Eav 20, is here with a bang. Explosives have received an overhaul to explosion physics now affecting blasts. In addition a new explosive weapon has been added along with a challenging new chapter for Act 3.
New Chapter XVI, we are approaching the end Mortal.. will you stop this Evil before it spreads to consume humanity? Continue your fight through the canal sector, but beware for what may lurk in the water..
New Tech Soul Demons, have been added with chapter 16 though will only mainly be featured at the end of the campaign. You will definitely encounter many more late-game demons during Rogue Mode. Tech Souls will buff nearby demon's run speeds and damage periodically for a short duration. They can not attack the player and will flee when engaged.
Armour Rework, I have finally got around to replacing one of our final placeholders, armour pick-ups now have a new model. The HUD armour icon has also been updated to reflect these changes.
TNT Bundles, dynamite has made a glorious return to compliment the explosions rework. TNT is now used as a bundle instead of a stick in prior versions. It can be timed to explode, but don't wait too long or you might be out on an arm...
Explosion Physics, have now been implemented. Before demons just kind of flopped over like a fish out of water, this has since been changed. Blast demons into the air or across the room with force now and assert your dominance Mortal!
To see a complete list of all changes with 20, follow this link: https://steamcommunity.com/app/681000/discussions/4/
Conquer the darkness Mortal, Good Luck!