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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings from the D-ZARD Team.
As we prepare for Season 1, today we would like to discuss some things that members of the community may have been wondering about.
[hr][/hr]We are well aware of the criticism weve received from many for not conducting Early Access to the game's launch. We fully understand how important Early Access is within the current Steam ecosystem.
However, we would like to clarify that the decision to not conduct Early Access was not based on our company's own will.
Our original release plan was as follows:
Dec. 2024 Global OBT Early Access Season 0 Season 1.
Our goal at D-ZARD was to stabilize the game through Early Access, developing and implementing Custom and Arena modes prior to Season 0 as test modes, and then officially release them with the launch of Season 0.
However, contrary to our wishes, we were forced to completely change our plans due to external demands.
Additionally, since we were operating our game simultaneously on a proprietary gaming platform that did not have an Early Access system, additional development unrelated to the game itself caused further delays in our schedule.
After several rounds of persuasion, we were finally able to proceed with the following release plan: Global OBT Season 0 Season 1.
However, as a result, we unfortunately lost our last opportunity to gain the understanding of players regarding the game's completion rate, and missed out on the opportunity to ship our game as Early Access and later launch the Official Release version.
We believe that some responsibility definitely does fall on our company, D-ZARD, as well for not being able to make a stronger case at the time.
While this was also disheartening for us as well, we felt it was important to address the many questions raised by industry insiders and players, rather than simply moving forward without any explanations. Therefore, we are providing this explanation, not as an excuse but simply to clarify matters.
[hr][/hr]There is a post on a certain community forum that summarizes our relationship with HIKE.
While it is true that we collaborated with HIKE on certain tasks, there was no involvement in publishing-related work, nor were we affected by any internal issues within HIKE. We hope this clarifies any misunderstandings.
[hr][/hr]With the termination of services with our previous partner, we no longer need to coordinate schedules or discuss development directions with them, allowing us to develop more flexibly. However, due to the smaller scale of our Dev Team compared to other game companies, there will inevitably be differences in development speed. The Dev Team is working tirelessly day and night to accelerate development, so we kindly ask for your understanding if it may seem slow at times. Additionally, we would like to clarify that the claims circulating in certain communities, that the Dev Team is ignoring user feedback or arbitrarily deciding update directions, are completely untrue.
[hr][/hr]From the launch of Season 0 in March to now, we can't believe how quickly time has flown by. We have done our best to do what we can with our limited human resources and time, and we are still doing our best, but we recognize that there are many people who are not yet satisfied. We hope that the many things we have prepared for Season 1 of ASURAJANG will bring you some fulfillment, and we will continue to strive to make a better game.
Thank you.
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