It's almost time! Adventure Mode will be launching out of beta on January 23rd, 2025. Watch the release date announcement trailer here: [previewyoutube=Kg99hUv4YEY;full][/previewyoutube] Thank you to all the urists who participated in the beta and left their helpful feedback. The mode has come a long way since it first launching in beta and we couldn't have done it without your help! We are excited to shift focus back to Fortress Mode very soon but this is also not the end of Adventure Mode development. Many updates in the future will be applied to both modes and there's still more to add to Adventure Mode in the future. As with everything in Dwarf Fortress development, it will all come in due time. More details about the next steps soon. We also have beta 28 out today with a long list of improvements and additions:
Beta 28 changes
Graphics
- Child portraits!
- Baby portraits!
- Pebble floors are differentiated from stone floors
- Mythical remnant images by sphere
- Fixed broken human hair palettes
- Fixed missing hoods for cloaks in portraits
- Fixed coin palettes and pile size images
- Fixed off-center mythical dungeon map images
- Tame vermin can be made available as pets in fort mode!
- Added adventure soundtrack to Fortress mode
- Added adventure mode music track credits
- Improved initial loading speed
- Changed description and added tip if chosen destiny is disabled
- Correct destiny name shown on character sheet in creation
- Difficulty tooltips
- Creature description tooltips on character creation
- Civilization description tooltips on character creation
- Home site description tooltips on character creation
- Ordered adventurer start sites by population
- Belief description tooltips on character creation
- Tweaked spacing in background paragraph in character creation
- Added character archetypes to character creation for attributes and skills
- Skill/attribute tooltips in character creation
- Made some additional skills available in character creation
- Made character creator choose better starting materials if some points can be spared
- Changed item category order
- Highlighted item categories in character creation that are for fortress mode
- Item quality button explanation in character creation
- Added mythical animal populations to mythical sites
- Made mythical populations wear less armor and decreased leader skills somewhat
- Added more protection against unintended infighting at mythical sites, though goblins can still argue
- Compass for retrieve artifact quest
- Improved adventure shopkeeper placement and table handling
- Stopped chosen from starting in towns with ruined temples
- Added handling of player that has been knocked out or unable to act for a long time
- Made reputation visible for people and groups in adv log in chosen/hero modes
- Improved adventurer log map display somewhat
- Added more information about where companions are located in companion list
- Right click allows drinking from tiles
- Right click on self has view option
- Right click on hatch gives option to go below
- Made adventurer NPCs tend toward taverns instead of castles
- Made priests start in their temples more correctly
- Hover info for sounds, vampire senses, memory map
- Fixed problem where enemy healing liquids healed you instead
- Added more chosen god popups
- Added some adventure mode help guides
- Made stop travel button flash if travel is impossible
- Clarified wording of surrounding obstacles message
- Clarified wording in talk button tutorial window
- Added announcement button to menu overview
- Improved travel restrictions check
- Added highlight for travel restrictions
- Made divine intervention stronger
- Fixed divine intervention crash against projectiles
- Cleaned up quest display between games
- Added more combat audio layers
- Changed songs less often in adventure mode
- Fixed audio crash related to ambiance
- Fixed broken medium taupe coloration for nightmare sphere screaming mouths fabric
- ready to push the button
[ 2025-01-08 13:26:28 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
- Now with beautiful pixel graphics!
- Learn the basics with in-game tutorials
- A lifetime “living” project - created/updated since 2003, with no end in sight
- Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
- A new endless hobby, just for you!
The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.
In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!
Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.
You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Jacob "Ironhand" Bowman. Together, their efforts are creating an all-new tileset featuring brand new pixel art by artists Carolyn Jong and Neoriceisgood. Dwarf Fortress Steam edition will have a 15 track soundtrack by Dabu, Simon Swerwer and Águeda Macias including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.
Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
- Craft treasures and furnitures from various materials
- Establish a barony and support the increasingly demanding nobility
- Read your dwarves’ thoughts to keep them happy
- Build floodgates to divert water for farming, and/or prevent magma mishaps
- Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
- The original inspiration for RimWorld, Prison Architect, Minecraft and more.
- One of the first video games acquired by the Museum of Modern Art in New York
- Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams
With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done.
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