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Just Keep Running is a parkour platformer that seamlessly blends fast-paced problem-solving and freerunning player movement.

Designed for Quick Thinkers.


Race against the clock as you navigate intricate test chambers meticulously designed to challenge your quick wit but also your ability to execute your plans swiftly. Hone the power of your freerunning skills to beat your and others' best times.

A Dystopian Voxel Odyssey.


Delve into a thought-provoking narrative that explores superhuman abilities, governmental ethics, and the future of humanity. Just Keep Running offers a unique aesthetic, drawing visual inspiration from well-beloved voxel-based games.

Featuring a Bombastic, Adaptive Soundtrack.


Your adventure features a soundtrack by Victor Ahlin, which dynamically adjusts according to what's happening in the game. And, quite honestly... it kinda slaps.
Just Keep Running
I.M.I.SelfDeveloper
I.M.I.SelfPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Just Keep Running in 2026: New Team, New Plans, Less Awkward Silence

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44754442/cd6fdd3a96d478f162e298c840c45d4aae7ed9f3.jpg\"][/img]

Hello! Its Vic, the creator of Just Keep Running.

You might be wondering where the hell Ive been this whole year. I kinda wonder that too sometimes, honestly.

To keep it brief: this year has been very different from how I wanted it to go. It ultimately had its ups, with streaming and charity work going well, and its downs, with education and mental health playing a big role. But there was little to no time or motivation for me to work on JKR for most of this year.

And honestly? That sucked. It felt wrong.

I love this game, I love the potential in its gameplay and story, and I have so many ideas for not only where it can go, but what I want it to be. And currently, its a bit different from that vision.

So whats the plan?

Well get to work on implementing that vision! And Im not gonna be doing it alone.

One thing Ive realized concretely this year is that, unless Im in my zone, I suck at being a self-starter. Executive dysfunction is hard when youre the only one managing a project, and while I had outside deadlines and a surreal period of being in my zone, that has unfortunately plummeted over the years.

Thats exactly why Ive separated myself from managing the project into handling just the creative direction of the game. That role is now in the hands of one of my best friends, [u]Navi[/u]!

Shes been there whenever Ive had difficulties getting my life together and organized, she has such a keen sense of ensuring things get done, and shes incredibly invested in JKR. I couldnt have thought of a more perfect person to help steer this ship like her.

And to be clear, my role as Creative Director is to maintain the vision of the game, its narrative, consistency, etc., ensuring all decisions align with my own vision and design pillars. Im still the sole/lead developer of the game, Ill still be the one steering the games vision.

What Navi will do as the Lead Producer is to plan sprints alongside me, tracking different tasks, deadlines, milestones, as well as helping to plan meetings. She also has the authority to call out any missed commitments and goals, as well as adjusting the scope of the project. Her role is essentially to make sure the work gets done, and that its actually possible to fit different tasks and ideas into the scope of the project.

Ive also brought along my good buddy [u]Azura[/u] as a Game Designer! Hes been an avid playtester of mine, has speedran the game countless times, and weve had countless deep discussions about the game itself. So along with me, hell be helping me come up with and design different gameplay loops, levels, puzzles, and enemies, as well as doubling as an internal playtester. Goober is a great video editor too, so hell be helping out here and there with social media stuff whenever needed!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44754442/0b02c37c67c8a98f31402d711825f93ce53363dc.jpg\"][/img]The full Just Keep Running 2026 Development Team

Cool! Soooo what else?

Weve now reorganized internally how we handle and organize tasks, and Im hoping to write up monthly devlogs documenting what weve been working on, what plans we have upcoming, etc., so youre not just left with complete silence until we have an update or something.

Another thing, the current Chapter 1 & 2 demo we have been updating will most likely not be receiving updates anymore. The plan right now is to finish writing the story, reworking Chapters 1 & 2, as well as implementing at least Chapters 3 & 4, before releasing the game in Early Access. This will also involve reworking a lot of systems to enable the storytelling planned for the game, and working hard on a sizeable amount of new gameplay mechanics and features. I dont want to release anything unless Im confident that its well-playtested and fully ready for yall.

Final Words

If you want to ensure you stay up to date on whats happening with Just Keep Running and its development, make sure to follow us here, as well as our social media pages on TikTok , [u]Instagram[/u] , [u]BlueSky[/u] , and my personal [u]Twitter[/u] ! We also have a [u]Discord[/u] server where were trying to revive a bit as well, so feel free to join if youd like :D

The best way you can support us right now is by https://store.steampowered.com/app/2684400/Just_Keep_Running/\"" style="color:#bb86fc;text-decoration:none;">following and wishlisting Just Keep Running on Steam . That way, you get notified about JKRs development and release, as well as helping push the game to people on the platform.

[dynamiclink href=\"https://store.steampowered.com/app/2684400/Just_Keep_Running/\"][/dynamiclink]

Thanks for sticking around if you have. I know it has been quiet on my end here, life has been so-so as of recent, but Im hoping to get back on track at least a little bit. I cant guarantee when youll get to play Just Keep Running in Early Access, but hopefully itll become clear as we go through 2026.\n

Happy New Year, talk to you soon!

- Victor VSwede Ahlin

[ 2025-12-30 21:49:42 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Intel Core i3 9100 / AMD Ryzen 3 PRO 2200GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce MX450 / AMD Radeon 660M
  • Storage: 1 GB available space
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