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Name

 Brocula 

 

Developer

 Prateek Jadhwani 

 

Publisher

 Prateek Jadhwani 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024-01-31 

 

Steam

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1364740 

 


LINUX STREAMERS (0)




Brocula v1.0.0.19 is Live and here are the patch notes

Hi All,

Thank you so much for playing the game. And thank you for the positive feedback.
Here are some of the changes that went live with v1.0.0.19 and v1.0.0.18


  • Fixed infinite sleep bug where players slept either for more than 2 days or forever.
  • Updated Coffee shop infinite transfers. Now it doesnt let players transfer infinite coffee cans to player inventory
  • Fixed performance and frame rate drops on closing Pause Screen
  • Added Bird Flapping sound controls in the Settings menu. You can now control the volume of Bird flapping.
  • Fixed a bug where Cinematic Trailer would blank out on Steam deck.


What is currently being worked on.

  • Key Remapping (This feature is still buggy and I cant push it live)
  • Ability to move placement items (some people want to move things around for better reachability, so i would like to work on it in the coming days)
  • An easy and hard mode where player can decide how long customers can wait.


I hope this gives people an idea about the game and where it is heading.
Thank you once again for all the feedback.

Prateek / Destroyer Doggo


[ 2024-05-12 05:49:56 CET ] [ Original post ]

Brocula v1.0.0.17 is live and here are the patch notes

Woah , so many negative reviews. I wont lie that It does sting a little bit, but tbh it was totally my fault for not testing the game thoroughly. And I am gonna make up for it.

I have been listening to your feedback for past few days and been making changes accordingly.

I am updating the game with following changes as per the feedback.

-


  • - More time in a Day. Day-Night cycle has been changed from 10 min cycle to 15 min cycle.
  • - NPCs now reach their day destination faster, especially when the player is asleep.
  • - Fixed an issue where NPC dont even get out of their homes if save time is close to start of the day.
  • - Ability to get out of soft locks. A few people notified that they were stuck with crafting menu while running. You can now close this menu with the back button.
  • - Fixed a bug where street and building lights do not work as intended.
  • - Overall stamina consumption time is reduced to 1.5 seconds from 1 second.
  • - Placing a new object outside the castle is more fluid now.
  • - Fixed a bug where Writing table was generating blue diamonds outside of interaction zone.
  • - Everchanging forest exit is now fixed. Also reduced the complexity of the forest for better gameplay.
  • - Trunk now has information about the selected item, space per item, and whether it can be used to increase stamina and health
  • - Inventory now has information about space required per item.
  • - You dont need to hold in Garage anymore to get items
  • - No more pressing hold to chop down trees, break rocks, pickup stones, mud, berries or mushrooms.
  • - No more hold for trunk transfers anymore ()
  • - No more hold for Dumpster either.
  • - No more hold button for sleeping either. PEOPLE SAID NO MORE HOLDS!!!
  • - Adding back mouse cursor.
  • - Increased Health of Fishing Rod so that it can be used for more number of times.
  • - Updated Fishing Mechanics for easy fishing.
  • - Increased Bird attack timeout on crops from 400 seconds to 1800 seconds, no more bat complaining about crops getting destroyed.
  • - Reduced Egg cooking time from 60 seconds to 10 seconds. Eggulaaa FTW!!
  • - Fixed start up noise from Tutorial Indicators (so annoying)
  • - Some more minor bug fixes.


Whats coming next in the next build.


  • Volume control for Walking sounds
  • Volume control for Bird sfx


Thank you once again for all the feedback.
Prateek / Destroyer Doggo


[ 2024-05-10 15:29:30 CET ] [ Original post ]

Get Ready for Brocula: A Quick Starter Guide!

Less than 24 hours until Brocula launches! Here's a quick guide to get you started:


  • Spend your first few hours working at the garage or coffee shop to earn red diamonds (experience points) and money.
  • Crafting a stone axe is cheaper than buying one, so try crafting it if you can.
  • Make sure to talk to NPCs frequently. You can check their availability days in the Pause Menu.
  • Unlocking memories is crucial for crafting items that may not be readily available.
  • Utilize the bus as a convenient means of transportation and find other areas
  • Transferring an item to trunk in the castle might be better than discarding it.


    I will also be on discord, to help you with your questions and queries.
    Looking forward to you all enjoying the game.

    Prateek / Destroyer Doggo


  • [ 2024-05-08 18:15:07 CET ] [ Original post ]

    Version 1.0.0.13 is Live

    Hi Everyone,

    I want to express my heartfelt gratitude to each and every one of you who has played the game over the past two days. Your support and feedback mean the world to me.

    I've been carefully listening to your reports of bugs and requests for new features, and I'm excited to share some of the changes that have been implemented in version 1.0.0.13:

    - Fixed an issue where proper keys couldn't be used when next to the Coffin
    - Added a scroll bar to the inventory for easier navigation
    - Resolved missing translations for 2 NPCs
    - Fixed the issue of the Doctor getting stuck outside of the Clinic
    - Investigated reports of players being unable to exit the garage when their shift ends (I'm still unable to replicate this, so if anyone could confirm whether this issue persists, it would be greatly appreciated)

    Once again, thank you all for your patience and understanding. I hope these improvements enhance your gameplay experience, even if it's just a little bit.

    Warm regards,
    Prateek / Destroyer Doggo


    [ 2024-05-08 08:08:43 CET ] [ Original post ]

    Wrapping Up the Farming Festival: A Reflection and Gratitude

    As the Farming Festival on Steam draws to a close today, I wanted to take a moment to extend my heartfelt thanks to each and every one of you who took the time to explore the Brocula demo during this special event. Whether you played on Steam or Xbox, your support and enthusiasm mean the world to me.

    The past few days have been nothing short of exhilarating. As I eagerly anticipate the launch of a game that has been four years in the making, I can't help but feel a mix of excitement and anxiety. One question that weighs heavily on my mind is the possibility of players encountering bugs that may impact their experience. Despite rigorous testing including seven full playthroughs the thought of a bug slipping through the cracks and detracting from your enjoyment is a source of concern for me. If you do come across any bugs, please accept my sincerest apologies. Rest assured, I am committed to resolving them as swiftly as possible to ensure that everyone can fully immerse themselves in the world of Brocula.

    On a brighter note, I'm thrilled to share that our Wishlist numbers have soared to 31k. We're just 90 wishlists away from reaching this milestone, and I'm truly blown away by the overwhelming support we've received from our incredible community. Your unwavering encouragement and engagement across various social media platforms have been instrumental in driving Brocula forward, and for that, I am immensely grateful.

    As we prepare to embark on this exciting journey together, I want to express my deepest gratitude to each and every one of you. Your enthusiasm and support fuel my passion for game development, and I can't wait to share Brocula with you all.

    Thank you, from the bottom of my heart.

    Warm regards,
    Prateek Jadhwani / Destroyer Doggo


    [ 2024-05-06 13:47:53 CET ] [ Original post ]

    2 days to launch on XBOX

    Hello Everyone,

    I hope you all are doing well. It's been quite the journey. Four years of development have finally led us to this moment - the game is launching in just 2 days. It's still surreal to me, but it's happening.

    In just 2 days, Brocula will be available on Xbox, and in 4 days, it will hit Steam.

    This is a crucial moment where I humbly ask for your help. I'll admit, I'm not the best at social media marketing. That's where you come in. I would deeply appreciate your support in spreading the word about this game everywhere you can think of - Instagram, Reddit, Facebook, LinkedIn, you name it. Share it with your friends, colleagues, family members, and anyone else who might enjoy it.

    From the bottom of my heart, I want to express my sincere gratitude for all the love and support you've shown. Thank you.

    Warm regards,
    Prateek / Destroyer Doggo


    [ 2024-05-05 08:21:33 CET ] [ Original post ]

    Brocula in Farming Fest!

    Exciting News: Brocula at Farming Fest 2024!

    Thrilled to share that Brocula is joining this year's Farming Fest, hosted by Steam!

    Check out our video trailer announcement showcasing what's in store. We can't wait for you all to download the demo and wishlist the game.

    Mark your calendars: Brocula is set to release right after Farming Fest wraps up. Let's make this event one to remember!

    [previewyoutube=z1qkO7M1uPI;full][/previewyoutube]


    [ 2024-04-26 05:07:44 CET ] [ Original post ]

    14 Days to Launch

    Just wanted to let you all know that we are getting close to the launch. Just 14 days left!!!!

    Here is the schedule of the release


    • XBOX - 7th May
    • Steam - 9th May


    Thank you for all the help and support. If you are one of those cool people who would like to share the release dates about the game, feel free to share the below image with your social media friends!!

    - Prateek, Destroyer Doggo


    [ 2024-04-23 11:36:26 CET ] [ Original post ]

    Final_final_(r)elease_final.game

    Hi All

    Thank you so much for being patient while I had that PC mishap last month. I have been extremely busy fixing bugs and updating code for the release. And today is a good day to announce a few things.

    Destroyer Doggo at ID@Xbox Digital Sessions

    On March 26, 2024, I (Prateek Jadhwani) had an opportunity to talk about Brocula at the ID@Xbox Digital Sessions organised by XBox. This event was hosted by Jun Shen Chia, from the Xbox Global Expansion Team to show their support for independent developers and their upcoming games who are a part of ID@Xbox program.



    And because of this event, there were also a lot of news articles. IGN India was kind enough to give their article about this event along with the official XBox Wire article.





    Demo Updates

    After months of delay, and feedback, I have now updated the demo to version 1.5.0.x. There are a few changes in this update. One of the major updates is the performance. As you might have seen from my earlier posts, I wanted the game to run smoothly on older computers as well. And now it can do that. It even runs smoothly on steam deck, which was earlier an issue.

    If you are someone who is interested in the game, but dont want to buy it yet, feel free to give this version of demo a try again.

    Xbox Certification

    After months of porting efforts, I am happy to announce that the most recent build of Brocula passed XBox certification guidelines. This was a major hurdle that I needed to clear in order to launch the game on XBox.

    With this certification, the demo build is also available on XBox. Here is the link to the demo, if you would like to give it a try.

    https://www.xbox.com/en-gb/games/store/brocula-demo/9p6qbwdw9jcp

    Or if you would like to Wishlist the XBox version of the main game, here is the link:

    https://www.xbox.com/en-in/games/store/brocula/9pmrpwfm01jf

    22k Wishlists

    This is mind blowing. I never imagined that so many people would be interested in this small game of mine. Thank you all who have wishlisted the game and are looking forward to the release. Which brings me to the next topic at hand.

    Release Dates

    Finally, the section you all have been waiting for. After a lot of thinking and testing, I have decided that the release date of this game should be as follows:

    1. XBox: 7th May
    2. Steam: 9th May

    This date is not too close for me to not fix any last minute bugs and not too far that we all forget about the release.

    If you are an influencer or from the Press, please feel free to request a review copy on KeyMailer for your favourite platform (XBox or Steam). Keys will be released on 1st of May, so you will have 1 whole week to play in advance.

    Lastly, thank you all who have been a part of this journey. From making the first prototype of this game to finally releasing the game, this has been a long and emotional journey. I thank everyone who have been a part of this journey, and for all the love and support.

    Best of Luck fellow Vampires,
    Prateek Jadhwani


    [ 2024-04-13 05:33:18 CET ] [ Original post ]

    Dev Updates March 2024

    Hi All,

    Hope you all are having a wonderful march. Just wanted to write this post to let folks know about this months updates on the game. So, here it goes.

    [h2]Broken Laptop[/h2]

    Few weeks ago I had a power surge at my place which made my laptop stop working. I had to order a cable for its component which is not available in India to get it repaired. I received the cable yesterday, but that was not the correct one. International shipping returns are more expensive than the actual product, so I ended up buying a new laptop.

    I have been setting up this new laptop all day long today for dev work. I should be be able to start working on XBox, Windows and Steam Deck builds again this week. Once I have everything setup, I will update the release date on the store page.

    [h2]Performance Updates [/h2]

    I have been using my M1 mac Air for mac development. And there have been some good performance improvements in the past few weeks.

    This was from 2 weeks ago. (Consistent 150FPS)



    This is from Today (Consistent 200+ FPS)



    [h3]Why do these performance improvements matter? [/h3]

    Simple reason being not every one has a gaming laptop. I want the game to be able to run on older computers as well. I would love to see these performance gains on my Steam deck (which I will be testing in the coming days).

    -----------------------------

    I hope this helps with understanding where the project is. Due to the lack of testing on other platforms, I am a little scared to update the release date.

    If you are not following the game on Steam, please feel free to do so on the store page.

    And as always, thank you for all the help and support.
    - Prateek


    [ 2024-03-19 15:35:36 CET ] [ Original post ]

    Update on Broken Laptop

    Hi Folks,

    Thank you all who reached out to me on private chat regarding the update on the laptop situation. I have finally received a temporary use laptop for windows testing and OBS streaming on the Brocula page. So you should be able to see the live broadcast on the store page. This is a slow laptop, so not suited for any dev work. My personal (development) laptop is still broken. The missing part is a 40pin 300Hz cable that is not available here in India. I have ordered it and it should be here by March 15th. Rest of the parts are already here.



    I should be able to work on my Macbook in the meantime and fix a few bugs. I will keep you guys posted on the situation along with new never seen gifs from the game like the one above.

    Thank you once again for all the support
    - Prateek


    [ 2024-03-08 16:27:35 CET ] [ Original post ]

    A sad news and a good news

    Hey all, I hope you all are having a wonderful March. I personally have never been so busy. With last week to fixing bugs and testing for the release, it has been really busy.

    [h2]Sad News[/h2]

    There have not been any live broadcast on the steam store page in the past 2 days. This is because there was a power surge at my place and my windows machine is busted. I use this device for developing Brocula for Windows, Steam Deck and XBox.



    I am not sure how long this fix will take. My computer repair guy says it might take a few days. He will need to get a few parts from other city which adds up to the repair time.

    This is going to delay the game and the demo updates that I promised in the discord group. So for now I am removing the release dates from the store page.

    I am trying to get a temporary laptop for now to at lease restart the live broadcast of gameplay. But I will let everyone know when my laptop is back in working condition.

    [h2]Good News[/h2]

    Brocula just surpassed 17k in Wishlists. Just a few months ago this number was 8k. This is just crazy. Thank you all so much for supporting the game.



    I feel like a lot of the people wishlisted the game because of cozyteagames
    TikTok and Instagram Reel. So they have my heartfelt gratitude.

    Thank you once again for all the love and support.

    - Prateek


    [ 2024-03-06 04:08:02 CET ] [ Original post ]

    Brocula Releases in March

    Hi Guys!!
    I know I have been MIA trying to finish the game. And I have a good news today. This morning I submitted the game for review and certification on Steam. Once that is approved, it will make the release process easier. While this review process is happening, I will continue to playtest the game and fix bugs.



    Regarding the XBox build, porting process is complete, which helps me test the game on the dev kit without any major bugs/issues.

    If you are a streamer / YouTuber, who plays games like Brocula, you can now request a game key on KeyMailer.




    That's it for now.
    - Prateek



    [ 2024-02-14 10:23:16 CET ] [ Original post ]

    13,000+ Wishlists and XBox Updates

    Hope you all are doing good. I have a few small updates regarding the game.

    [h2]13k Wishlists[/h2]

    Thank You all who have wishlisted the game. We have now reached 13000 wishlists. As an indie game, wishlists help push the steam algorithm and this helps the game in return. I can't thank you all enough.

    [h2]XBox Updates[/h2]

    I have been working on porting the game onto XBox, and made some good progress. I was finally able to make achievements [YouTube Shorts] and cloud saves [YouTube Shorts] work and test them successfully. I guess in the coming days, I will be play testing the game to see if everything works fine.

    XBox Store Page: https://www.xbox.com/en-in/games/store/brocula/9pmrpwfm01jf

    [h2]Videos From Streamers/Youtubers[/h2]

    [previewyoutube=A_VZ3NXiDIg;full][/previewyoutube]

    [previewyoutube=lD_HZbhgxSw;full][/previewyoutube]

    Thank you once again for making videos on YouTube. Your support for the game means alot to me.

    Thats it for now.
    - Prateek


    [ 2024-02-04 12:14:44 CET ] [ Original post ]

    Demo 1.4v is out now!

    Going to keep this one quick

    [h2]Demo Updates in 1.4[/h2]


  • Updated Farming - Animations and waiting reduced
  • NPC List - Changed progress bar to Hearts
  • Church Sermons - Changed probability calculation to use Pillars, Number of times Sermons have been performed and items deposited on the table outside the church
  • Coffee shop final ratings will be based on number instead of previous ratings. Example, In previous versions, If your old rating was say 4.5 and new was 4.1, it used to say Bad Job indicating that the ratings fell. In the new version, if ratings are above 4.0, it will say Good Job, if ratings are below 3.0, it will say Bad Job and if the ratings are between 3.0 and 4.0, it will say Needs More Work


    [h2]Videos on Youtube[/h2]

    Thank you so much for making videos on Brocula. Your videos give me both feedback and an idea of what people may like about the game, which is really really helpful.

    [previewyoutube=zwv1WDVKE34;full][/previewyoutube]

    [previewyoutube=hfXhgZVOHdA;full][/previewyoutube]

    [previewyoutube=3GYlSVNE5I8;full][/previewyoutube]

    Thank you once again for all the love and support for this game.
    - Prateek


  • [ 2024-01-27 16:12:45 CET ] [ Original post ]

    Speed Run Results are here

    Today is a special day for me. As a developer, being able to finish the playthrough your own game is like its own achievement. For a few days now, I have been speed running the game on the hopes to finish it as fast as possible. And here are the results from that.

    Gameplay time: 40.7 hours
    Achievements: 75/98
    Devices Played on: Windows Machine + Macbook Air
    Satisfaction of Grinding: 98/100
    Most notable achievement (An achievement that I personally felt satisfied after getting): Served 500 Customers



    I hope this gives an idea of how long the game is. When the game comes out, I would love to see if someone can speed run it in less amount of time.

    That's it for now.
    - Prateek


    [ 2024-01-27 13:06:12 CET ] [ Original post ]

    Game Updates - Jan 2024

    Hello Everyone! Hope you all are having a good January! I have a few updates regarding the game and its future. So here it goes.

    [h2]Destroyer Doggo[/h2]



    Last year, Brocula was lucky enough to receive a grant from XBox under the Developer Acceleration Program. This grant has help me as a developer to quit my day job and start my own game dev studio under the name Destroyer Doggo. I can finally remove my personal name from the Developer and Publisher section and replace it with Destroyer Doggo.

    [h2]New Gameplay Video[/h2]

    I finally had some time to record a new gameplay video and put it on youtube. This video is recorded after 30 hours of speed run. And no, I have not finished the gameplay yet.

    [previewyoutube=3vfIrI3yEzs;full][/previewyoutube]

    I am also uploading the video to steam store page for easier access. You can see the video either here or on the Brocula Store page.

    [h2]12K Wishlists[/h2]

    Brocula recently participated in Capitalism and Economy Fest. Steam was kind enough to help the game with its wishlists, and we have now 12k+ in wishlists. For a small indie game, wishlists matter a lot in determining its success. And you guys made it happen. I would like to thank you all for this achievement.

    [h2]Demo Updates[/h2]

    I have been listening to your feedback. A lot of people have told me how the farming mechanics are a little janky. I am updating the farming mechanics to be more responsive. I am hoping people will like it now.

    Church is also an important part of the core gameplay loop. Updating the amount of people helps the player get more Blood of Faith for other purposes. And I have added a new probability calculation that will help player get more blood out of people.

    These updates will be pushed out to people in the coming days. Your feedback matters alot to me. Thank you so much for all the help and support.

    [h2]XBox Porting Update[/h2]

    Few days ago I posted video of Brocula running on the XBox Dev Kit. This was the first build to ever run on the Xbox. While I do need to test it more, it is still progress. I received a lot of help from Akshat, from the Indian Gamedev Community, to help me understand the porting process.

    [h2]Videos of People playing the game[/h2]

    I love it when people play Brocula. So here are recent videos on Brocula I found.

    [previewyoutube=aYBEtNPqbP8;full][/previewyoutube]

    [previewyoutube=Zf-h5FsRemI;full][/previewyoutube]

    [previewyoutube=B-akTpCPIMw;full][/previewyoutube]

    [previewyoutube=ePLz8Nl-TZ0;full][/previewyoutube]

    Thank you once again for all the love and support for this game.
    - Prateek


    [ 2024-01-23 16:44:08 CET ] [ Original post ]

    Game Delayed and I am Sad

    As a solo dev, sometimes testing can take a lot of time., especially if the game takes more than 40 hours to complete. Yesterday I found a few game breaking bugs towards the later part of the game. This means One of the NPCs not working as expected, and achievement system being broken. Fixing and testing those bugs will take me 1-2 weeks, which will make me miss the certification date (this is a part of the Steam process).

    Missing the release date for Steam will also push the game closer to the Xbox release date, which is why I am now planning to release both on Xbox and Steam, which should be around End of Feb or Early March. For some people, this news is going to be disappointing. I understand that. A lot of people make their schedule around release of a game, including me. I would like to apologize for the delay. But I would like to give this community a good game in working condition than a broken game.

    As for the new release date, I will be updating this community in the coming days.

    - Prateek




    [ 2024-01-13 03:27:48 CET ] [ Original post ]

    Demo 1.3 is out now

    Thank you all who suggested improvements to the demo. These suggestions not just help the demo but also trickle down to the base game.

    Some of the changes coming to Demo 1.3 are as follows


    • Coffee shop tutorial now tells the player to deposit with the help of a marker, thus removing the guess work.
    • Bats now tell the player when they have finished the demo, this tells the player that they are free to roam around or work again at the coffee shop, thus removing confusion.
    • Minor Bug Fixes


    I hope this improves the quality of the gameplay. Thank you once again for the support.

    [h2]News Articles[/h2]


  • UNDEAD AND UNDERPAID: BROCULAS UNEXPECTED COMMENTARY ON VAMPIRES AND CAPITALISM
  • HELP BROCULA LIVE AND SURVIVE IN THE MODERN WORLD


    [h2]Shoutout to Streamers[/h2]

    Thank you Josh for playing the game yesterday!!

    [previewyoutube=PF7ax8HUgMY;full][/previewyoutube]

    Upcoming Stream from Kanzalone

    [previewyoutube=tIkousZcNRk;full][/previewyoutube]

    - Prateek


  • [ 2024-01-10 11:23:01 CET ] [ Original post ]

    Surpassed 10k Wishlists!!!!

    Brocula's wishlist count on Steam just surpassed 10k. I never imagined I will get to see this tbh.

    Thank you all for the love and support!!


    [ 2024-01-10 03:19:52 CET ] [ Original post ]

    Demo 1.2 is out now!

    It is not even second week, and I am already writing my third post of this year. As you might have guessed from the title of this post, I am updating the demo to a newer version, that means bug fixes!!! So without wasting any more time, lets get on to the major change in this version.



    [h2]Spanish Localisation[/h2]

    To be honest, Spanish localisation was not part of my initial release. I wanted to wait for a few months, see if there was anyone who was interested in the Spanish version. But thankfully Javier Argeso reached out to me and was kind enough to offer his services of Spanish translations for the game. Because of him and his fast translations, we will now be able to play Brocula in Spanish as well. If you are one of those cool people, who like to play games in Spanish, please feel free to thank him. And if you a game developer or a studio looking for Spanish translations, you can always hire Javier.

    [h2]Other Minor changes[/h2]

    Thank you all the people who have reached out to me on Discord and Steam Community to provide feedback. Here are the list of changes that are happening because of your feedback.


    • Fixed localisation on Map
    • Added Church on the Map
    • Sucking blood from people can be done from all sides now, making it more fluid
    • Farming Changes - Harvesting uses different key than Sowing.
    • Fixed Work button auto pressed bug


    [h2]Other News[/h2]

    This section is going to be an interesting one. Over the past few weeks I have been seeing videos about Brocula popping up on the internet. I just wanted to give a shout out to the people who were kind enough to make videos about it. Thank you so much for the help and support.

    Apologies if I have missed out any of the videos, please feel free to ping me, I will add it next time I have some thing to announce.


    [previewyoutube=L7DtAL3_mY8;full][/previewyoutube]

    [previewyoutube=0jOOMfLQbZQ;full][/previewyoutube]

    [previewyoutube=OTEjNX5GUmM;full][/previewyoutube]

    [previewyoutube=5XYuqQl-9r8;full][/previewyoutube]

    [previewyoutube=uznc7EBUQqs;full][/previewyoutube]

    [previewyoutube=wA9ym86XAEU;full][/previewyoutube]

    [previewyoutube=aRvpyyjTaVs;full][/previewyoutube]

    [previewyoutube=j6ljnbqrG_8;full][/previewyoutube]

    [previewyoutube=g7PQBj2Bi1o;full][/previewyoutube]

    [previewyoutube=05jE3ZIWTV8;full][/previewyoutube]

    - Prateek


    [ 2024-01-08 11:50:21 CET ] [ Original post ]

    Brocula @ Capitalism and Economy Fest

    First of all Happy New Year!!! I hope you all are having amazing start of the year.

    This is going to be a short announcement. Brocula has been invited to be a part of Capitalism and Economy Fest starting on 8th Jan and ending on 15th Jan.



    If you still haven't had a chance to play the demo, this would be the perfect time to do so. And if you have already played the demo, and would like to provide some feedback, I would love to hear it.

    Before I end this announcement, I would like to personally thank all the people who have covered the game in their Youtube Videos and/or Blogs. Thank you so much for the support! As a solo indie dev who has been working on this game for 4+ years, this makes me really happy.


    - Prateek


    [ 2024-01-05 11:46:03 CET ] [ Original post ]

    Demo 1.0 is now 1.1

    Over the past week I have seen a few streamers and Youtubers play the demo version of the game. First of all, thank you so much for the love and support. I am glad you have shown interest in this game. It also looks like there have been a few bugs. And I would like to apologise for those bugs. I have no excuses for this tbh.

    I am pushing a new build for Windows, Mac and Steam Deck for those bug fixes. I cant promise if this will be the end of bugs, but I am gonna try my best to catch more of them from now on.

    Thank You once again for the support
    - Prateek


    [ 2023-12-30 21:17:33 CET ] [ Original post ]

    Updating Demo to 1.0 from 0.4

    In the past month, alot of people have played the game. Whether these people have played the full version of the game (only available to playtesters) or the demo version (available to all), I have received valuable feedback from both the groups. The reason I am making this post is because I am now moving these changes from the the main game to demo version of the game. That means alot of things that have been in the close to release version of the game will now also be a part of demo build as well.



    Here are the full list of things that are coming to the demo version 1.0


    • Added Night Light to Brocula
    • Fixed frame rate crashing bug on inventory full
    • Updated Key Colours for better accessibility
    • Updated volume of certain UI interactions
    • Added new images for Achievements
    • Added Brazilian Portuguese And Japanese Translations to the demo
    • Updated Credits to be more visible
    • Logs and other heavy objects will now be carried by the bats




    You will also see a new logo as a part of the splash screen. I will make an official announcement for that in the coming days.



    Thank you all for showing your support for the game.
    - Prateek


    [ 2023-12-24 14:02:04 CET ] [ Original post ]

    Brocula December Updates and Release Date

    Hey Guys!! Hope you all are doing good.
    I just wanted to updated you all on a few things regarding Brocula before holidays starts.



    [h2]Game Progress[/h2]

  • I wanted the first 15 min of the game to be tutorial driven, as in even if a player does not read dialogues, the markers on the screen will tell the player where to go and what to do.
  • No more frame rate drop issues. I had to take a step back and re-write some of the code. (Thank you Surya for the insights on how to do that)
  • Localization plays an important role in the experience. The game is now localized in English, Simplified Chinese, Korean, Brazilian-Portuguese, Japanese and Russian. If you want the game to be localized in a language, feel free to let me know.
  • I also have a 9+ gameplay video that covers some of the tutorial screens. Watch Gameplay Video
  • Since the game is going to be launched in XBox as well, we have an XBox store page as well : Brocula on XBox
  • The game release date is set to 1st Feb 2024. So feel free to tell your friends and family :)


    [h2]Upcoming Updates[/h2]

  • I will be updating the demo with the above mentioned updates in a new build by end of Dec
  • I recently received my XBox dev kit. So, the porting process will start now.
  • More testing. I do want to get 100% achievement in the game, so I will be playing and testing the game even more in the coming days.


    [h2]Regular Updates[/h2]
    While I use Steam for showing major updates, you can always follow the game on other social media platforms to stay updates or just to show support.


    Thank you once again for all the help and support.
    Happy Holidays!

    - Prateek


  • [ 2023-12-17 06:14:02 CET ] [ Original post ]

    Demo 0.4 version is out now and it supports Korean!!

    I just love it when the game starts getting traction from one of my fav countries. And hence the reason for this update.

    Here is the list of updates in Demo 0.4v


    • Game now supports Korean along with English, Simplified Chinese, and Russian.
    • A soft lock bug in the coffee shop
    • Adding a separate fire wood menu for cooking for better visibility
    • Minor performance fixes.




    You can always reach out to me on Discord server for reporting any bugs or feedbacks.

    Thank you as always
    Prateek


    [ 2023-12-05 08:15:53 CET ] [ Original post ]

    Demo version 0.3 is out now!!

    Over the past one month, I have seen a lot of people play Brocula's demo. And this update is for them. Thank You for all the feedback at IGDC, Discord Playtests, and Youtube videos. Your feedback has helped me with fixing a lot of bugs and making the demo even better.



    Here are some of the changes in the demo that will help it make a better experience.


    • Added Waypoints for better navigation in the town
    • Added controller prompt to tell the player how to run and use map
    • Converted tasks into a much more linear gameplay
    • Coffee shop tutorials now tell the player where to go, and added ability to skip steps if the player is familiar with the gameplay
    • Bug fixes for colliders, now player doesnt have to go back and forth to activate crafting menu
    • Fixed a soft lock that used to happen when player is triggering crafting menu while running
    • New transfer menu for better readability
    • Improvements in fishing.
    • Players can now throw chicken into the pond. ()


    But as always, i am listening to your feedback. Thank you for playing Brocula.


    [ 2023-11-19 14:39:02 CET ] [ Original post ]

    7000 Wishlists!!!



    Thank you all for making this happen!!

    Today is a really good day. The project that I have been working on for the past three years is not only close to release, but also completed an important milestone, 7000 Wishlists!!.

    That is all for now. I am going back to polishing the game!!!




    [ 2023-08-24 10:53:59 CET ] [ Original post ]

    New GamePlay video is Live!!!!

    Last week I updated the screenshots of the game. And today, I am showing off first 30-45 min of gameplay. The game looks polished and is in alignment with my vision. You can lose a lot of hours in the game, and grinding mechanics are addictive. This being said, here is the gameplay vid that you came for in this announcement.

    - Prateek

    [previewyoutube=BqYhgRMLR_8;full][/previewyoutube]


    [ 2023-05-21 05:34:57 CET ] [ Original post ]

    New Screenshots on the Store Page

    It has been a few months since I last updated the Store Page. So, today, I am updating those old screenshots to current state of the project.



    Feel free to hop on to the store page and look at these screenshots!



    And I always welcome constructive feedback. Looking forward to you guys playing the game.


    [ 2023-05-12 13:41:13 CET ] [ Original post ]

    More Updates to Farming!

    The game now supports a chicken farm which can be unlocked by talking to the butcher! The chicken farm gives you a constant supply of eggs which can be used to earn more money.

    Here is a video of the working chicken farm.

    [previewyoutube=IPM1oyRyHl4;full][/previewyoutube]

    Don't forget to wishlist the game if you have not yet!!

    Thanks
    Prateek.


    [ 2023-04-23 08:09:13 CET ] [ Original post ]

    Cinematic Trailer for Brocula

    Happy New Year People!!

    Today is a good day! I just wanted to share that Brocula has a new Cinematic Trailer!! Which can explain what the game is about and give insights on what the back story is. A lot of people have been asking if the word Brocula is derived from the word Broccoli, so I guess this video will also answer that question, lol.

    [previewyoutube=Y4R2qTD8Qlc;full][/previewyoutube]

    Let me know what do you think about it.


    [ 2023-01-07 14:10:28 CET ] [ Original post ]

    We have newsletter too!!!

    Over the past few days, alot of people have reached out to me about the release date and what stage of development the game is at this point of time. I share most of the updates on twitter.



    But I also have a newsletter associated with the game that sends updates regarding the game once or twice a month. You can subscribe to the mailing list by using the link below.


    Subscribe to Newsletter



    [ 2022-06-13 16:20:20 CET ] [ Original post ]

    Updates to Working at the Garage!

    Hey Guys,

    I hope you all are doing good. While the game is coming to a completion, here is an update to the Working at the Garage dev update video.

    I hope you all will like it. Feel free to let me know what you guys think.

    [previewyoutube=HELRTsJycJ4;full][/previewyoutube]


    [ 2022-05-15 18:03:31 CET ] [ Original post ]

    Game Updates May 2022

    Hey Guys,
    It's Prateek here. I have been putting on a few screenshots on the twitter page for some time now. This is just a collection of gifs into a video. I loved this video, so I thought of sharing it.

    [previewyoutube=9M-Ofd7dvuU;full][/previewyoutube]

    Let me know what you guys think of it.


    [ 2022-05-05 14:50:43 CET ] [ Original post ]

    Church Of Brocula Update

    In this update I am talking about Blood of Faith and how a table to serve food can attract more people to come to the sermon.

    [previewyoutube=RJ_OBtSpGlo;full][/previewyoutube]


    [ 2022-04-11 07:10:05 CET ] [ Original post ]

    Brocula - Farming - Dev Updates



    I hope you all are doing good. It's been a while since I posted any announcements regarding the game. But I guess the wait is over. I have been stuck with a lot of non visual related updates to the game, and some took longer than usual. But now that "that" is over, I have some visual updates to the farming. I am talking about it all in the video below.

    [previewyoutube=8V1b4XGF3uY;full][/previewyoutube]


    [ 2021-05-24 11:44:07 CET ] [ Original post ]

    Gameplay Trailer!!

    I finally added a gameplay trailer for the game. People have been asking if why the game has only screenshots and not a video, well now the game has a trailer. Hope you all will enjoy it.

    How to see the trailer?
    Just got to the store page from this link and the video will be available.


    [ 2021-02-14 15:12:01 CET ] [ Original post ]

    The Church Of Brocula!! (Dev Update)



    I have been working on a section in the game. It's called Church Of Brocula.
    People have been asking me, can Brocula suck out blood from people if he is a Vampire. Well, this post is exactly about that. The Church of Brocula is the place to do that, but this module is not complete yet.

    Worry, not. I will be keeping in loop about the gameplay in my upcoming newsletter.

    Subscribe to newsletter: https://brocula.com/

    Wishlist Brocula Game: https://store.steampowered.com/app/1364740/Brocula/

    iMessage Sticker pack for Brocula: https://apps.apple.com/us/app/brocula-sticker-pack/id1541850623


    [ 2020-12-18 06:39:14 CET ] [ Original post ]

    Brocula iMessage Sticker Pack Out now!!

    Hi fellow Brocula Fans,

    A lot of people have pinged me on various platforms about different ways they can support the game. To be honest, I am overwhelmed by the interest from the community. So here it is. Brocula Game now has a sticker pack for you to enjoy on the iMessage app for iPhone and iPad owners. And I am planning to launch new stickers every month. (If you have any sticker ideas, I would love to hear from you guys!!)

    You can download the Brocula Sticker Pack by clicking on the image below.





    Also, if you have not yet subscribed to the newsletter or not following the game on social media channels, here are some of the helpful links.

    Newsletter link : https://brocula.com/
    Twitter: https://twitter.com/broculagame
    Facebook Page: https://www.facebook.com/Brocula-Game-113472360370748
    Most recent changes to the game: Youtube Link


    [ 2020-12-01 06:44:27 CET ] [ Original post ]

    Feedback Maybe?



    Thank You all for playing the demo. If you have not yet played the demo, do not worry, the demo is still up and feel free to give it a try when you get a chance.

    And if you have already played the demo, please feel free to add a review. This helps the game with its visibility on steam, and moreover it tells me where I can improve the game.

    Thank You!!


    [ 2020-10-01 07:03:28 CET ] [ Original post ]

    Demo for Brocula is Out now!!

    As you can see from the title, the demo is out for this game. If you are feeling bored this weekend, feel free to play the game.

    And if you have suggestions, please let me know. If you like the game, feedback is appreciated.

    I know this was a rushed demo, because of the demand. But think about what it would actually look like in the final release.


    [ 2020-09-26 05:28:36 CET ] [ Original post ]