
Experience a challenging, full-length campaign spanning across unique locations as you fight to uncover the source of this malevolent omen.
Arm yourself with over a dozen different weapons as you fend off the hordes of Hell.
Collect powerful tomes to increase your chances of survival against the onslaught.
Encounter numerous types of demonic foes thirsting for your mortal blood.

Thirsting for more mortal? Slaughter Hell's minions endlessly in this alternative game mode.
Gain experience, rank up, and conquer the leaderboard to prove you are truly the best.
Purchase supplies from the shop to keep the bloodshed flowing.

Discover and unlock bonus side content naturally as you progress on your journey.
Enjoy free future content updates including new levels, modes, customizations, and more!
Eav 20.2, gather around Mortals for the end is here! Experience the horror across 18 challenging chapters as the campaign is now finally concluded!
New Chapter XVIII, a vile sanctum for the wicked, it will take a true warrior to overcome this fortress of Evil.
New Pit Beast Demon, clad in thick armour, these beasts excel in close quarters combat and are a force to be reckoned with. Pit Beasts will serve as a stronger tank variant to the Brute, they will also be more heavily featured in end-game content rather than the campaign.
Persistent Blood, can now be toggled on or off. After a bit of profiling, I was able to pinpoint one of our performance woes to blood decals. Though not the main offender, calculating and rendering 1000's of blood splatters will definitely hamper frame rate, even on more powerful rigs. In some cases up to 8 decals could be instantiated with a perfect shotgun blast.
Credits, with the completion of the campaign, you will now see the end credits roll.
Major Fixes, there were many minor and major bug fixes with 20.2. There were a few of soft/hard progression locks through out the campaign, most of which have now been fixed. Balancing was another focus of this update, changing many unfavorable demon spawns and loot quantities per chapter.
End Game Content, I will now be shifting my focus over to prioritizing end-game content creation prior to full release. You can still expect general fixes and updates to the quality of the campaign's levels during this period though. There still is much work to do, so I estimate the game will not even be optimal for a full release until either around Q4 of this year, or Q1 of 2024. I will now cover some of the requirements to access this end-game content in the future below:
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[i]At full release, you can at the least expect rogue mode, and at least one Champion and Secret level. I will work more on this pool of levels up to and post full release. I'll be capping both at a maximum of 6, for a grand total of 36 unique levels in the complete game -the original goal of the campaign's length back in 2018. I may have more than one of either type come release, but no promises.
I have also decided on a minor price increase with the completion of the game's campaign. OM6N will receive this price increase sometime around the end of May. If you have been on the fence mortal, now is the last chance to acquire the game at it's $5 price point.
I'd like to thank all Mortals who have made the journey so far in 2023! We have come so far in the last 5 years, and I am truly proud of what has been built. With the conclusion of the main campaign, we are very much closer to one day fully releasing.
With this update, I will be trying something new regarding where our patch notes will be posted. Generally I'd post an update with a link to our change logs discussion hub on Steam, but will now post change logs along with the update news here instead.[/i]
Embrace the light mortal... Good Luck!
[h2]Eav 20.2
Patch Notes[/h2]
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