Eav 20.6, brings another new Champion chapter for you to unlock and overcome Mortal. The game's core architecture has changed as well, hopefully improving the overall experience on most machines.
New Champion Chapter, a beacon of education, this campus housed some of the BAR corporation's brightest minds. Explore the grounds as you fight for survival in one of the largest levels to date that has been added.
64-Bit Architecture, with Steam's plans to no longer support 32-bit games, it was inevitable to change the core build architecture. OM6N will now only be compiled in 64-bit, with the additional RAM freed up, I'll be prioritizing ways to get the most from your 64-bit systems prior to full release. Performance may or may not increase/decrease with this change, any & all reports (Steam discussions) will be greatly appreciated to help diagnose and fix any issues that may arise.
Great news Mortal, a Full-Release date has been planned for! Get ready as we are nearing the completion of our Early Access cycle. I will post an announcement and trailer revealing the date sometime later this month including important details such as pricing and post launch content.
As for future updates prior to launch, you can at least expect more optimizations, new achievement additions/updates, more campaign balancing/final changes, and of course bug fixes.
No Rest for The Wicked... Good-Luck and Merry Christmas!
Eav 20.6
Patch Notes
152.3 mb
Added new champion chapter
Changed item pickup range-checks
Changed core build architecture from 32-bit to 64
Fixed an issue w/ secret chapter 1 load screenshot not appearing