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Patch Notes 51.01 and what's coming next for Adventure Mode?

Hello Urists! Alexandra here with a post-Adventure Mode beta launch update. We hope youre enjoying all the mischief and mayhem that the beta has to offer. Some of the stories youve been sharing have been hilarious and thought-provoking to say the least. This story about stealing a shield gone wrong made me laugh a lot.

Todays Patch


A big thank you to everyone who has been submitting bug reports to the tracker. The team already patched early this morning with some fixes:
  • Fixed region map scrolling crash
  • Crash fix related to multithreading

Whats Next?


In the beta, as you may have noticed, you can create a party in character generation, visit your old forts, retire, unretire, get NPC companions, take quests, fight monsters with the various melee/wrestling/ranged options, set fires, tell stories, and travel the world. Portraits are available for dwarves, humans, elves, goblins, kobolds (minus some clothing variations), animal people (no items), and necromancer experiments (no items). These portraits are in both modes on the beta branch. These are the features and improvements we have planned for Adventure Mode, as listed by Tarn in his devlog yesterday. We plan on keeping the beta branch up till the full launch on the main branch so youll be able to continue to play as features get added. Even just the first few items on the (non-exhaustive) list below might take a few weeks so you can expect the beta to last quite a bit longer than that, which unfortunately means the launch wont be extremely soon, despite what we thought and said previously. We promise were looking at how to be as efficient as we can. We dont yet have a target date for the full adventure mode launch, but youll know as soon as we do, and keep updating regularly. Planned improvements, though not sure in what order they'll be attacked exactly yet:
  • Quest log / information screen
  • Butchering and crafting
  • Ability use, from necromancy to pet animal to spit
  • Composing
  • Motion/attack indicators
  • Building interactions (levers, doors, etc.)
  • Wrestle button
  • Stealth vision arcs
  • Better UI for stuff like going through hatches over ramps
  • Some other info like movement speed / encumbrance
  • Tracking / odor / weather / light / time etc. information
  • Some travel map stuff like visible armies and zooming and highlights
  • Minimap / map memory
  • Trading and bartering (and the town shops being generally a mess)
  • Assuming false identities
  • Full personality customization in chargen
  • Graphics and audio that didn't make it in for the initial beta release
  • Get Classic conversions for the new buttons etc.
  • The new stuff: chosen mode with deities, town improvements, dungeon improvements, healing options, and so forth
As weve said before, cabin building is a larger interface project, so that'll have to wait until after the rest of Adventure Mode is launched. We might also shift some of these improvements to be post-Adventure Mode launch, depending on how things look as we go. Well keep you updated.

The Adventure Mode Soundtrack is Available!


Also, after a bit of a hiccup on the backend, the Adventure Mode soundtrack is now available on Steam. You can even get a 10% discount on it and the other OST, if you already own the base game. Check it out! Thats all for now! We really appreciate all the support and kind words as we continue our own adventure (of development!) -Alexandra + Tanya + Bay12


[ 2024-04-18 18:07:45 CET ] [ Original post ]



Dwarf Fortress
Bay 12 Games
  • Developer

  • Kitfox Games
  • Publisher

  • 2022-12-06
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24864 reviews)


  • Review Score

  • https://store.steampowered.com/app/975370 
  • Steam Store

  • Prepare for the deepest, most intricate simulation of a world that has ever been created.


    • Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
    • Now with beautiful pixel graphics!
    • Learn the basics with in-game tutorials
    • A lifetime “living” project - created/updated since 2003, with no end in sight
    • Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
    • A new endless hobby, just for you!


    The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.



    In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.

    The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.

    It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.

    Remember: Losing is fun!


    Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.

    You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Jacob "Ironhand" Bowman. Together, their efforts are creating an all-new tileset featuring brand new pixel art by artists Carolyn Jong and Neoriceisgood. Dwarf Fortress Steam edition will have a 15 track soundtrack by Dabu, Simon Swerwer and Águeda Macias including tracks in the Dwarvish language!

    It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.



    Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.

    • Craft treasures and furnitures from various materials
    • Establish a barony and support the increasingly demanding nobility
    • Read your dwarves’ thoughts to keep them happy
    • Build floodgates to divert water for farming, and/or prevent magma mishaps
    • Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.


    • The original inspiration for RimWorld, Prison Architect, Minecraft and more.
    • One of the first video games acquired by the Museum of Modern Art in New York
    • Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams

    With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done.
    GAMEBILLET

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