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GIGABUSTER Spring Update 1.1.2

This update adds some new features, changes to basic gameplay, and an assortment of other changes and fixes.

New Map System



A new map system has been added to the equipment screen, highlighting various points of interest (and more after you've obtained the visor upgrade), your location, and basic stage progress. By default, the map will show your location, all transfer points, and the boss door. After finding the visor upgrade, it will also display powerup locations, and will mark ones you've collected.


Coyote Time


You now have an additional window of time to jump when running off ledges accidentally, making leaps a bit more forgiving.


Dashing and Melee


While you could both move while attacking and jump to cancel melee attacks before, you can now dash to cancel melee both on foot and in the air (when air dashing) with most melee weapons.


Additionally, there's a long list of other more minor updates!
  • The game now defaults to medium graphics when booted on Steam Deck.
  • The game now shows your stage time and total playtime in the equipment screen. Additionally, the loading screen has been reformatted to show more info. (old files might display strange info here sometimes, but newer files should fix this).
  • Nerfs to some mob types.
  • Platforming windows in some stages have been made more forgiving.
  • Cameras made slightly smoother, and some camera zones have been made simpler for less camera movement.
  • Spear now always has full range from the start.
  • Hospital beds spawn faster.
  • Changes to preloading for less pop-in.
  • Stage timer no longer runs while the game is paused.
  • Stage time rank thresholds made easier.
  • Hit rank thresholds have been increased.
  • Most interactable characters now have a rim lighting effect.
  • The Giga Meter is now a radial meter, instead of a spinning wheel.

On the Horizon


There are a few other changes I'd like to get to in future updates, such as more stat displays on the loading screen, showing a collectible count on the stage select screen so you don't have to enter one and open the map, a few more camera tweaks, and a weapon wheel (which was alluded to in 1.1, the game is designed so all of your abilities and inputs fit on a basic Xbox controller layout, but there are some cases like melee weapon switching that don't factor in). For the time being, I've been trying to address comments about responsiveness by bringing combat and movement blending up to parity with other similar titles, adding things like coyote time, and addressing some of the game's challenges to make sure they aren't overly difficult with a default moveset (contained in the previously mentioned stage platforming changes). As always, I'd like to make changes based on feedback, so feel free to leave a comment on the discussion forum if you run into any issues or something you'd like changed!


[ 2024-04-01 23:13:05 CET ] [ Original post ]

GIGABUSTER
WALLER Developer
WALLER Publisher
2022-10-03 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (22 reviews)
Public Linux Depots:
  • [0 B]
Liz must stop mergers with the GEC, a monopoly funding "Happiness."



  • 9 companies to break into, delivered in sets of 3 that you can tackle in any order, including a hub world linking them all together.
  • A lot of movement options, both classic and new. Dashing, dash jumping, wall jumping, dash wall jumping. Along with a grappling hook, free climbing fences, grabbing ceilings, dive kicking, rail grinding, and more!
  • Special abilities that are either tied to button combinations or have their own dedicated buttons.
  • A combo meter to shoot big lasers, dash through enemies, and overall look very cool with.
  • Shop for upgrades and find armor that displays visually, including heroic scarves and very red neckties.
  • Cool weapons like baseball bats, spears, and halberds.
  • Lots of powerups and exploring!
  • A colorful cast of very normal well-adjusted everyday CEO's to argue with.



GIGABUSTER will get you in and out of the action as fast as possible. All dialogue and cinematics are skippable, including the intro stage for repeat playthroughs. You start the game with an array of abilities, including airdashing, double jumping, auto-charging, etc. The movement will let you toss yourself around levels as fast as you like. Upgrades will only expand your basic abilities further.

GAMEBILLET

[ 6107 ]

16.52$ (17%)
35.59$ (11%)
33.19$ (17%)
20.79$ (17%)
8.27$ (17%)
16.52$ (17%)
19.99$ (20%)
16.99$ (15%)
13.14$ (12%)
16.57$ (17%)
8.17$ (18%)
8.89$ (11%)
33.96$ (15%)
42.34$ (15%)
0.77$ (89%)
15.11$ (16%)
25.19$ (16%)
6.98$ (13%)
25.49$ (15%)
4.95$ (17%)
26.69$ (11%)
16.96$ (15%)
13.34$ (11%)
16.39$ (18%)
8.47$ (15%)
2.54$ (15%)
8.39$ (16%)
20.74$ (17%)
21.19$ (15%)
21.47$ (14%)
GAMERSGATE

[ 595 ]

1.0$ (80%)
2.25$ (91%)
2.55$ (87%)
10.19$ (49%)
1.28$ (87%)
19.79$ (34%)
1.8$ (91%)
3.3$ (78%)
5.0$ (50%)
1.05$ (85%)
0.85$ (83%)
0.64$ (87%)
0.64$ (87%)
14.88$ (70%)
0.85$ (83%)
1.35$ (89%)
9.0$ (70%)
6.39$ (20%)
1.7$ (91%)
0.68$ (83%)
0.49$ (51%)
0.83$ (92%)
4.0$ (80%)
6.0$ (60%)
6.38$ (87%)
17.99$ (10%)
5.31$ (79%)
1.58$ (77%)
0.68$ (89%)
9.0$ (64%)

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