- Play as 4 characters at the same time, each with their own moveset!
- Unlock powerful abilities and combine them to create your own playstyle!
- Style your way through waves of enemies, what's the point of saving the world if you don't look cool doing it?
- Follow the hilarious story of this band of misfits as they make the impossible, possible.

A bizarre music band named Genokids is rocking one of their best concerts to date when The Infinite Empire of Zenodia decides to invade Earth and assimilate mankind, landing right on top of the band and ruining both their concert and mood.
Seamlessly swap between all four characters in the middle of a fight. Execute multiple actions at the same time!

Go beyond your limits and enter HYPER MODE!

MOTIVATION IS MANKIND'S GREATEST WEAPON!
Improvements
Increased healing from clumps.
[/*]Disabled managed stripping from the build.
[/*]Lowered the intensity of the low health effect.
[/*]Offscreen attacks are now represented by a similar warning image than the onscreen attacks but on the border of the screen and pointing towards the attack source, instead of a red flash on the border of the screen.
[/*][strike]Added Vulkan to Linux, now OpenGL is the fallback.\n[/strike]Reverted on v1.0.87 to OpenGL, resulted in stutters and crashes on Steam Deck.
[/*]
Fixes
Fixed Candy\'s last attack on easy, it\'s damage was too high.
[/*]Fixed some of Candy attacks were targetting the closest Genokid to her instead of the current one.
[/*]Fixed UI, when the Hype bar is full and life is in between 40% and 25% the label MAX doesn\'t pulse.
[/*]Fixed typo in the credits.
[/*]Fixed the math checking if an enemy is close enough for a chase wasn\'t the same when using soft-lock and hard-lock.
[/*]Fixed some culling issues disabling some objects that were still visible.
[/*]Fixed the ferry\'s wheel collision to better match the render.
[/*]Fixed entering a bumpercar with Red while unarmed and then getting hit while driving lets him attack without using his gauntlets.
[/*]Fixed in some cases Blue\'s second weapon was the default when switching to her instead of always defaulting to her sword.
[/*]Fixed switching Blue\'s weapon during the flow The End doesn\'t switch it visually until the next attack.
[/*]Fixed some culling problems.
[/*]Fixed opening the pause menu during a chapter, then trying to leave the chapter, then going back to keep playing the chapter stops the music.
[/*]Fixed a barrier in Chapter 2 making it bigger to avoid Chamans from scaping.
[/*]Fixed style\'s cooldown calculation isn\'t correct, resulting in attacks like Waning Vortex not awarding style.
[/*]Fixed Waning Vortex flow doesn\'t flow chain.
[/*]Fixed OpenGL issues with some texts writing to bloom and some alpha tested shaders writing to depth.
[/*]Fixed UI\'s Gamepad layout tooltip stays after leaving the menu.
[/*]Fixed on the last cutscene of Chapter 1 there\'s two subtitle lines that overlap when the previous one should have already been disabled.
[/*]Fixed softlock in a fight in Chapter 7 that can happen when being a monkey flying around.
[/*]Fixed missing barrier in the last fight of Chapter 5.
[/*]Fixed \"CHALLENGE\" popup message in front of a secret door wasn\'t translated.\n
[/*]
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