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World Map - NFT - Mining - Tab Targeting

Today 12/31/2024 Early Access to World Map (Free Licenses - 1/1/25) -To Re-Subscribe visit etwaves.online click services Find NeverRage service click purchase Complete the form and complete your purchase 1: The map is available to those who are level 10. -If you are below that level - use the demo build to level up as a walk-around. -If you fall through the map after jumping to the next part of the game world- -load the main game, and this will auto-correct. 2: The game is in early access, with unfinished features. We want those who have been waiting for this 2024 release, which we promised, to have access to the build. 3: This early release caches the game project so that we can upload the rest of the build, instead of uploading thousands of files at once...It took 4 hours to set these builds up (Mac, Linux, Win32, Win64). 4: The new in-game structures, such as buildings and towers, are not accessible (as in, entering the buildings is not possible) until I am done fixing the collision detection systems for them. 5: Ability bug solution (temporary) you might notice some of your abilities failing to work (barbarian bug). You can fix this by changing Trade to a mage or assassin class, then changing back to whichever you had after waiting for a bit of time to pass. 6: If you have problems with the game, and you seriously don't want to be a part of our community- refund it, and don't turn back. I am working diligently and I have a life away from this project. It won't be finished in 1 year (MMOs take at least 7 years to be done). 7: NeverRage is not a Crypto game - although some of the gameplay passes information to the metaverse service I am developing. 8: The game will not have Crytpo in it. Mining in NeverRage passes information to the matrix, which is the same back end that powers our blockchain platform. 9: NeverRage combat - I want to finish the mining system, and crafting systems before allowing players to play the game. I know it is annoying to only walk around and not be able to attack the AIs. But the game AI is something that is connected with the rest of the metaverse project, and we need to make sure we've tested the functionality of NFT(s) within the matrix before allowing users to interact with these characters. 10: You are purchasing the project, and being part of this community because you have visited our LinkedIn, you have seen me, and you trust in the vision. If none of these applies to you, please don't purchase this project.


[ 2025-01-01 03:02:26 CET ] [ Original post ]

NeverRage
Kwaza Games LLC Developer
Kwaza Games LLC Publisher
1970-01-01 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
NeverRage is a small Open World online role-playing game with a linear beginning.

Read Our Latest Ai Test Post: https://www.linkedin.com/feed/update/urn:li:activity:7145693576402780160

-Conquer castles, participate in raids, extraction, zombie and night crawler survival, stealth missions, politics, and more in a low poly graphic world.

NeverRage is linked to a metaverse web project. It is not a Web3 project itself, but a simulation.

NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Since this is an indie passion project (by 1 developer)
The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game.

This design decision will also allow the developer to focus on challenges (programming base content) such as:
Real World Player Housing
Simulated Randomly Generated Content to keep content fresh and rewarding for players.
Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Trading
Sailing

World Size:
-Neverage exists in one of 20 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield (when it is rebuilt to be one)/open-world terrain (by default).
World Building Rules:
We want players to see other plays often.
The Castles Do No Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.
Newer Realms are only visible to Castle that have domination status in a neighboring Realm.

Progression:
Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.

Social Class Progression
- Device Users can help their Avatar gain social class standing in withing within their Home Castle by
1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)
6: Supporting Castle specific initiatives
...We will come up with other ways later.

Exclusive Social Class Perks:
-Content Generation
-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states
-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this
experience)

Weapon Mastery:
Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.

Craft:
To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.

Aging System:
Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.

Arenas:
1v1 Duels and 1v1 Arena Matches can be negotiated
3V3 Matches

Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.

Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.
Infiltration: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox,
and a failed raid may affect a guild's reputation in the world of NeverRage.

PVE:

---Territory Battles:
If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.
---World Boss Competition:
Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
---Hunts:
Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.
As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.


All of these features and more will only be possible based on the developer's programming skills since art costs billions.

MINIMAL SETUP
  • OS: 16.04.3
  • Processor: 4Memory: 5 GB RAM
  • Memory: 5 GB RAM
  • Graphics: NVIDIA
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Any Latest
  • Processor: 8Memory: 5 GB RAM
  • Memory: 5 GB RAM
  • Graphics: Any LatestNetwork: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: Apart from the 4 processors. system requirement is not a limitation.
GAMEBILLET

[ 6109 ]

5.99$ (85%)
8.27$ (17%)
33.97$ (15%)
21.49$ (14%)
15.39$ (23%)
33.96$ (15%)
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16.79$ (16%)
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16.99$ (15%)
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20.74$ (17%)
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13.34$ (11%)
16.59$ (17%)
4.24$ (15%)
11.02$ (15%)
16.59$ (17%)
17.19$ (-15%)
4.97$ (17%)
16.99$ (15%)
GAMERSGATE

[ 1104 ]

10.0$ (60%)
3.83$ (62%)
1.36$ (83%)
8.49$ (58%)
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5.74$ (62%)
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6.25$ (75%)
4.95$ (67%)
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3.4$ (66%)
9.0$ (70%)
6.0$ (50%)
0.58$ (92%)
2.55$ (83%)
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2.55$ (91%)
6.29$ (30%)
15.29$ (49%)
4.5$ (70%)
11.99$ (20%)
10.2$ (74%)
0.42$ (79%)
1.5$ (81%)

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