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Hey Akuparians! Guess what, its our birthday!,
Akupara Games is turning 8 years old and to celebrate, we have put Everafter Falls on sale for 15% off! Be sure to grab those deals, check out our lovely event page, and check out the sales! Maybe the game youve been waiting for is waiting for you here, with a crisp sale to match.
https://store.steampowered.com/sale/akuparagames8thanniversarysale
Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and heres to another year of publishing your favorite indie games on the market
https://www.twitch.tv/akuparagames
- Riv otter
Just some minor fixes -
Hey farmers, The dungeon is very important to any farmer in Everafter Falls. There you gain resources to upgrade your tools and machines to build around your farm. However, it can be very dangerous and filled with creatures who dont welcome friendly farmers from the surface. Some of you farmers may already be pro and have spent hundreds of hours in the dungeon and optimized your trips into them but for those who are a bit unsure or nervous, this deep dive may help! If you have any tips for newer players that we dont go through, feel free to message them in the comments! [previewyoutube=jYf51G3BJ1I;full][/previewyoutube]
Quick fix for save freeze if entered dungeons that day.
Hey Farmers, We have been listening to the feedback and suggestions and Ou has constructed a new patch that includes crafting that will pull from any chest 2 tiles all around, longer/shorter days settings, tracking NPC from the map, and more! Were sorry for the construction noise that you may have heard during the night in Everafter Falls while working on the next patch.
QOL
Fix for some reversing of dungeon difficulty and more drone buffs, plus a couple of other things. Bugs Fixed
Hey everyone, In this patch, there are some huge changes to balance and dungeon difficulty in the later pillars. Drone damage has been increased significantly to try and make attack drones a viable build. Enemy attack has been largely left untouched, but HP has been buffed so players arent just mindlessly mowing through the rooms to the final boss. While this patch has gone some testing and feedback with regards to this, please bear with me if the changes seem too much and post your feedback. I want to get this to a good state of balance where most players face a fun challenge while not being frustratingly hard to progress. Version 1.1.13 patch notes Bugs Fixed
Hey everyone, the patch notes for this are for all changes between the last patch 1.1.08 and this one. Console patches have been submitted for approval (time to go live depending on console, PS and Xbox early next week, Switch late next week) and include everything between 1.1.00 up to 1.1.08 only. For consoles, this patch onwards will be included in 1.2.00. Bugs Fixed
Hey Farmers, Everafter Falls is now Steam Deck Verified! This is the highest rating Valve gives to games for their Steam Deck review process! Being verified means Everafter Falls is fully functional on Steam Deck and works great with the built-in controls and display! If you have Everafter Falls on Steam and have the Steam Deck, you can take Dawn, Cavin, and all the residents in Everafter Falls with you on the go! We have almost reached 1,000 members in the Everafter Falls Discord! Less than 100 members to go! Maybe well do something there to celebrate reaching the milestone there. If you want to talk with other Thanks for the amazing support! - Riv Otter
Version 1.1.08 patch notes Bugs Fixed
Bugs Fixed
Hot fix for freezing in boss battles. Bugs Fixed Player 2 controller missing the split option popup when interacting with items in chest. QOL: Marker added to Fins project so player knows where to go.
Version 1.1.03 patch notes Hot fix to patch up game not loading for players who equipped a ring in their drone slots since the last version unintentionally let that happen! Bugs
Hey all, quick patch to fix some issues that cropped up in the latest version. Version 1.1.02 patch notes Bugs
Hey Everyone, Thanks for your patience with the first post-release patch for Everafter Falls! Ive been busy working on as many issues as I could, and have addressed the most pressing issues. A note about this patch for consoles - as the submission and approval times for console are not instant like they are on Steam, it will take around 1 to 2 weeks before this patch makes it to consoles. For Xbox - we are aware of crashing issues and are working hard to resolve it. I apologize to anyone facing them. A patch (1.0.04) was released to try and address this, but I have still been getting reports that the issue is still there. Please join Discord to and I will post an announcement to notify you when it is fixed. For Playstation - We are aware of an issue causing saves to get corrupted. If this happens, deleting your save will allow you to start a new game, but the issue may happen again until the bug is fixed. Akupara have been working hard to address this but no luck yet. In the meantime, when the 1.1+ patch hits Playstation, there is an auto-backup and restore feature that will restore the previous days save if corruption has been detected so you lose a day at most. For Switch - A stability patch has been released v1.0.02 which addresses crashing in the Dungeons. Please note this is not the same as the below patch, which will take a little time to go live. Thanks so much for everyones patience and understanding while we get through the initial launch issues. We hope to resolve them asap. Highlights from the patch include now full German language support and Non-binary gender selection. The ability to also re-style/re-gender you character in an existing save is also coming in a future patch! Kind Regards, Husky PS: The fishing mini game can be disabled in the settings if for those who aren't a fan, although there are some good incentives to playing it! If you want to share your farms or join others in talking about Everafter Falls, then feel free to join the Everafter Falls Discord! Check out our Everafter Falls subreddit on Reddit
Thanks to all the players who have given feedback and reported bugs/issues since the launch. I just want everyone to know I am reading your feedback, if you do have a suggestion, issues, or any type of feedback, please send me a message through discord or email me at squarehusky@gmail.com I've had an overwhelming amount of people reach out and have been working hard on getting out an update that addresses the most pressing issues. There will be some more guidance added during the early stages of the game, nothing too much, but some nudges in the right direction. A preview of changes to come: For example, if you have not discovered the RUNE quest/visited the Portal by day 2, a blue star will show up on your map near the portals showing a point of interest. The Fishing Mini game can be turned off in the settings, so that simply casting the rope and pressing at the nibble will catch a fish. Balance changes to some of the item costs and crafting requirements, a small preview of intended changes are as follows: Silk worm farm Sand Dollar num item required from 5 > 3 Delicate tapping kit removed Malachite item requirement Delicate tapping kit silk rope 4 > 3 Delicate tapping kit 1 x Maple Syrup changed to 2 x Maple Sap Small sand dollar spawn chances increased Support drone price 3000 > 2500 PewPew card 30,000 > 20,000 Health potion 500 > 250 Greater health potion 2000 > 1000 Museum books 300 >200 Other changes to come include - A mirror to change your appearance/look mid game. - A non-binary option for gender selection - Being able to mark an NPC and see a direction arrow for that character These are just some changes planned for upcoming patches, they may not make it in the very next patch, but will as soon as feasible. ---------------------- I am prioritizing issues affecting progression/gameplay first, such as controller and camera issues with co-op. My publisher is working on stability issues for console versions. Thanks so much for playing the game, I plan to continuously work on it to make it a smooth, enjoyable experience for as many people as possible. Husky
Hey farmers, Everafter Falls is out now! [previewyoutube=lmN7BUKcnCA;full][/previewyoutube] You dont remember getting hit by a car? You dont remember the simulation? You dont remember Everafter Falls? Well, dont worry Dog, Fin, Daisy and all the other cuddly residents in town certainly remember you. Its time to rediscover the simple life. Farming carrots. Playing with your pet. Fighting tooth and nail against blorbs, spiders, and wraiths in the dungeons to take out the sickness at the heart of Everafter I mean, chopping down trees. Everafter Falls is a quiet, sleepy town. Isnt it? If you want to talk with others playing Everafter Falls, then join the Everafter Falls Discord! After playing Everafter Falls, please remember to leave a review! Those first few reviews really help! - Riv Otter
Hello Farmers! Everafter Falls has a new official Discord server. Join our lovely community here: https://discord.gg/M2A2eQ4s6B Any questions, feedback, or bug reports are welcome. Hope to see you there :) Husky
Hey farmers, Everafter Falls is releasing on June 20th! https://youtu.be/ustgi3e5lhQ Join us on June 20th as well open up Everafter Falls to you. What, you dont remember me? Oh yeah, the slight memory loss is a normal side effect of returning after your simulation on Earth. You should recover those memories in time. Remember when you used to relax by farming on your beautiful plot, fishing in the many rivers and lakes, mining in the dangerous dungeons, crafting the best items, and more. I have saved a couple progression cards for us to enjoy once you get back! Come on, get up! All your friends and your PET are waiting for you! Oh you arent ready for the simulation to end yet? I understand. Ill be waiting for you on June 20th to check up on you. -riv otter
Hey farmers,
This will be the final dev log before launch of Everafter Falls an it has been amazing to work alongside Ou with these dev logs and just as exciting to get the game into your hands.
And with that, I leave the rest of the final Everafter Falls dev log before launch to Ou where he talks about the artistic evolution of Everafter Falls.
A Look Back: The Artistic Evolution of Everafter Falls
The launch date has been set for June for Everafter Falls! I could not have gotten here without the amazing support of the community, and the valuable contributions of the Alpha and Beta testers. I cannot thank everyone enough, I know countless hours have been spent trying to break the game and diligently reporting the results. Their efforts have undoubtedly made the game that much better. Id also like to thank everyone who has been waiting patiently through all these years. I do hope you enjoy playing Everafter Falls as much as I had creating it.
I thought this would be a perfect opportunity to reflect on the differences between the early development and the current state of the game.
In this post, I will focus on the art and discuss its evolution throughout the development process.
To start, a bit about my background in art: I have never received formal training in art, nor had I practiced extensively before embarking on the creation of Everafter Falls. While I did enjoy sketching and doodling occasionally and was often told I had a talent for drawing, the bulk of my skills have significantly developed over the course of this project.
Nearly all the art you see in the final game went through numerous iterations. The final look and feel were not established until quite late in development, requiring a considerable amount of experimentation before settling on a particular style.
I eventually settled on a style that blended some elements of pixel art and low resolution textures, with a hand drawn, cartoony look. The final result was achieved using vector art in Adobe Illustrator, but it did take me some time to get satisfactory results.
The decision to incorporate pixel art was partly due to technical considerations. Using pixel art allowed me to load the entire sprite atlases used in the game into memory all at once,, simplifying the process. For example, in the image below, the BEFORE scene uses high-resolution textures for everything, while the AFTER scene uses pixel art for the house borders, wallpaper, and flooring. The sprite atlas size in early development was over four times larger than the final version.
The color palette also evolved over time. The final game is vibrant and colorful, which might surprise some given the restraint exercised during development. In fact, due to feedback that the colors could be overwhelming, a "toned down" color option is available in the settings. Below are some changes made to the Everberry and Yummyberry bushes, which are common throughout the game.
Later into development, once I had the style figured out, I found it useful to design and layout scenes using a graphics program (in this case Illustrator), before creating it in the game. This gave me a rough preview of how things might end up looking before committing to it.
With the artstyle decided on, it still took a fair amount of iterations before I got the result I wanted. Some iterations were due to technical challengessuch as deciding against animating characters with arms due to the added complexityand others because I needed more practice to reach a satisfactory level of skill.
For the UI, I found this to be the most difficult and time consuming part of development, but also the most rewarding. Keeping things as simple as possible, and prioritizing functionality and legibility is something that needs to be considered from the get-go. Of course, experimenting is a great way to get a feel for what works and what doesnt. This was another area in which I transitioned from high-resolution textured graphics to pixel art, which not only reduced the image sizes, but also allowed for scaling the UI and maintaining clarity.
Reflecting on this journey brings back many fond memories. It is amazing to see how far the game has come, and it feels surreal that the release date is just around the corner. To anyone else on a game development journey, I wish you the best. Remember, it is an iterative process, so dont give up!
Hey farmers, Another month has come and gone and weve been keeping up with the hard work of development. We are getting closer to our internal release date and hope to get Everafter Falls in your hands soon! Everafter Falls is now entering the content-lock phase so next month will be focusing on smashing bugs! Here is the amazingly talented developer behind Everafter Falls, Ou to talk about what he has been working on!
Hey Farmers, It has been a busy few weeks. Snow has started melting around here with spring around the corner. I heard that you may have had to set your clocks forward on Sunday for Daylight Savings. That seems like a strange thing to have, weve never had to set our clocks forwards in Everafter Falls. Once the clock is set we just leave it. I had so much fun talking with Ou, the developer of Everafter Falls at SquareHusky about what he has been working on in the new year.
Hey farmers, Its a new year in Everafter Falls. Hope you had a great holiday on Earth. PET cant wait to see you again. I wanted to give you an update on what is going on in Everafter Falls before you come back. We hope to see you again soon. I had so much fun talking with Ou, the developer of Everafter Falls at SquareHusky about what he has been working on over the new year.
Hey farmers, You may not remember me but Im Dog from Everafter Falls. The simulation is almost over. Soon, youll be back to the serene and peaceful existence right here in Everafter Falls. The marketing lead of Akupara Games from Earth, Buddy will give you a deeper look into the story of Everafter Falls and what you may expect once the simulation is over. https://youtu.be/iHSRlMsYLOE I talked with Ou, the developer of Everafter Falls about what they have been working on just to keep all of you in the loop on the biggest and best changes.
Hey, farmers! Im Joseph, the Community Manager at Akupara Games and I wanted to introduce our newest devlog series: The Everafter Falls Monthly Development Log. With Everafter Falls, coming closer every day, I want to pull pack the development veil to show off some of the coolest changes coming your way when the game launches Soon Every month until the launch of Everafter Falls, I will talk with Ou, the developer of Everafter Falls about what they have been working on just to keep all of you in the loop on the biggest and best changes.
Hey, farmers! About a month ago, we announced our partnership with SquareHusky to publish Everafter Falls, our cute, story rich, farming sim where you rediscover the simple life after waking up from a simulation.. You've no memory of this place, your quaint animal neighbors, the refreshing wind and fragrant flowers, the little farm you had tucked away just outside town, none of it. I talked with Ou Te, the designer behind SquareHusky and creator of Everafter Falls, and asked him some questions to gain some insight to share on the games iconic art! If youd like to keep up with Ou, Id recommend following him on Twitter!
Hey farmers! Fae, our social media master, will be streaming part 2 of Everafter Falls tomorrow 10am PST! If you miss or are busy for part 1 of the stream on today, then you can watch Fae continue their farming experience tomorrow and try to not accidentally kill all their crops. The Everafter Falls demo will be available until June 26th! Feel free to leave feedback on the demo here and if you enjoyed the demo, be sure to give us a wishlist! https://store.steampowered.com/app/1416960/Everafter_Falls/ -riv otter
Hey, farmers! Im super happy seeing the excitement for Everafter Fall. My good friend Fae, the social media manager, will be streaming Everafter Fall here on Steam in celebration of Steam Next Fest! She will be live tomorrow 10am PST and on Friday at 10am PST! The Everafter Falls demo will be available until June 26th! Feel free to leave feedback on the demo here and if you enjoyed the demo, be sure to give us a wishlist! https://store.steampowered.com/app/1416960/Everafter_Falls/ -riv otter
Hey farmers! Im Joseph and Im the community manager at Akupara Games. Im happy to announce that Akupara Games is partnering with SquareHusky to publish Everafter Falls! You can watch the trailer here! https://www.youtube.com/watch?v=unskxVtw4NQ You once had a serene and peaceful existence right here in Everafter Falls. Don't you remember? You wake up to discover your previous life was nothing but a simulation. You've no memory of this place, your quaint animal neighbors, the refreshing wind and fragrant flowers, the little farm you had tucked away just outside town, none of it. But once you spend a little time with your forgotten friends and your helpful pet, doesn't Everafter Falls just feel perfect? Isn't it where you always wanted to be? Features
To fans of the game who have been following for a long time, this is a big milestone, I'm excited to announce that the game is currently undergoing Alpha testing.
I've received a lot of feedback and have made a lot of changes since. I will continue to change and add core features during this stage and once I feel it is ready, the Beta testing phase will start.
Currently, all testing phases are closed tests and invite only.
If you'd like to follow the progress, you can read all the discussions about this in the
Alpha testing Issues and feedback forum
( https://steamcommunity.com/app/1416960/discussions/1/ )
For those of you who would like a chance to play the game early, a demo will be available during the Steam Next Fest. Wishlist and follow to be reminded when the time comes.
Thank you for everyone who has waited patiently for the game's release.
Until next time,
Husky
All enquiries about the game, please email me at squarehusky@gmail.com.
As you may know, Everafter Falls is still a WIP and I would love to get feedback from the community to help shape this game.
If you have any comments or suggestions, or want to have a chat with myself and other fans of the genre, please stop by on Discord
https://discord.gg/aErc2B8BQb
Thank you for following the game and hope to see you online!
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