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50.10 now live: Alerts, ammo, food, and Linux

Here's the long-awaited 50.10! The game is now available for Linux, and this patch has some needed updates, like the ability to look at old alerts, ammo that works when uniforms are changed, and soldiers that don't hoard rotten food in their rooms.
We're going to continue now on parallel tracks. The main work will be on adventure mode. There should be more to show there soon as we get the site travel images in place and get the character running around the world again. Putnam has been working on some interface changes that should allow us to more support the keyboard/mouse interface options as we go, which I know is concerning for some people. It has taken longer than we expected to get the ball rolling generally on adventure mode, but the time ahead is clear now and we're optimistic it'll go smoothly. We've also got more work to do back in fort mode. Some form of the full ammunition control system needs to come back for instance - we'll continue with patches like this one as we go. As some of you might have seen on beta, here are the full patch notes: New stuff

  • Can view all alerts, including old ones that have been dismissed
  • Can view combat reports from creature sheets
  • Can pause combat reports whenever new events are added
  • Added crash logging
  • Can now play the game on Linux
Major bug fixes
  • Fixed crash from removing zone with assigned unit
  • Fixed multithreading crash related to announcements
  • Fixed a potential crash issue with monarch arrival and made them provide more wagons properly
  • Fixed potential crash related to certain traveling creatures
  • Ammo assignments are updated properly when changing uniforms
  • Removed ownership of food items whenever they are dropped (stops rotten food hoarding in rooms)
Graphics additions/changes
  • New stone ramp graphics
Other bug fixes/tweaks
  • Made creatures more able to get out of trees
  • Sped up mid-level map retrieval (helps slowdowns on large world embarks)
  • Optimized relationship lookup for socializing dwarves
  • Fixed out of bounds issue with wheelbarrows
  • Stopped music mods from throwing error when making a new world
  • Fixed crash when there's an invalid language (mods)
  • Made broker leave depot when last wagon leaves instead of first
Have fun! Tarn and Zach P.S. from Kitfox: Although Tarn had covid and sadly had to miss it, the procedural generation panel we organized at PAX West features three game designers discussing various Dwarf Fortress systems and others. It's insightful and brilliant! Watch it here on YouTube, though I'll warn the visuals aren't very compelling, so maybe think of it more like a podcast. Enjoy!


[ 2023-09-19 16:13:43 CET ] [ Original post ]

Dwarf Fortress
Bay 12 Games Developer
Kitfox Games Publisher
2022-12-06 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (25353 reviews)
Prepare for the deepest, most intricate simulation of a world that has ever been created.


  • Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
  • Now with beautiful pixel graphics!
  • Learn the basics with in-game tutorials
  • A lifetime “living” project - created/updated since 2003, with no end in sight
  • Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
  • A new endless hobby, just for you!


The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.



In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.

The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.

It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.

Remember: Losing is fun!


Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.

You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Jacob "Ironhand" Bowman. Together, their efforts are creating an all-new tileset featuring brand new pixel art by artists Carolyn Jong and Neoriceisgood. Dwarf Fortress Steam edition will have a 15 track soundtrack by Dabu, Simon Swerwer and Águeda Macias including tracks in the Dwarvish language!

It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.



Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.

  • Craft treasures and furnitures from various materials
  • Establish a barony and support the increasingly demanding nobility
  • Read your dwarves’ thoughts to keep them happy
  • Build floodgates to divert water for farming, and/or prevent magma mishaps
  • Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.


  • The original inspiration for RimWorld, Prison Architect, Minecraft and more.
  • One of the first video games acquired by the Museum of Modern Art in New York
  • Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams

With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done.

GAMEBILLET

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GAMERSGATE

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5.78$ (66%)
4.5$ (85%)
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26.99$ (46%)
1.41$ (93%)
10.0$ (75%)
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