




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear community, Thanks for all your support! We're closing shop with the final sale. The game will be delisted afterwards. It was a fun ride with ups and downs! We learned a lot and are happy that a lot of players enjoyed Kingsblood and the adventures of Rilka, Alra, Rajo and the guild members in the kingdom of Arthania! Cheers everyone! Kingsblood Dev Team
Dear Community, After three years of hard work and dedication, we have completed our indie project Kingsblood. While we are proud of the game, unfortunately, the sales revenue no longer covers the costs of keeping our company running. As a result, we have made the difficult decision to close the company and retire Kingsblood as of November 1st, 2024. We deeply appreciate your understanding during this time. Sincerely, Daniel Nasseh CEO of ICY FORGE
Bugfix: - consumables stopped working when loading from within an unfinished combat
- fixed that barricades and turrets don't get experience in combats.
- life leech fixed: physical damage (auto-attacks and some special abilities) is used to compute the health restored by life leech.
Unfortunately, last update broke the duels. This fixes it again. Thanks for helping track it down and have fun!
Quality of Life Improvements: - permanent potions can be used without unequipping consumables now - assignment to quests is shown in the guild hall - assignment to quests is stored even if a quest is not started yet: -> better usability in case of mistakenly closing a party assignment window -> hardcore players can now plan even better for the toughest of fights and optimal assignments by marking some characters for a quest Bugfix: - In some cases: leaving an unfinished combat to load into the game caused game breaking bug. This is fixed now Have fun playing Kingsblood! Thanks to our players in the discussions and Discord that reported the ideas and bugs! If you encounter any issues, please let us know in the Kingsblood discord forum: https://discord.gg/YT268kwa
- fixed a bug that caused the victory animation to freeze when summons were used
- fixed rare combat start problem involving multiple different quest and combat dialogs
Hey folks, Game Update: We added a much desired feature that improves quality of life: Another autosave at the end of the turn! This way, if you encounter an unexpected tough situation, you can retry and also change the strategy without replaying the whole turn. Hint: You can cancel a party in the townhall menu and send another group, if your setup was not effective. Strategy Fest By the way, we are happy to participate at the Steam Strategy Fest starting tomorrow with a 34% discount! Cheers and have fun playing!
Hi everyone, in the last update, a game breaking bug slipped in that this patch should fix. Shoutout to Boefke93 and Bigjobs for bringing this to our attention! The issue appeared when the character combat sheets were opened in consecutive combats. Also fixed a bug that allowed to move an item into a wrong slot in the inventory in the hideout, if an item was already present in that slot. Please let us know in the comments, forum, or ideally in our Kingsblood Discord, if something does not work as expected! Thanks and sorry for the inconvenience!
Features: - You can now right click character portraits similarly to right clicking the character model in combat to see their character details - Added category tooltip in the forge to show item stat distribution priorities - Forge slider defaults to maximum available arcanium Balancing: - Halved herb cost when purchasing herbs in markets Bugfixing: - Fixed Xorvash explosion ignoring volume settings - Fixed an issue with Synergy tooltips in party assignment window - Fixed issue with not being able to see map markers above Aldosh when zooming in too far on the map
Features: - Added Options to allow turning off the different warnings per turn individually
Features: - Focus tutorial now contains Focus damage explanation - Hideout and Party assignment tooltips now contain character special ability to quickly see which character does what and what items are good for that character - Follower count at the top of the screen now shows both remaining available as well as total followers so players can see how many characters are still left in the hideout Bugfixing: - Fixed an issue where savegames would not load for players that have an underscore in their windows username. Save games should now become visible and be loadable - Fixed an issue that caused turns to be handled multiple times when recalling groups from active quest assignments, leading to potential multiple invasions - Follower Window Soul Color Filter is now filtering properly - Mercenary notifications are now separated into one notification per mercenary in taverns so that if a notification is clicked and vanishes, the player still knows there are more mercenaries available in another tavern - Fixed issues with achievement for Emris the Black: If you already beat him, you have to load a previous turn and beat him again for gaining the achievement - Fixed issues where achievement for researching all level 1 recipes at the alchemist was not acquirable if you researched all level 2 recipes first. This is fixed. Though this fix applies not retroactively- you will have to load a turn and research the final level 1 recipe. - Items now respect stat caps that exist on characters. If an item would receive more stats than a character could use (i.e. 110% crit chance) the exceeding part is redistributed into other stats (i.e. 100% crit chance and X attack damage) - Fixed Dungeon description for Zul encounter
Bugfixing: - Fixed an issue where invasion notifications would disappear when left-clicking, leaving the player guessing when the invasion will arrive Balancing: - Nerfed Invasion scale factor from 110% to 105% - Slightly increased required victories to advance in difficulty level
Bugfixing: - Fixed an issue where refunding Skill points would not reduce the characters attributes, leading to unlimited stat allocation - Fixed an issue causing characters to appear permanently dead after they died in an Invasion, making them unavailable in future quests Balancing: - Slightly reduced chance for traps to spawn in dungeons - Slightly buffed Shrine effects in dungeons Features: - Added the possibility to turn the camera in combat formation / combat left and right with the Arrow keys (Left Arrow, Right Arrow)
Bugfixing: - One possible cause for a blackscreen after combats fixed Balancing: - Hardmode has been sligthly nerfed - Invasions slightly nerfed (~10%)
Three years in the making! Have fun exploring the world of Arthania! Thanks to everyone who supported us during that journey! Cheers, Andi, Daniel and Dominik
The final build version 1.0.3 is ready for the release tomorrow! Bugfixes: - character stats update now properly, when swapping items in the base - death animations of non-humanoids fixed again
Hey everyone,
we are thrilled to anounce that after more than three years of intense development, Kingsblood is going live tomorrow (5 PM CEST).
Cheers,
Andi, Daniel and Dominik
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