
- Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
- Now with beautiful pixel graphics!
- Learn the basics with in-game tutorials
- A lifetime “living” project - created/updated since 2003, with no end in sight
- Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
- A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.
You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Jacob "Ironhand" Bowman. Together, their efforts are creating an all-new tileset featuring brand new pixel art by artists Carolyn Jong and Neoriceisgood. Dwarf Fortress Steam edition will have a 15 track soundtrack by Dabu, Simon Swerwer and Águeda Macias including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
- Craft treasures and furnitures from various materials
- Establish a barony and support the increasingly demanding nobility
- Read your dwarves’ thoughts to keep them happy
- Build floodgates to divert water for farming, and/or prevent magma mishaps
- Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.

- The original inspiration for RimWorld, Prison Architect, Minecraft and more.
- One of the first video games acquired by the Museum of Modern Art in New York
- Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams
Hey Urists,\n\nIts Alexandra here with update 52.03 which brings new colour and options for dying and some general fixes and improvements. From Tarn:\n\nHere is a release to continue to stabilize the lua update. There are several regular fixes as well, listed below in the patch notes.\n\nAlso, we have some dye improvements for you! You can now mix dyes to produce a variety of colors, and you can tint with dyes to mix the natural color of the material and the color of the dye during the dyeing process. If you make a new world, you\'ll also have access to some additional outdoor plant dyes. Leather can now be dyed, and there are some new stockpile controls to help you manage all of the new stuff.\n\nIf you want to see your dwarves in their new outfits after you\'ve made some shiny clothes, there\'s the existing preference setting to show their dyed outfits rather than coloring them by profession.\n\nRelease notes for 52.03:\n\nDye improvements\n
- \n
- Added dye mixing.\n
- Added dyeing of leather.\n
- Added partial dyeing of items (tinting).\n
- Added 60+ new outdoor plant dyes (in new worlds).\n
- Leather, cloth, armor, and finished goods stockpiles can now filter by color and dye status.\n
- Plant processing and extraction jobs can have a specific plant set.\n
- Added natural colors to undyed cloth, thread, and leather descriptions.\n
- Added dye color to dye descriptions.\n
- \n
- Mods in mod_upload are now sorted (first by ID, then name, then numeric version, then description).\n
- The \"delete\" buttons for saves have been replaced with a \"Files\" button, which, when clicked, gives the previous menu (with a warning that \"Delete\" is permanent and instant) with an extra button that opens the saves folder (Windows).\n
- You may click on mods in the various mod lists to open their folder (Windows).\n
- Added logging for missing PERMITTED_REACTION and PERMITTED_BUILDING objects.\n
- Reactions associated to entities that use plant reagents will check that the entity has those plants when making powder list (reaction products are not checked.)\n
- Changed how duplicate object message boxes work.\n
- Possible improvement to Linux message boxes.\n
- Added DYER to list of hard-coded buildings permitted for reactions.\n
- Nightmares no longer have bogeyman polymorph.\n
- Fixed angel sphere descriptions.\n
- Fixed attack tweaks and webs on forgotten beasts.\n
- Fixed necromancer animation missing IT_MANUAL_INPUT.\n
- \n
- Fixed issue with not all save files being copied to the folder.\n
- Archers will no longer infinitely flick each frame between archery training and going to some other training if they have no ammo.\n
- Fixed problem causing some armies to become stuck.\n
- Announcement settings save properly again.\n
- Prevented some potential crashes on startup.\n
- Removes dead/ghostly/caged/sleeping/paralyzed units from the noble queue.\n
- Makes nobles drop their haul items when they go to a meeting.\n
- Noble meetings auto-rebuff if meeting data is lost.\n
- Improved/optimized memory management for armies/army controllers.\n
- Optimized a particularly slow army loop.\n
- Fixed crash associated to transformed creatures with fewer body parts than their untransformed body.\n
- Fixed the \"view sheet\" hotkey for items/units.\n
- Fixed placement of titan shrines.\n
- Made work orders reset their suggested conditions properly when details are changed.\n
- Added some crash guards and logs for corrupted units/nemesis records.\n
- Made default embark cloth items dyeable.\n
- Updated historical nicknames in more places so that legends mode has them.\n
- Adds a fix for scrolling on laptop trackpads etc.\n
- Fixed typo in nemesis corruption message.\n
[ 6316 ]
[ 5957 ]
[ 1933 ]
[ 2282 ]











