v0.2.319 / Performance and bug fixes
[ 2023-07-29 01:01:04 CET ] [ Original post ]
This update focuses on fixing all the known bugs in the demo while also improving the game's performance. Until now it was easy to work at the same time both in Genokids and its demo, but the gap between them has grown, which means that from now on the demo will only receive bug fixes. We will be focusing only on important bugs, specially if they not only affect the demo but also the main game. Thank you for playing the demo so much!
Improvements
- Reduced the amount and severity of frame spikes.
- The graphic settings menu doesn't show anymore the FPS limiter setting when VSync is enabled as it has no effect.
- Improved the quality settings menu by adding descriptions to each setting.
- Added, removed and renamed some graphic settings to simplify the quality settings menu.
- Autodetect quality settings the first time ever the game opens. This has been added together with the description of quality settings to try to prevent players from lowering settings that have little effect in performance but hugely affect the graphic quality.
- Added transparent scaling, which allows rendering only the transparent objects at a lower resolution.
- Added a setting to change the rumble intensity of the connected gamepad.
- Added a back button to the input rebinding window that opens after selecting an input to rebind. It was possible to avoid rebinding before, but required choosing either "Button" and "Modifier + Button" and having to wait until a timeout runs out and cancels the rebinding process.
- Prevent SMAA from affecting the UI as it makes text less readable.
- Changed the compression settings of multiple textures to use less disk space.
- Changed the compression settings of some audio clips to use less CPU, sometimes less space.
- Improved loading times using several techniques, being improved audio loading settings the most impactful one. Loading the level takes less than a second on a fast computer when before it took around 6 seconds. This difference is more pronounced on slower computers.
- Improved the settings on all quality setting presets.
- Added TAA as an alternative antialiasing method to FXAA and SMAA. Due to limitations with the custom graphics pipeline Genokids uses, TAA's quality is limited.
- Added an option to disable the interpolation of physic objects by distance to the camera, as it's only a visual improvement that can cost lots of CPU for slow computers.
- Slightly improved the framerate smoothness during loading screens.
- Genokids now look towards the movement input when they have no target.
- Optimized general CPU and GPU usage.
Fixes
- Red's Power charge flow attack's hitbox was activated late when in hyper mode resulting in enemies next to Red not being hit.
- It is now not possible to go out of bounds with all the previously known oob techniques.
- The mouse cursor won't show up during the starting screens and loading menus if a gamepad is connected to the computer and is being used instead of the keyboard and mouse.
- Camera no longer gets inside the character when the ceiling is too close to his head.
- When two input actions, one of them with a modifier, share the same button, they won't fire at the same time anymore and instead only the one with the modifier will fire.
- Enemies being dragged by hitboxes no longer stop being dragged seemingly at random.
- The Valkyrie cannot be easily killed anymore by just repeatedly attacking her with a single basic combo attack and waiting for a short amount of time.
- The Valkyrie doesn't change the target of her missile barrage mid-attack anymore.
- Fixed intense flickering on objects when the number of dynamic lights affecting it was higher than 8.
- Debris from broken objects was able to float on the air in a specific area of the last resting area before the Valkyrie due to a misplaced invisible collider.
- Blue's Jetsaw and Red's Power charge forward movement is no longer blocked by the enemy being dragged if it's very close to the Genokid.
- When starting to move the character and pressing block on the same frame the Genokid performed a block instead of a dodge.
- Characters no longer get stuck floating on the air as long as they were colliding with the place where two walls meet and trying to move towards the edge the walls form, instead now they slide down.
- Enemies that fall to the dark goo are now removed.
- The camera is no longer able to show what's behind walls and floors on the edges of the screen when using a very wider or tall resolution.
- Fix the music was not able to loop correctly in some situations.
- The camera no longer goes out of bounds when switching characters while running mostly parallel towards a wall.
- The flow help box was unable to automatically collapse when the flow attacks had been rebinded. Now it's able to as long as all four flow attacks have a modifier and set to the same button.
- When showing input icons, left mouse button click could be shown as a long string of text instead of a mouse icon performing a left click.
- Genokids no longer get stuck during a fast-moving ground attacks when the ground is uneven or steep.
- Sliding can now be initiated by dodging downwards in ramps that were previously too steep to work.
- The Valkyrie no longer rotates like crazy when using the revenge attack against a Genokid that was close to her and tagged out.
- The style meter no longer treats being healed by breaking a green clump as being damaged.
- Many other small fixes.
Genokids
Nukefist
Nukefist
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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https://genokids.com/
https://store.steampowered.com/app/1239360 
Genokids is a game about MOTIVATION, a fast-paced hack&slash where a band of musicians take down an alien invasion!
A bizarre music band named Genokids is rocking one of their best concerts to date when The Infinite Empire of Zenodia decides to invade Earth and assimilate mankind, landing right on top of the band and ruining both their concert and mood.
Seamlessly swap between all four characters in the middle of a fight. Execute multiple actions at the same time!
Go beyond your limits and enter HYPER MODE!
MOTIVATION IS MANKIND'S GREATEST WEAPON!
- Play as 4 characters at the same time, each with their own moveset!
- Unlock powerful abilities and combine them to create your own playstyle!
- Style your way through waves of enemies, what's the point of saving the world if you don't look cool doing it?
- Follow the hilarious story of this band of misfits as they make the impossible, possible.
A bizarre music band named Genokids is rocking one of their best concerts to date when The Infinite Empire of Zenodia decides to invade Earth and assimilate mankind, landing right on top of the band and ruining both their concert and mood.
Seamlessly swap between all four characters in the middle of a fight. Execute multiple actions at the same time!
Go beyond your limits and enter HYPER MODE!
MOTIVATION IS MANKIND'S GREATEST WEAPON!
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