TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Eav 20.4 is now live!

Eav 20.4, ready to prove your mastery Mortal? Champion chapters are now here to really test your mortality... though their requirements must be met before accessing. There have been also a host of changes and improvements to many other aspects of game play.

New Champion Chapters, cruel level designs to overcome, these master levels will surely test those Mortals wanting a bit more challenge. However, to access these chapters, special requirement(s) must be met that can be checked from within the select menu.
Load Screens, when loading campaign or bonus chapters, their respective screen shot will now fade into the background. Horde Aggression, demons will now have a chance to attract more of their kin in their vicinity when being attacked. Greater demons will have a much larger call radius so be wary. Suppressor Changes, suppressed weapons will no longer aggro demons when shot, this is especially useful for picking off foes at range without drawing too much attention. New MP7S Weapon, equipped with a suppressor and drum magazine, this beast of a sub will make short work of lower tier hordes. With a built-in glow sight, aiming in dark situations just got a whole lot easier. You will find them scattered throughout the campaign and within the rogue shop. Oh, and did I mention it could be akimbo'd too Mortal? Enjoy!

Changed Hotkeys, the MP7S has been grouped with the PPSH (hotkey 6) instead of the Deagle. The Deagle has now been grouped with the rest of the pistols. (hotkey 1) There are plans for the addition of configurable controls, hopefully sometime before the end of the year. Chapter I Rework, there were some pretty hefty performance issues within chapter I that I have fixed. Lighting being the main culprit, now when playing with shadow settings set to low/medium, you should see a much more stabilized frame rate throughout most of the level. I wouldn't suggest higher tier graphical options UNLESS you have the hardware recommended for it. I have also gone through and replaced most of the old dorm assets that didn't really fit aesthetically with the level.
Chapters VII - IX Rework, most of Act II has been reworked with new weather effects. Thunder, lightning, and rain can all be heard and seen as you explore the surface. Demon spawns for chapter IX have also been optimized and balanced, some encounters just did a bit too much and caused some severe performance hitches. I plan to carry these kind of optimizations across the rest of the campaign to further improve the experience prior to launch. New Bullet Tracer/Impact Effects, with the addition of RNG recoil, it was kind of hard to keep track of shots landed vs missed mid combat, or especially at range. To improve the feeling and provide better feedback to the player, I have decided to add tracers to every shot. Impact VFX have also been improved, now displaying different effects based on the type of surface you have struck. Tracers have also been added to ranged demons (grunts, death souls), allowing the player to track these threats a bit easier. Improved Explosions, explosion VFX have been drastically improved, along with audible changes depending on the type of explosion. With our first Champion chapter completed and the systems in place for bonus content, it should be smooth sailing when implementing the rest of the bonus content. With much of the bonus chapters planned out earlier this year, expect a steady stream of bi-weekly or monthly updates up until full release. With only ONE chapter left before a hypothetical 'Full Release' is ready, there are still some things that need to be fine-tuned. For all those who wish-listed and are waiting patiently for the day, I truly thank you for your patience and hope to deliver come launch next year. My eyes are set on a Spring release, but plans can always change. As for now Mortal.. Show No Fear and Good-Luck!

Eav 20.4 Patch Notes


728.5 mb


  • Added first new champion chapter
  • Added new weapon mp7s +akimbo, default hotkey 6(x2)
  • Added new ladder climbing mechanic
  • Added new bullet tracers
  • Added new fire +steam vfx
  • Added additional pickups, chapter 1
  • Added new rain vfx +sfx, chapters 8-9
  • Added new lightning vfx +thunder sfx, chapters 7-9
  • Added additional lamps along gravel trail to help navigate the player, chapter 9
  • Added additional environmental props, chapter 11
  • Added demon horde aggression behaviour
  • Changed player gravity from -20f to -15f when falling
  • Changed death soul +grunt demons to now have bullet tracers when firing
  • Changed defiler demon boss health from 25000 to 15000, normal variant from 7000 to 5000
  • Changed soul harvester demon boss health from 18000 to 12000, normal variant from 4000 to 2500
  • Changed doom knight demon boss health from 20000 to 18000, normal variant from 9000 to 6000
  • Changed light grunt demon aggro range from 30 to 40, attack range from 20 to 30
  • Changed medium grunt demon aggro range from 35 to 45, attack range from 25 to 35
  • Changed heavy grunt demon aggro range from 40 to 50, attack range from 30 to 40
  • Changed grunt demon +death soul 3D fire sfx volume range from 1-5 to 5-15
  • Changed mac10 firerate from 0.1 to 0.08, akimbo from 0.1 to 0.07
  • Changed boss demons +normal variants special attack chances from 15% to 33%, 50% for soul harvesters
  • Changed most demon damage scales as you progress, exceptions for suicide +death souls, grunts
  • Changed suppressed weapons to no longer aggro demons when shot
  • Changed loadscreens to display their unique screenshot, except rogue +tutorial levels
  • Changed the way rogue sell data is checked, you may now sell weapon counts to 0
  • Changed deagle default hotkey from 6(x2) to 1(x3)
  • Changed glass debris sfx volume from mn0.5-mx1 to mn0.25-mx0.5
  • Changed total kill count from 672 to 553, optimized demon spawners, chapter 9
  • Changed various barrels to be dynamic, chapter 9
  • Fixed an issue w/ bullet impact vfx rotations
  • Fixed an issue w/ bullet casings ejecting in view while ads
  • Fixed an issue w/ ppsh pickup nameplate trigger
  • Fixed an issue w/ bullet impacts on specific tag layers
  • Fixed an issue w/ doom knight animations getting stuck after killing the player
  • Fixed an issue w/ 2nd floor lighting, +major performance increases, chapter 1
  • Fixed multiple issues w/ cabin in the woods trigger, chapter 8
  • Fixed incorrect locked container animations, chapter 11
  • Fixed missing fire damage colliders, chapter 11
  • Replaced old makarov weapon model +akimbo
  • Replaced old bullet impact particle vfx
  • Replaced old explosion vfx
  • Replaced old dorm furniture assets, chapter 1
  • Removed various lights casting very high shadow counts, +performance increase, chapter 11
  • Reworked all demon type ai raycast behaviours
  • Reworked environment, chapter 1
  • Reworked start location, chapter 7
  • Reworked lightsources, chapter 9


[ 2023-09-28 02:00:24 CET ] [ Original post ]

OM6N
CJWorks Developer
CJWorks Publisher
2017-08-21 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (14 reviews)

Experience a challenging, full-length campaign spanning across unique locations as you fight to uncover the source of this malevolent omen.

Arm yourself with over a dozen different weapons as you fend off the hordes of Hell.

Collect powerful tomes to increase your chances of survival against the onslaught.

Encounter numerous types of demonic foes thirsting for your mortal blood.





Thirsting for more mortal? Slaughter Hell's minions endlessly in this alternative game mode.

Gain experience, rank up, and conquer the leaderboard to prove you are truly the best.

Purchase supplies from the shop to keep the bloodshed flowing.





Discover and unlock bonus side content naturally as you progress on your journey.

Enjoy free future content updates including new levels, modes, customizations, and more!

GAMEBILLET

[ 6140 ]

15.11$ (24%)
6.73$ (81%)
24.87$ (17%)
2.27$ (89%)
8.39$ (16%)
3.55$ (11%)
7.64$ (15%)
12.71$ (15%)
4.44$ (11%)
3.63$ (82%)
7.49$ (25%)
8.59$ (14%)
5.95$ (80%)
7.97$ (20%)
4.50$ (70%)
17.19$ (14%)
3.85$ (85%)
3.87$ (81%)
16.96$ (15%)
1.00$ (90%)
17.39$ (13%)
0.75$ (91%)
24.59$ (18%)
16.97$ (15%)
4.09$ (18%)
13.40$ (78%)
12.59$ (16%)
12.44$ (17%)
2.47$ (17%)
38.21$ (15%)
GAMERSGATE

[ 1688 ]

2.25$ (85%)
4.95$ (67%)
4.4$ (78%)
5.0$ (50%)
1.7$ (83%)
19.49$ (35%)
13.59$ (32%)
6.25$ (75%)
10.11$ (40%)
1.5$ (75%)
1.5$ (75%)
23.99$ (40%)
3.0$ (80%)
4.46$ (70%)
2.5$ (50%)
8.16$ (86%)
3.33$ (76%)
10.79$ (10%)
4.75$ (81%)
3.0$ (80%)
19.49$ (35%)
5.4$ (73%)
16.74$ (33%)
19.99$ (20%)
1.28$ (74%)
9.99$ (50%)
13.6$ (66%)
21.99$ (45%)
2.76$ (79%)
3.4$ (83%)

FANATICAL BUNDLES

Time left:

4 days, 5 hours, 58 minutes


Time left:

0 days, 5 hours, 58 minutes


Time left:

21 days, 5 hours, 58 minutes


Time left:

356445 days, 21 hours, 58 minutes


Time left:

3 days, 5 hours, 58 minutes


Time left:

32 days, 5 hours, 58 minutes


Time left:

18 days, 5 hours, 58 minutes


Time left:

28 days, 5 hours, 58 minutes


Time left:

27 days, 5 hours, 58 minutes


Time left:

34 days, 5 hours, 58 minutes


HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE