This is a fantasy city-building strategy game with focus on production chains and settlers desires.

Citizens are primary resource.
Gather and process resources and maintain the needs of your colonists.
To keep them happy, you can provide them with luxuries, variant foods, medicines, services, and more.

Establish numerous production chains, and use adjacency bonus for more prosperity.
There are 40 different types of resources, and you can get new resources by simple processing at first, you'll need to build complex production chains to get advanced resources.

Research technologies, and unlock new knowledge and resources.
You can develop your city through 25 types of research.

With 54 types of buildings, you can grow your city freely.
- Show a warning message if there is no warehouse
- Add some VFXs
I'm glad to announce that you can now enjoy French, German, and Russian in the Pixel Colony.
If there are bad translations, please let me know. I'll try to fix it.
Then, have fun with the Pixel Colony!
Tree Planting & New Artificial Dungeon
You can plant trees in Forster.Also, you can build a harmless artificial dungeon with the dungeon core obtained after removing a dungeon.

UI Rework
The resources are shown in 2 columns.The resources can be opened or closed in groups, and the resources UI window resizes accordingly.
Also, tooltip for building that had poor descriptions of adjacent bonus, such as farms is added.
- Localized citizen names (japanese, korean)
- Some natural features drop items when removed
- Increased starting resource amount (Herb, Clothes)
- Some bug fixes
- Demo updated
After the upcoming Spring Sale, the price of the Pixel Colony will increase slightly.
- Add building sprite variations (crops, natural features, etc)
- Add a new building that allow to gather herbs from berry (low efficiency)
- Make citizens less sick when health is low
I'm happy that Linux users can also enjoy Pixel Colony!
Have a good time at the end of the year!
- Add a simple prologue (in tutorial)
- Change some texts and ui
- Demo Update
- Optimization : Autosave, Citizens' pathfinding, and more!
- Change some tutorial texts & last tutorial can be skipped.
- UI changes : main menu, resource panel
- Fixed : research effects would not play on pause.
- Allow settings to enable autosave on/off
- Minor performance optimization
- Idle citizens stay home (invisible)
- Fixed : when the top right warning disappeared, the popup disappear with it.
- Change the main menu UI.
Resource Exploration
Add resource exploration buildings.Now, you can place resources. (Stone, Iron, Gemstone)

New Buildings
Add Large Well, effective during droughts.Add Fire Station, recruit a firefighter who moves faster, and puts out the fire faster.

Trading Rework
Change what traders sell and buy.And change the prices of resources.
Some merchants sell tools or magic tools.

New Recipes
Add new recipes of the luxury workshops (sculpturer, brewery, perfumer, etc)Produce a lot of luxuries for your citizens.
- Show warnings when you're running low on medicine or food
- Enhanced tooltip descriptions (Happiness, Adjacency Bonus)
- Autosave optimizations
- Display accurate research resources
- Change some text & UI
- 2 new achievements
- UI improvements
- Display the number of Jobs, Golems
- Fixed some tooltip bugs
- Add Happiness and Immigration, Health, and Efficiency icons
- Golem Limit : Now, you can maintain 6 Golems per Golem Maker.
Now, You can change the priority of the buildings in batches.
You can also see the priority of the buildings at a glance.
Citizens are hired first in high-priority buildings.
A new advanced recipe
* Tailor
3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180)
And, change some recipes.
* Plantation
(Old) 1 herb (workload 45)
(New) 1 herb (workload 36)
=> Increase herbs production
* Tailor
(Old) 12 cottons + 1 tools -> 8 clothes (workload 180)
(New) 12 cottons + 1 tools -> 10 clothes (workload 180)
=> Increase clothes production
* Potion Maker
(Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180)
(New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180)
=> Increase red potions production
Also, adjust prices of resources related to herbs. (beer, red potion)
Add "Large Granary", which can store more foods.
When you complete the Professional Chefs research, you can build it.
- Mark contents newly unlocked by research as New icon
- Simple effect for unlocking research
- Like demolition, natural objects can be removed in batches
- Some icons changed (demolition, upgrade)
- Slightly improved performance (still working in progress)
- Now, gemstones and dungeons are appear more than the minimum. (gemstone 6 / dungeon 3)
- Increase the cost of removing natural objects (stone : tools 1 -> 3 / iron : magic tools 1 -> 3)
- Bug Fixed : camera movement was unsmooth at the edges of the map.
- When inventory of storage building is full, it displays a notification icon
- Detailed explanation of weather effects (when cursor over the weather icon)
- Modifying some text (Well, Magic Generator, Nexus, About demolition tooltip)
- Cursor over resource in the trade window will display a description of the resource
- Modifying some text
- Make the tutorial easier to understand
- Highlight low efficiency buildings in red text
- More responsive edge scrolling
- Improve cursor resolution
Pixel Colony is now available on Steam!!
Come and manage new island! Can you overcome adversity and make the island a great city?
Thank you so much to everyone for being with me!
https://store.steampowered.com/app/2529830/_/
I'm pleased to announce that the demo version of Pixel Colony is now available for download.
Please look forward to upcoming full release.
Have Fun with this demo!
Minimum Setup
- OS: Ubuntu 22 64bit
- Processor: Dual Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512mb
- Storage: 300 MB available space
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