11/4/2024 New Screen Shots - These assets are not in the current build. I am still implementing them...Will have to manage FPS etc. However: I have invested millions of dollars worth of new assets for NeverRage. expect: -new buildings -giant-sized world bosses 2 - 22 - 2024 Demo Content Availability Update -Saving Quest Progress: Moving forward all progress made during the tutorial session will be saved. -Users should be able to collect the ember by double clicking the interact(F) key at the end of their tutorial quest. -Upon moving toward the instantiated portal, users should be ported over the bridge between Hathor's Home Castle (Zone1) and NeverRage. -Move to the edge of the gate and - look down to find another portal - Bug Tracking -Pause At The Angel's, Deva, Cut-Scene The fix for the cut scene in the tutorial has been back-tracked and we hope it finally works for all devices.
NeverRage
Kwaza Games LLC
Kwaza Games LLC
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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-Conquer castles, participate in raids, extraction, zombie and night crawler survival, stealth missions, politics, and more in a low poly graphic world.
NeverRage is linked to a metaverse web project. It is not a Web3 project itself, but a simulation.
NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Since this is an indie passion project (by 1 developer)
The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game.
This design decision will also allow the developer to focus on challenges (programming base content) such as:
Real World Player Housing
Simulated Randomly Generated Content to keep content fresh and rewarding for players.
Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Trading
Sailing
World Size:
-Neverage exists in one of 20 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield (when it is rebuilt to be one)/open-world terrain (by default).
World Building Rules:
We want players to see other plays often.
The Castles Do No Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.
Newer Realms are only visible to Castle that have domination status in a neighboring Realm.
Progression:
Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.
Social Class Progression
- Device Users can help their Avatar gain social class standing in withing within their Home Castle by
1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)
6: Supporting Castle specific initiatives
...We will come up with other ways later.
Exclusive Social Class Perks:
-Content Generation
-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states
-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this
experience)
Weapon Mastery:
Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Craft:
To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.
Aging System:
Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.
Arenas:
1v1 Duels and 1v1 Arena Matches can be negotiated
3V3 Matches
Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.
Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.
Infiltration: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox,
and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE:
---Territory Battles:
If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.
---World Boss Competition:
Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
---Hunts:
Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.
As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
All of these features and more will only be possible based on the developer's programming skills since art costs billions.
- OS: 16.04.3
- Processor: 4Memory: 5 GB RAM
- Memory: 5 GB RAM
- Graphics: NVIDIA
- Storage: 10 GB available space
- OS: Any Latest
- Processor: 8Memory: 5 GB RAM
- Memory: 5 GB RAM
- Graphics: Any LatestNetwork: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: Apart from the 4 processors. system requirement is not a limitation.
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