Minor changes here.
- Some art was modified in the tutorial area to make sloped chocolate bars more apparently sloped
- Some level tweaks were made to make the tutorial and flesh hell a bit easier for new players
- When continuing a saved game, you no longer get spammed with all your powerups; Weight will be toggled on-load where relevant
- Credits display the developer's new name
[ 2024-11-03 19:57:17 CET ] [ Original post ]
- Fixed a super annoying, kinda rare bug where stuff doesn't load in properly (eg: The ground) - Adjusted a loading zone to make things less frustrating
[ 2024-05-31 02:33:03 CET ] [ Original post ]
Another patch, so soon? There's now a death counter! And an achievement for beating the game with no deaths. Also, the played time no longer counts paused time. Oops!
[ 2024-04-06 23:07:57 CET ] [ Original post ]
Made stuff easier, again! Including a lil' speedrun trick. Also maybe fixed a bug where you can sometimes get stuck in a wall. And fixed a bug where some checkpoints were coming back after collected.
[ 2024-04-05 00:52:31 CET ] [ Original post ]
- Made some early-game stuff a bit easier
- Made a certain path one-way because an easy-mode checkpoint can cause people to think they're going forward when they're actually going backward after a shortcut
[ 2024-03-01 15:46:37 CET ] [ Original post ]
- Tweaked some things to be less frustrating - Added easy mode, gives more checkpoints but disables win-game achievements
[ 2024-01-22 02:35:34 CET ] [ Original post ]
Fixed an issue with the speedrun achievement being granted incorrectly
[ 2023-11-19 23:28:33 CET ] [ Original post ]
Changes
- Retuned difficulty in some areas (Easier)
- Added clues for where to go after reaching game's midway
- Fixed some animations/transitions happening too fast on some computers
[ 2023-11-19 17:26:45 CET ] [ Original post ]
Cool stuff:
- Minor adjustments to level design to further reduce frustration
- Segmented time now saved (For runs starting in 1.0.4+) and displayed at the end if you quit mid-run
- Controls (Non-customizable) page now displayed, in case you put the game down for a while and forget them
[ 2023-11-03 01:10:06 CET ] [ Original post ]
Minor changes:
- Made some jumps slightly less frustrating
- Made a certain hidden thing a tiny bit easier to spot
- RTA Timer shows in credits at the end of full runs, might adjust this later
[ 2023-10-28 19:45:20 CET ] [ Original post ]
Just over 3 months from now, Here Goes Muffin goes live! The demo is live now, and your save will transfer to the full game, so no reason not to try it!
[ 2023-07-19 20:13:20 CET ] [ Original post ]
At long last, an official release date has been set. Shortly after October's Next Fest, you'll be able to play the full version of Here Goes Muffin! If you want to try out the game, the demo is live now, and your save will even transfer to the main game so you don't lose any progress!
[ 2023-07-17 17:35:01 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Powerups
Every powerup gives you a new way to move through the world. For example:The Popsicle Lets You Jump!
The Lollipop Wheels let you climb hills, and hang below platforms!
And many more! Mix and match your powerups to overcome the unique challenges that come your way.
The world
Muffin beware: This place isn't all sugar and sunshine. The path of a muffin is wrought with danger, and soon enough, you will just want to get back home.There are several areas to explore; Some cheerful, some inhospitable, and some downright scary ones! All part of one big, interconnected world.
Jump, climb, swim, and fly your way to new heights (or depths) to see all that the world has to offer, and try not to fall into the many pits of spikes!
- OS: Ubuntu 12.04 or higher
- Processor: Core i3 4170Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Sound Card: VR Support: Additional Notes:
- OS:
- Processor:
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