeper into the game's world than ever before.

Now, let's talk numbers! As of now, Deepest Chamber: Resurrection boasts an arsenal that includes:


  • 200+ Cards
  • 100+ Trinkets
  • 45+ Events
  • 35+ Potions
  • 65+ Equipment options
All of these improvements have been crafted based on your invaluable feedback. Your insights have been instrumental in shaping this game into what it is today. If you haven't played the game recently, we kindly invite every single one of you to give Deepest Chamber: Resurrection another go and experience the hottest new features yourselves! Keep your eyes peeled for our celebratory post-launch livestream with the devs, where we look back at some really early assets and talk about the wild ride its been! Together, let's make today's release an event to remember!

Extensive Patch Notes below:


A huge thank you to everyone who provided feedback during our latest playtests! We could not have reached this point without your help! Core:
  • [spoiler] Light up 4 bonfires to reveal the hidden path to the deepest of depths! [/spoiler]
  • [spoiler] Added a new environment after all bonfires are lit up! [/spoiler]
  • Introducing Steam Deck and controller support!
  • Introducing the Catacombs!
  • Introducing the latest hero of the game. The Necromancer!
  • 3 new bosses.
  • 2 new elites.
  • 14 new achievements.
  • 6 new chamber environments.
  • 2 new intro illustrations.
  • 2 new ending illustrations.
  • 2 new music tracks.
  • 31 new cards.
  • 8 new trinkets.
  • 5 new equipment items.
  • At most events, you are now able to select a card and flip its damage type.
  • At most events, you can now add one of your hero's abilities to the final boost level of a card in your deck. (limited per run)
  • Added complexity indicators to heroes in the edit party menu.
  • Added unlock progression state indicators to heroes in the edit party menu.
  • Added a new UI panel where you can view all alchemy recipes.
  • Added another hit reaction light effect when enemies are hit.
  • Changed hero level up pacing. From now on if a hero levels up during a run she will immediately showcase her level up unlocks instead of delaying it to the end of the run.
  • Rage does not halve after being hit anymore. (on the heroes)
  • Lupa's and Mathilda's attacks now scale with Rage and Strength.
  • Skeletons' attacks now scale with Intellect and Corruption.
  • Poison and Bleed now scales with Vulnerable.
  • Corruption now only scales magical damage.
  • Removed Stun and Mind Control potions from the alchemy table.
  • On difficulty 3, a random hero gains Mark of Death at the start of a run.
  • New alchemy table environment.
  • New enemy hover effect. Should be more pleasing and less distracting.
  • Added camera zoom effect when conquering a combat chamber.
  • Added gong sound effect and vfx when all cards in hand have been played.
  • Blind enemies now remember their previously targeted hero.
  • Added damage times X intents to some enemies.
  • Rewritten NPC lore bits.
  • Telemetry - to help us improve the game, we have introduced an option to track gameplay data and error logs. We don't collect any personal identifying information and you can opt out of this entirely at your discretion.
Hunter:
  • Shoot: Changed base damage to 2 times 2.
  • Oil Lamp: It now applies 10 Aim to every card in hand. Boost levels: 5, 10 Aim
  • Guzzle: Reduced base Strength gain on feed. Increased Strength gain from 2nd boost level.
  • Food for Thought: Reduced base Intellect gain on feed. Increased Intellect gain from 2nd boost level.
  • Reload: Added extra gain 1 Strength to 2nd boost level.
  • Gatling: Reduced the extra damage multiplier from its boost levels by 1.
  • Hunter Badge: Increased Aim gather to 10.
  • Blade of Malevolence: Changed its trigger mechanic to the new point accumulating system.
  • Big Game Hunter: Changed its trigger mechanic to the new point accumulating system.
  • Ravenous: Changed its trigger mechanic to the new point accumulating system.
Warrior:
  • Slash: Reduced Rage gain from its 2nd boost level by 10.
  • Shield Tactics: Added a condition to its Push card summon.
  • Battle Shout: Reduced Rage gain from its 2nd boost level by 10.
  • Anger: Now it has two boost levels. Each giving 1 Strength. Grants 10 Rage when used.
  • Slam: Increased extra damage from 2nd boost level by 2.
  • Offhand Strike: Added gain 10 Rage to its 2nd boost level.
  • Alchemists Alloy: Reduced base block by 4.
  • Enrage: Now it gives 1 Strength and gives Rage during the next turn.
  • Dissolution: Reduced base block by 1.
  • Zweihander: Increased damage increase from 1st boost level by 5. Reduced Rage gain from 2nd boost level by 10.
  • Execute: Reduced permanent damage increase by 1. Increased extra damage from 2nd boost level by 5.
  • Sentient Helmet: Reduced energy requirement by 1.
  • Last Stand: Reduced base block by 2.
  • Stun: Reduced energy requirement by 1. Removed duration increasing boost level.
  • Spell-Forged Berserker: Changed its trigger mechanic to the new point accumulating system.
  • Breakout: Changed its trigger to fully boost trigger. Changed its trigger mechanic to the new point accumulating system.
  • Steed of Honor: Changed its trigger mechanic to the new point accumulating system.
Wizard:
  • Mana Shield: Added a condition to its Push card summon.
  • Firewave: Changed its 3rd boost level to gain 1 Intellect.
  • Feedback: Increased base damage by 6. Changed -1 energy boost level to damage increase.
  • Blaze: Changed its 3rd boost level to gain 1 Intellect.
  • Conjure Chains: Now exhausts.
  • Power Ward: Reduced base block by 1.
  • Gather Ember: Increased energy requirement by 1. Changed 2nd boost level to -1 energy.
  • Swirl: Added gain 1 Intellect to 2nd boost level.
  • Lavacore: Changed its trigger mechanic to the new point accumulating system.
  • Mark of the Flame: Changed its trigger mechanic to the new point accumulating system.
  • Afterburn: Changed its trigger mechanic to the new point accumulating system.
Thief:
  • Emerald Dagger: Changed its 2nd boost level to gather 2 poison.
  • Bite: Changed its 2nd boost level to gather 3 poison.
  • Poison Bottle: Added gather 4 poison to its 1st boost level.
  • Hidden Tools: Added gain 1 Strength to its 1st boost level.
  • Poison Arrow Frog: Changed its 2nd boost level to gather 5 poison.
  • Stab: Increased extra damage from its 1st boost level by 2.
  • Fill Vials: Added -1 energy to its 3rd boost level.
  • Jade Shuriken: Increased base damage by 2. Added gain 1 Strength to its 2nd boost level.
  • Catalyst Shuriken: Added 1 poison applied next to its poison trigger.
  • Ebony Blade: Increased base damage by 1.
  • Infuse Weapons: Changed its poison apply to all damage types.
  • Ornate Mirror: Now applies 1 Reflect to all heroes.
  • Oni Mask: Changed its trigger mechanic to the new point accumulating system.
  • Poison Bomb: Changed its trigger mechanic to the new point accumulating system.
  • Toxicity: Changed its trigger to magic damage trigger. Changed its trigger mechanic to the new point accumulating system.
Priest:
  • Stoneskin: Reduced base block gain by 1.
  • Righteous Blast: Reduced card drawn by 1. Changed 1st boost level to spread 15 Corruption.
  • Exorcise: Now deals 2 times 10 magic damage. Each of its two boost levels spread 10 Corruption.
  • Unholy Deeds: Reduced per trigger damage by 2.
  • Carillon: Now it has two boost levels. Each level gives 1 extra block and spreads 10 Corruption.
  • Repression: Heal the party for 3. Gain 3 Strength.
  • Divine Protection: Now it grants 7 block if there is no block on the target.
  • Crux of Corruption: Changed its trigger mechanic to the new point accumulating system.
  • Corruptors Surge: Changed its trigger mechanic to the new point accumulating system.
  • Seed of Corruption: Changed its trigger to exhaust trigger. Changed its trigger mechanic to the new point accumulating system.
Trinkets:
  • Needle: New trinket
  • Lead Crystal: New trinket
  • Cobweb: New trinket
  • Sewer Cover: New trinket
  • Cockroach: New trinket
  • [spoiler] Bonsai: Secret trinket [/spoiler]
  • [spoiler] Stone Tablet: Secret trinket [/spoiler]
  • [spoiler] Massive Key: Secret trinket [/spoiler]
Events:
  • Unnecessary weak events have been removed.
  • Almost all events received new choices.
SFX:
  • Necromancer cards sound effects
  • New enemy sound effects: Tunneler, Obsidian Burrower, [spoiler]King Baruch, Prince Lorien, Samael, Sentry, Iktomi[/spoiler]
UI:
  • Added a new depth reveal animation to the map.
  • New card summoning animation.
  • Added cursor auto hide to special events.
  • Better tooltip management on hover. Added delays and better framing.
  • Added animation when looting potions, equipments and ingredients.
  • Repositioned buff/debuff gain animation on enemies for better clarity.
  • Redesigned the alchemy panel.
  • Added a quick button to the inventory panel for viewing the deck.
  • Increased buff/debuff icon sizes.
Fixes:
  • A few cards showed wrong damage preview values on the enemies while the card was grabbed.
  • Fixed an issue with customized party names not being saved out.
  • Fixed out of order boost levels when an unupgraded card received new boost levels from an event.
  • Fixed buff/debuff icons sometimes appearing larger or in the wrong place.
  • Fixed enemy hover activating when certain enemies were playing their death animation.
  • Fixed disabled trinkets sometimes retaining the X icon even when they get enabled again.
  • Fixed Fire Cycle not properly gaining extra damage from Aim.
  • Fixed an issue where Ingward sometimes sold trinkets only for blood instead of gold.
  • Fixed an issue where using a Strength or Intellect potion on the 2nd or 3rd hero would incorrectly grant the buff to the 1st hero.
  • Fixed some potions not being usable globally, requiring them to be dragged onto a hero.
  • Fixed poison sometimes showing 1 more damage per tick on heroes.
  • Fixed temporary damage multipliers sometimes remaining after combat.
  • Fixed temporary Aim remaining on an unused aimed card after combat.
  • Fixed a crash when repeatedly closing and opening a hero's inventory.
  • Fixed Ambers select card event showing already innate cards.
  • Fixed Sludge not being aimable.
  • Fixed Purify from an event not being empowerable.
  • Fixed Gatling like cards not being able to be damage multiplied with effects like Maintain Weapons.
  • Fixed map nodes sliding slightly when repeatedly hovering on them.
  • Fixed Pillage not being aimable.
  • Fixed Poison Bottle applying 1 less poison.
  • Fixed Withered Rose scaling from intellect on the heroes.
  • Fixed Mimic having 3k damage intents when viewed at the bestiary.
  • Fixed lower difficulty achievements not being given. (they will be granted retroactively)
  • Fixed Rage sometimes not being calculated properly when reaching 999+ stacks.
  • Remove Stun mention from the Iron Skull helm.
We wouldn't have it this far without you, the players, so whether it's on here on the Steam forums, our official Discord or on our official Twitter/X account, please let us know what you think about the game, report any bugs you might find and show us your sick combos!


[ 2023-10-24 17:03:53 CET ] [ Original post ]



Deepest Chamber: Resurrection
Balcony Softworks
  • Developer

  • Those Awesome Guys
  • Publisher

  • 2023-10-24
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (362 reviews)


  • Review Score

  • http://deepestchamber.com/
  • Website

  • https://store.steampowered.com/app/1552080 
  • Steam Store


  • A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.


     
    Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
     
    It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
     
    Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.



    Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
     
    Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
     
    Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.



    To be kept up to date on all things Deepest Chamber: Resurrection, make sure to join our dedicated Discord server!

    MINIMAL SETUP
    • OS: Ubuntu or other similar distros
    • Processor: 2 Core 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 630 or better
    • Storage: 8 GB available spaceAdditional Notes: with OpenGL 3.2 compatible drivers
    RECOMMENDED SETUP
    • OS: Ubuntu or other similar distros
    • Processor: 2 Core 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 660 or AMD Radeon 6850 or better
    • Storage: 8 GB available spaceAdditional Notes: with OpenGL 3.2 compatible drivers
    GAMEBILLET

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    3.25$ (75%)
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    9.99$ (50%)
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