GIGABUSTER
WALLER Developer
WALLER Publisher
2022-10-03 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(21 reviews)
GIGABUSTER Patch 1.1, Steam Deck Compatibility and Gameplay UpdatesHi all! Wanted to post an update on changes to GIGABUSTER of recent!
Most notably, the game is now compatible with Steam Deck, and has some gameplay changes that should shuffle around melee use.
Platform Changes
- The game now has a Steam Deck build, along with a Linux build, along with an additional graphics setting to tweak performance.
Gameplay Changes
- You can now move freely while attacking on the ground, instead of nudging forward.
- Enemy HP has been shifted around to allow smoother play with melee weapons.
- You can now pogo-bounce with the saber.
- You now start with the saber instead of the bat. The bat is now a free item at your apartment in the hub.
- Double jumping is now an upgrade instead of a default ability. Default jump height has been increased.
- The grenade now does a circular AOE.
Content Changes
- Some bosses now have additional moves, and tweaks to old ones.
- Bosses will no longer use the same moves twice in a row (excluding Bjorn).
- Many sections of stages have had their camera bounds and layouts changed, along with enemy changes.
- Icecream Factory has been sped up, blocks now spawn at a predictable rate and behave normally.
System Changes
- There is now a rewards system upon defeating bosses that will rank you according to your stage performance. Boss performance won't factor in to the bonuses, however.
- There's a new graphics option for more lightweight use.
- Text can now be auto-completed by pressing the jump button. You can also press the shoot button or left face button (X) to speed up text completion.
- Performance and load times should be slightly faster with new compression.
On the Horizon
- Weapon wheel option for the right stick. This will likely be a way to quickly modify the Y button. I'm still exploring options for it.
- Additional areas to stages. Some stages will be made a bit wider to allow for additional content. Areas where checkpoints at boss hallways should be reduced to allow for more stuff.
- More settings. I'd like to rearrange the settings menu a bit and add a few more options.
- Skill changes. Looking into modifying a couple of the game's abilities to be a bit more complex.
- There's an extra skill slot in the game, which may or may not get filled!
Thanks for looking, and as always I'll be watching the community hub and trying to address any bugs that crop up!
HOTFIXES:
Changes to the reward system when transfers are used.
Stats will now display properly when no bonuses are gained.
Rabbit effects fix.
Small change to the Hospital's maid section layout.
The white screen during the intro has been changed.
Time bonus will only reward you for getting a B or above (with some wiggle room).
Some enemy HP tweaks.
[ 2023-12-21 20:26:38 CET ] [ Original post ] Liz must stop mergers with the GEC, a monopoly funding "Happiness."

- 9 companies to break into, delivered in sets of 3 that you can tackle in any order, including a hub world linking them all together.
- A lot of movement options, both classic and new. Dashing, dash jumping, wall jumping, dash wall jumping. Along with a grappling hook, free climbing fences, grabbing ceilings, dive kicking, rail grinding, and more!
- Special abilities that are either tied to button combinations or have their own dedicated buttons.
- A combo meter to shoot big lasers, dash through enemies, and overall look very cool with.
- Shop for upgrades and find armor that displays visually, including heroic scarves and very red neckties.
- Cool weapons like baseball bats, spears, and halberds.
- Lots of powerups and exploring!
- A colorful cast of very normal well-adjusted everyday CEO's to argue with.

GIGABUSTER will get you in and out of the action as fast as possible. All dialogue and cinematics are skippable, including the intro stage for repeat playthroughs. You start the game with an array of abilities, including airdashing, double jumping, auto-charging, etc. The movement will let you toss yourself around levels as fast as you like. Upgrades will only expand your basic abilities further.
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