What's New:
-
rechecked the ENTIRE English script in terms of grammar issues and typos, mostly as a base for a future dub
- fixed pit in Chapter 14 which enemy tanks were not able to escape
- added option to quickly reduce the graphics quality on the potato machines [spoiler](press Ctrl+F on the Language Select screen)[/spoiler]
- all the radio stations were converted from stereo to mono to save hard disk space
- game size is now 2 GB less than it was before [spoiler]but we're not quite sure hoji_smile[/spoiler]
- fixed visible markers on the dead tanks in Chapter 14
- fixed "too generic" walls and floors textures in Chapter 13-1 [spoiler]this was bad, jokes aside[/spoiler]
- fixed Kurbon's visible model in the inappropriate place in Chapter 12-3
- fixed TV floating in the air in one of the houses in Chapter 12-4
- fixed Lola's bossfight portrait in Chapter 12-8 [spoiler](was a placeholder before)[/spoiler]
- now there's a special tune on the Language Select screen if your system's language is Irish [spoiler]T a ln de t, nach ea? summer2019tortoise[/spoiler]
- fixed possible softlocks in the new potato PC/Steam Deck intro
What's New:
- fixed Chapter 8-5 being barely playble with the gamepad
- fixed unbeatable on the gamepad due to the not working guns Chapter 11-3
- reworked the secret level avaliable from Chapter 13-2
- new main menu design is turned on by default now [spoiler](yes, there's 2 loads now, hope you're not on HDD in 2024)[/spoiler]
- removed OpenXR and some other VR stuff which was doing nothing on Windows and was doing bad things on Linux [spoiler](only Steam VR is left)[/spoiler]
- fixed Bashkim's animation in the boat in Chapter 9
- changed music in the bossfight with Farba Jr. in Chapter 12-4 [spoiler](On November 2, 2024 someone decided to copyright the forgotten Valter band which was disbanded 35 years ago in 1989, wish this dude ungodly severe summer2019logopigain in his ass for the end of his life)[/spoiler]
- fixed interface in the bossfight with Farba Jr. in Chapter 12-4 [spoiler](it was misplaced due to the wrong anchors on some elements)[/spoiler]
- mouse sensitivity setting now lets you pick the values below 200 (thanks @dyeness)
- fixed not highlighted mouse cursors in the settings menu if the selected one was from the last 5 (Warcraft III ones or the cur, i mean the mongrel summer2019corgisummer2019horn)
- fixed sniper aim behavior if the first person only mode is turned on [spoiler](basically crosshair was not removing itself when it needs to) [/spoiler]
- fixed first person only mode in the cars and in the boat
- fixed some weirdness with the Montana's booba in Chapter 6-3 with the Jinx costume [spoiler](you can roll this back in the settings, it's okay but we're looking for the 12+ age rating summer2019cockatiel)[/spoiler]
- added new graffiti in Chapter 1-4 (thanks @John_Pork)
- now there's additional music track on the language select screen if your system's language is Serbian
- added car bullet hit sounds in Chapter 11-3 [spoiler](as it was in Chapter 1-4 before)[/spoiler]
- fixed somewhat bkoken Niquin's hair texture in Chapter 7
- lighting situation in Chapter 7 is much [spoiler]worse d2brewmaster[/spoiler] now
- all the classic guitars in the game now have a custom design (thanks @Zebron)
- now there's an advertisement for one of our friend's project in Chapter 12-5 (thanks @Roma)
- removed ~500 MB of unused music (funnily enough the build's "weight" is the same, at least outside the Steam, tell us if it's not wangwithit)
- slightly updated 4D Echo Vibes functionality
What's New:
- added an easter agg which would activate itself if you spent 40 years of real time in the main menu (someone please confirm this)
- fixed some bugs in the new intro
- added hint to activate the TV in the Basilio's bedroom in Chapter 4-6
- fixed FPS drop in the bossfight with Basilio in Chapter 4-6
- fixed textures of the Tails costume for Montana
- fixed message on the E key which was appearing outside the arcade in Chapter 3-1
- added Jinx from League of Legends costume for Montana [spoiler] (was supposed to be activated if the player has League of Legends on his Steam accounts, but this game was delisted almost 15 years ago, so, you know)[/spoiler]
- some settings in the menu are now in the "Experimental" group
- removed some unused mission buttons
- now Bashkim sings differently in each language in Chapter 9-6
- added option to enable first person view (thanks @Pierre_dachello)
- fixed ancient bug with the missing keyboard keys in the hints ("blinking" keys)
- FSR dynamic load is working properly again
- game no longer crashes when launched outside Steam
- fixed broken button icons (1-20 digits) on the old DInput gamepads
- fixed broken progress after Chapter 10
What's New:
- now you can get the Tails costume instead of the Amy one for having the Sonic The Hedgehog games on your Steam account
- added new introduction sequence for the Steam Decks/potato PCs
- removed ~400 MB of unused music
- Linux version was updated to the same as the Windows one
- added new main menu events for the November and December
- slightly updated the FSR loading method
What's New: ------ Linux version got the biggest update of all its time! We tested it on a lot of different distros, and that's our verdicts:
- ingyang Ubuntu 22 - works fine (probably Uwuntu too hoji_smile)
- ingyang Debian 12 - works fine (best performance from all of the tested distros)
- ingyang Linux Mint 22 - works (lower performance in comparsion to the other distris)
- ingyang OpenSUSE 15 - works fine
- ingyang SteamOS 3 - works fine (turn off Steam Input if you have a Steam Deck)
- ingyang RHEL 9 - works on the fresh install, breaks after the update
- bigfire2020 CentOS 9 - doesn't work (same behaviour as it was with RHEL after update)
- bigfire2020 Manjaro 24 - doesn't work (glitches/crashes/works fine depending on your hardware)
- bigfire2020 Raspbian x86 - doesn't work (of course, it's 32-bit)
- midnightRV Arch Linux - wasn't tested (quite hard!)
- midnightRV Fedora 40 - wasn't tested (probably would behave in the same way as RHEL/CentOS)
- fixed lighting in the tutorial
- now there's no watermelo and Big Floppa on the pirated copies of the game
- now Floppa offers you a tomato if your language is not supported by the game
- added options to switch between languages and dubs on the fly
- added option to automatically hide crosshair in the cutscenes
- fixed Montana's hair in the ending credits
- fixed blurry cameras in Chapter 2-1
- removed temporary text in the ending credits
- added option to switch the dub between one-voiced and multi-voiced
- fixed softlock in the dances in Chapter 3-2
- updated lighting situation in Anvorgesa
- added separate throttle button for the steering wheels
- changed text after credits, if [spoiler]Jubani is alive in the ending[/spoiler]
- fixed error with Montana and her suitcase in the Magudubulla cutscene
- fixed "Quit to main menu" window, which was lower than the pause menu
- fixed game softlock when removing the keyboard key
- now you can't jump during the reload
- fixed car in the air in Chapter 5-1
- fixed old watermelon model in Chapter 7
- the Wiimote support doesn't break the game on Linux/Mac anymore
- changed the postprocess effect in Chapter 7
- fixed lack of the exhaust on the Bashkim's car in Chapter 9-3
- fixed Montana's costume load in Chapter 9-3
- fixed Bashkim's hair and beard textures
- fixed "Quit game" window, which was lower than the pause menu
- fixed Edward's hair texture
- fixed pointer in Chapter 10-7
- now the amount of enemies in Chapter 11-5 is limited to 80
- fixed camera in the Bashkim's car in Chapter 11-1, that was "inside his head"
- fixed weapon switching with Double Apple in Chapter 1-4
- Tarzan truck now doesn't look like it was made of plastic
- added alternatiove VRAM amount switcher for the systems which can't run DirectX
- fixed wrong bissfight selection in Chapter 15-2
- removed the text "Bossfight is not finished" in Cha[ter 15-2 [spoiler]if the boss is Jubani[/spoiler]
- all the diaogs were documented for the dub
- fixed gamepad interaction on Linux (except Steam Deck, look above)
- fixed event text for October 24th
- fixed misplaced text for the first button in the Gamepad menu
- fixed voice actors list in the Credits
- fixed Montana's entering car animation in Chapter 12-1
- fixed gamepad softlock when picking up fishes
- fixed not working pause button on the motorbikes in Chapter 2-6, 2-7 and 2-8
What's New:
- now the crosshair automatically hides itself in the cutscenes (beta, can be switched by corresponding option in the settings)
- added ability to switch between text/dub languages in the game settings on the go
- added another secret radio station
- added 6 new names to the credits (thanks @sglypa_bot, @podlizokk)
- a lot of small fixes in the credits
- fixed blurry camera in one of the cutscene sections in Chapter 2-1
- gameplay settings are now sorted by importance
- updated location in Chapter 15-5
- Chapter 15-5 boss is harder now
- updated music in the scene after credits
- we added the summer2019logopigineasummer2019logopigsummer2019logopigle
- we found a proper Linux machine for testing!
- we started recording the voices, 100 lines per day!
What's New:
- we added watermelon to the game bigfire2020
What's New:
- added Potato PC mode for Vulkan [spoiler](Vulkan ES 3.1)[/spoiler]
- added one new loading screen (thanks to HEGG)
- updated launch options for Mac and Linux
- added new final credits section
- updated final credits section #3
- fixed some typos in the October events
- reworked knockback of the automatic weapons and the rifles
- added Banana arcade machines (non-functional at this moment) [spoiler](yes, THIS exact Banana game, you got it right)[/spoiler]
- fixed lighting in the Komandant-Kompanie building in Chapter 1-2
- removed the option to lock FPS to 15 [spoiler](was used for testing physics)[/spoiler]
- fixed broken Scope key in Chapter 1-4 after healing with equipped Double Apple (potentially in Chapter 12-5 too)
- Double Apple now destroys the objects on hit
- added 2 hidden radio stations
- fixed dialog voices overlap in Chapter 2-7
- fixed lack of engine sound of the FSB 120 car
- fixed music volume in the final credits section #1
- fixed game softlock if you lost the dance minigame (now the level restarts)
- Trabant 601 was temporary renamed
- added 2 real people portraits in Chapter 1-1, they gently asked for this
- somewhat fixed the radio loading bug (now you only stuck with the first station instead of hearing nothing at all hoji_smile)
Requirement 1: Input
- The game must support Steam Deck's physical controls, but in a somewhat unorthodoxal way - we're using one of the gamepad sticks as a virtual cursor.
- You can get 99% of the game content with a controller (excluding one mini-game which is gonna be skipped if the controller is plugged in and some keyboard-only cheats).
- Controller glyphs are working right - the default ones are from Xbox One.
- This game has built-in virtual keyboards in moments where you need them.
Requirement 2: Display
- 1280x720 and 1280x800 resolutions are supported here.
- Default settings are configured for 30 FPS, but you can get 60/120 by lowering them.
- Interface texts are readable enough, they were optimized for the consoles previously.
Requirement 3: Seamlessness
- No incompatibility warnings (game will not scream at you if something is gone horribly wrong).
- We have no external programs/launchers/other garbage.
Requirement 4: Proton Requirements
Not tested (we have a native port).
So, what's goin' on here:
- The game can run on both Intel and Apple Silicon Macs
- Potato Mode from the PC version is here too [spoiler](ES 3.1)[/spoiler]
- You need Macbook Pro 2015 A1502 or newer machine to run this game
- Runs on MacOS 10.14 or newer (our testing versions were 10.15 and 12)
- Strangely enough, FSR works here!
- This version of the game is somewhat outdated in comparsion to the PC one, but it's still newer than the version for Linux [spoiler]yes, we even have a specific version for it[/spoiler]
Have a great game!
What's New:
- fixed wrong task in Chapter 1-5
- fixed ability to fly off the level in Chapter 2-3
- added Steam Rich Presence lines for the arcade machines (e.g status below your nickname)
- added 30 new events to the main menu
- now months and years in the main menu are calculated automatically
- changed the code related to the disc checking
- added 2 interactive fish tanks
- added new bonus if you have Barbie Project Friendship game on your Steam account
- added Warcraft III mouse cursors
- changed the method of loading tracks to the radio due to some bugs with the previous one
- added Steam Timeline icons
- added 2 new achievements
- changed icons for the achievements "All Cats Are Bastards" and "Life Is A Game"
- changed knockback for the pistols and rifles
This version is working and mostly playable!
There's some "screenshots" (sorry for shooting the TV) for you below.
We have plans to release this version on Steam during the next week after some additional tests.
What's New:
- finally added the "Battle For The Uchpochmak" arcade cabinet in Chapter 4-4
- fixed broken keys in the hints/pop-ups
- improved the ladder section in Chapter 4-6
- fixed crash in Chapter 3-2
- fixed crash in the tutorial
- now the firing range's windows in the tutorial are glowing during the related quest
- updated bomb planting minigame in Chapter 11-3
- markers on the minimap now have a different color
- now the game doesn't show you 2 markers at once in the end of Chapter 3-1
What's going on with "porting and promoting"?
So, we decided to put most of our resources on the advertisement and afformentioned Mac port. Expect less actual updates, but more streams, collabs, and other stuff like this.
And something about the "future reelase" in the title to not disappoint you:
- Linux version - October 25th, 2024
- Windows version - December 25th, 2024
- Mac version - Fall 2024 as Steam-only beta and May 9th, 2025 as full release (both Steam and Appstore)
What's New:
- Akira boss in Chapter 1-4 now can throw molotovs at you
- Raresh boss in Chapter 15-3 was rebuilt from the ground up
- added the second story path in Chapters 14-15 from the choice in Chapter 12
- enabled non-combat mode in Chapter 9-1
- fixed typo in the name of FSB Banjo car
- fixed Montana's visibility in cutscene in Chapter 6-3
- fixed Makimoro's and Juno's animations in the end of Chapter 7
- fixed the open gate with physics of a closed one in Chapter 6-1
- Readme was properly translated to English and Romanian
- fixed minimap scale in Chapter 11-1
- updated minimap in Chapter 9-1 and Chapter 9-3
- PS3 filter is now turned off by default
- fixed light in Chapter 1-4
- updated default wine bottle labels
- fixed typo in the task in Chapter 1-4
- updated Komandant-Kompanie building in Chapter 1-4
- fixed female face textures for the male enemies in Chapter 1-4
- fixed loading of the Tone Mapping setting value
- added another credits section just for the music
- fixed Raresh boss icon in Chapter 15-4
- fixed music volume in the first credits
- fixed ability to leave the elevator when it's moving and softlock the game in Chapter 15-3
- updated enemy models in Chapter 15-1 and Chapter 15-3
- updated music in Chapter 15-3 (thanks, Anesthesia band!)
- updated music in bossfight in Chapter 15-4
- added option to randomize the texts on the player death screen
- added text "thanks for playing our game" in the credits
- fixed the wrong task in Chapter 15-3
What's New:
- fixed huge frame drop (down to 10 FPS) in Chapter 9-1
- now Big Floppa will not appear on the language select screen if you didn't accept the EULA (it was coded before but was disabled)
- now the "Insert Disc 2" window will not appear so often (if you still have it in your game - contact us)
- updated the video icons in the Concepts menu
- fixed half-loaded building in Chapter 14
- fixed lack of the minimap in Chapter 14
- fixed helicopter's marker visible from the start in Chapter 14
- fixed Montana's costume loading in some parts of Chapter 14
What's New:
- Linux version was updated to the same as Windows
- updated minimaps in the town locations to the GTA-style for better navigation
- added bossfight with Bashkim Jubani and his team in Chapter 15, depending on your choice in Chapter 12 (no cutscenes yet)
- updated and fixed gamepad reset script
- fixed 256 MB default VRAM limit, which was set by accident
- now volume sliders in the Settings menu are more precise
- added Readme options in the Steam launch parameters
- updated launch options for all the 3 versions of the game
- fixed gamepad sticks inversion after resetting the gamepad controls
- fixed gamepad connected window which was able to be overlapped by the other windows
- added the Freeman costume from Half-Life for Steve, you can unlock it by having one of the Half-Life games (or Hunt Down The Freeman) on your Steam account
- fixed missing cursor on the Steam game found screens on the start of the game
- added camel and spider filter settings
- fixed normal maps on the crates in Chapter 5-3 and Chapter 10-3
- fixed Stavrida car above the ground in Chapter 10-3
- fixed movie on the TV in Chapter 12-4
- fixed unkillable guide in the tutorial
- changed static clocks to dynamic in some locations
- fixed shadows from the windows in Chapter 12-5
- added ability to break the bottles with Double Apple in Chapter 1-4 and Chapter 12-5
- fixed FSB 120 engine sound
- added new messages to the Skip all button in the Steam game found windows
- added playable pool in the Armadillo in the tutorial
- fixed Montana's costume loading after the shooting range in the tutorial
- added non-combat mode with ability to scale the camera to some chapters (1-1, 1-4, 10-5, 11-1, 12-1, still updating)
- fixed some "not good enough" English dialogues in Chapter 2-3
- added hint that you can't use the arcade cabinet in Chapter 3-1 too early
- fixed "cringeworthy" dialogues of Grivas in Chapter 3-1
- added "Pingas" graffiti somewhere
- added voice recognition to the the main menu (testing)
- fixed FOV after completing the Chapter 1-5 and in the cutscene with cabbage in Chapter 2-5
- fixed Montana's car exiting animation in Chapter 2-5
- updated Jubani's boat animations in Chapter 9
- removed the "Window type" option (it never worked)
- added the plaque with the "Anthrax outbreak" text in places you shouldn't go
- updated the textures of the "Power Of The Horns" costume
- fixed lack of minimap after the cutscene in Armadillo in the tutorial
- fixed lack of minimap in Chapter 1-2
- "Fat Leg Point" in Chapter 3-1 was renamed to "Belgie"
- updated explosion sounds when you hit the gnomes in the tutorial
- fixed ability to stand in the wrong place in the tutorial
- now you can damage some inanimate objects with your fists
- updated the ammo box texture
- fixed bugs related to the Dantes model visibility in Chapter 10-3
- updated the bus model in Chapter 10-4 and Chapter 10-5
- changed the chase icon for the player's car in Chapter 10-7
- added the sidewalking animations for Montana's rifle reloading
- now you can open the saves folder from the settings only from the main menu (it didn't work, now it's manually locked)
- added the radio interface to the Chapter 12-2
- fixed FPS drop in Chapter 11-2
- fixed Chapter 11-3 location being too dark
- added the gun effects to the Kurbon's pistol in the end of Chapter 11-4
- updated location in Chapter 11-5
- disabled physics of the Amadis 2W near the player at the start of Chapter 12-4
- fixed the pistol fire of the enemies in Chapter 12-4 (now they can't hit your from 400 miles away)
- fixed the oil decal on the floor of the garage in Chapter 12-4 and Chapter 12-5 which was loading for too long on GPUs with 3 GB VRAM or less
- added the jeep marker in Chapter 13-3
- fixed Montana's costume loading in the Chapter 14 starting cutscene
- fixed timer in the Concepts menu
Yes, you heard this right!
But there's a catch: no auto keybind at this moment.
There's engine gamepad buttons mapping to the physical ones:
[expand type=details expanded=false]
Gamepad Left Shoulder
Gamepad Right Shoulder
Gamepad Face Button Right
Gamepad Face Button Bottom
Gamepad Left Trigger
Gamepad Special Right
Gamepad Face Button Top
Gamepad Face Button Left
[/expand]
D-pad is the same as with the other gamepads.
Nunchuck's stick is used for the character movement, Wiimote up and sideways is used for the camera controls (characters only, no such thing for the cars yet).
Also, what's new besides that:
- fixed some audio volume issues
- updated the cursor stick for the Dualshock and DInput gamepads
- added ability to autobind and reset Dualshock keys
- updated flags on the Language Select screen (and the new ones for Romanian and Chinese, not used at this moment)
- added the Concepts menu
- added new event in the main menu (July 19th - International Blue Screen Of Death Day)
- added hint to the graphics settings about lack of destructibles on the lowest value
- added ability to change the color of the "Crazy Youth" Montana's costume
- added ability to skip the initial intros with Dualshock
- fixed ability to jump over the fence in Chapter 9-2
- added 2 new graffiti
- fixed softlock when you exiting the game through the main menu and picking the "No" option
- fixed graphical bugs on the keyboard controls reset
- added ability to get the costumes without Steam through the DVDs
- added 20 new messages for the Steam games on your account (not coded yet)
- removed Floppa's cap on the Language Select screen
- fixed loud music on the Loading Screen #2
- added the Windows version in the right bottom corner of the Main menu
- updated the final credits scene
- fixed old taskbar in Chapter 1-5
- fixed crash in the last chapter when running outside Steam
- fixed blinking road textures in Chapter 4-3
- added interactive pool table in the Magadabulla in Chapter 4-3
- translated the text when Basilio knocks out the player in Chapter 4-6
- now Basilio in Chapter 4-6 has 9000 HP instead of 2000
- reworked the "Snake Smile" Montana's costume
- fixed Montana's two pistols reload animation during jump
- added "The End" card after the final credits
- updated some music in the final credits
What's New:
- added support for Dualshock 3, Sixaxis, Dualshock 4, Dualsense, Horipad Mini 4 and similar USB DInput gamepads "from the factory" (in-game only, they can't work with the cursor yet)
- fixed default minimap key which had 2 actions mapped to it
- changed the sniper rifle's knockback in the zoom mode
- fixed healing animation when the Double Apple is equipped
- fixed Gustav's invisible weapons in Chapter 1
- now you can go into the Main menu during the dance
- fixed the 1,5 sec delay before the director's cutscene in Chapter 4
- translated the graffiti in level 5 of Magadabulla in Chapter 4
- added ability to change sensitivity of the gamepad sticks (Xbox-compatibles only)
- fixed talking fish talking again after you shot it
- updated the body and blinkers textures of Whirlwind 49
- updated the bonus DLC menu (now there's our previous and some planned games)
- updated the bonus concepts menu (will be unlocked later)
We're announcing the stream and AMA-session with the developer of Captain Gazman Day Of The Rage! it's gonna be happen on July 6, 11:30 EST (time for the your region is automatically converted below). Link - https://www.twitch.tv/worldinsidegames Don't forget to subscribe!
What's New:
- finally fixed the separate FOVs for the cutscenes and for the game
- fixed the WILD minigun knockback (realistic but unacceptable, sorry)
- fixed the slowmo postprocess for the Potato PC mode
- fixed blinking doors on the stationary Auburn Knights
- fixed all the missing landscape textures in the Potato PC mode
- fixed FOV in the wardrobe and on the language select screen
- fixed Montana's "glowing" hair in the start of Chapter 2
- added 8 new songs in the final credits (depends on your system language)
- added the hint about rotating your head in the Intro
- now the ending cutscene in Chapter 1-4 actually stops the slowmo if it was active before
- fixed the boat markers in Chapter 9-4 and 9-6
- removed the ability to skip the parts of the level in some Chapters
- fixed off-screen models with no animations in the Potato PC mode
- fixed event text for the last Sunday of June
- removed the character interface in Chapter 9-6
- finally fixed the textures loading in the cutscene after Chapter 2-3
- fixed "Insert the game disc" window size
- fixed minimaps in the Potato PC mode
- fixed ability to fall from the building through the glass in the bossfight with Lola in Chapter 15
- fixed bug related to entering the car in Chapter 11
- changed the weapon reload sound
- fixed wrong physical clothing interaction with some slowtime stuff
- fixed amount of points to unlock the "Fasten Seat Belt" achievement
- fixed auto reload not working with rifles
- changed the amount of bottles in the "Are you from Russia?" and "Caution, liver!" achievements (100 -> 30, 50 -> 20)
- removed the text about the texture problems with ES 3.1 in the launch options (there's no such stuff now)
- fixed the car engine sounds (again)
- now gamepad rumbles when you're driving
- fixed the helicopter icon in Chapter 14
- removed ability to use the radio in the end of Chapter 7
- grass is now turned on by default
- reworked the "Little Black Dress" costume
- fixed the car icons in Chapter 11
- changed the default minimap button for cars in Chapter 11
- fixed the invisibility for Kurbon in Chapter 12 after the Niquin's cutscene
- changed the number of photos in the Family Album from 32 to 33
- fixed Kurbon's spawn in the wrong place in the bossfight with Farba in Chapter 12
What's New:
- finally added working separate FOV for the game and the cutscenes
- fixed some textures in the Potato Mode (ES 3.1)
- now you can disable the loading screens
- fixed Cabbage mirroring the player's attacks in Chapter 2
- updated sidewalking animations for the male charachers with double pistols
- added the pistol knockback
- added the cutscene after beating the final boss
- added 4 new songs in the final credits (depends on your system language)
- fixed "Hold RMB" text anchor in the costumes menu for Montana
- updated Photo #33 in the Family Album due to the new character model
- slightly updated your dance rival in Chapter 3
What's New:
- updated the bus model
- added model of the Gazmanoff Sr. for the Chapter 15
- now you can see the Big Floppa with his watermelon on the Language Select screen
- fixed ability to somehow skip the mission in Chapter 1-3
- temporary removed the 1024768 resolution lock on some machines (currently investigating, Windows only)
- fixed "glowing" decals on the walls (mostly in Chapter 1)
- auto reload is now turned on by default
- removed the "average" values from the stats (they can't work with Steam limit of 10 of them in 10 minutes)
- added option to skip the cutscenes between missions entirely (some people don't want to read at all)
- added back the simple steering test car (press J in the main menu to test)
- added the "two doors" interface (tutorial select and disabling stories select at the moment)
- added 4 new mouse cursors (one of them is animated)
- minimap hint in the tutorial now talks about the Tab key and not about M
- fixed "Double Neco" costume animations on the ladder and in air
- fixed marker's interface order and position in Chapter 1
- fixed missing double pistols reload animation in Chapter 1
- now you can't move the "old" car in the tutorial after the shooting range until you're in it
- somewhat changed the pre-loading radio stations method
Let's start with this:
----- Guys, we DESPERATELY need beta-testers. Finding all the bugs in 15 hours long game is practically impossible for our very small team. So, we counting on your participation and thanking you in advance for your help. ------
And now let's go to the actual update.
What's New: added new slides to the Jubani dialog in Chapter 9 updated cars in the intro now the game tells you more stuff in the tutorial's shooting range added options to limit frames on 24 and 74,973 added the Vojvodinakoncert company intro (thanks for helping with music!) fixed the transition between the chapter name and the actual game in the tutorial now "allies killed" stat is working (at least once) fixed wizard's cigarette effect in Armadillo staying in the air after killing the smoker fixed car's marker brightness after leaving the shooting range in the tutorial now the "old" player's car after the shooting range has option for camera linking fixed the TV sound in the flat in tutorial added animated clock in the cutscene in Chapter 1 fixed Lola's phone clipping in Chapter 1 fixed the non-interactable calendar in Chapter 1 fixed not working G key in Chapter 1 fixed FSB 120's back lights fixed Auburn Knight's right door texture fixed ability to fall through the floor on some places in Chapter 1 now the chalkboard in Komandant-Kompanie in Chapter 1 uses the different textures based on your selected language fixed Frederick's dialog in Chapter 1 fixed the wrong shadows from the windows in Chapter 1 fixed stationary cars in Chapter 1 fixed some blurry cameras in Kagero's cutscene in Chapter 1 fixed cars near the Atlantida in Chapter 1 now Gustav uses the roll in Atlantida as the hint says and not the dash fixed phone textures in Chapter 2-8 now you can break the fish tank in Atlantida in Chapter 1 fixed the texture loading situation in Chapter 2-3 updated cars in Chapter 2-5 updated cars in Chapter 2-7 now the building in Chapter 3-1 had 3 functional clocks now the protagonist of the Sombreros arcade cabinet really wears sombrero fixed texture clashing in the Gravidance in Chapter 3-2 added pointer to the task in Chapter 3-2 removed the "another dance" text in minigame in Chapter 3-2 added the side suitcase animations for the Montana fixed Kruja Series 400's license plates position added the roll animation for the double pistols and the double apple
What's New:
- fixed ability to run the Sombreros arcade cabinet two or more times by pressing E when it's already running
- added option to apply damage to the dead enemies (enabled by default but can drop your FPS)
- fixed typo in the Fish #2 text
- changed radio station #1, from the Albanian dialogues to the Russian and German 80's punk music
- repainted and localized textures of the street phones
- fixed "Overall progress" in the Stats which was showing more than 100% sometimes
- added new costume for Montana (on the cover)
- added new partner costume for Kurbon (for owning the Shadow Warrior games, not used yet)
- small fixes in the final credits
- fixed lack of the sidewalking animations for Juno in Chapter 7
- added the scene after credits
- updated the player counter in the main menu
- added simplified driving physics (press J in the main menu to test)
- added static image for the Wiimote instead of 3d-preview if the Settings menu was not launched from the Main menu (was a black screen before)
What's New:
- fixed bonus items spawn on the zero coordinates in Guranya 256 arcade cabinet
- added one new password
- fixed wrong car model in Chapter 8-2
- removed the balcony above the ladder in Chapter 4-7
- improved "what to do" text in Chapter 4-6 pased on players response
- improved FPS situation in Chapter 8-1
- fixed Grivas icon in Chapter 3-1
- fixed visible before the start of the cutscene model of Gustav inside Fijaker in Chapter 10-5
- pre-loading screen is now reverted to how it was in January of this year
- added the Foxxy's in-air animation in Chapter 10-6
- updated the game's cover
- fixed inability to lose in Chapter 10
- added 2 new events in the main menu
- fixed DVD-drive related code which wasn't working on Linux and Mac
- Linux version updated to the same state as Windows
What's New:
- fixed song #5 in the dances which was not counted in stats
- fixed inability to get the "Party Animal" achievement
- added leaderboards for the dances in Chapter 3 and for Sombreros arcade cabinet
What's New:
- added 5 new cars (GAZ-21, Plymouth Fury, Lada 2103, Lada 2101, Volkswagen KDF 38)
- Carpedia is complete now
- added dynamic passwords system linked to the week number
- added 4 new events in the main menu
- optimized Chapter 13-2 as much as it was possible
- now the game can open and close (not on every model) your DVD drive if it needs that
- fixed disc check popup in Steam (it was only supposed to happen on the physical copies of the game)
- fixed the cursor bug after leaving the wardrobe
What's New:
- added one new car (Prince Skyline 1500)
- password system was rewritten from scratch
- fixed non-working passwords for Chapter 8-1 and Chapters 13-15
- fixed month in the main menu
- now you can get the Vault Suit from the Fallout games for having one of them on your account
What's New:
- added two new cars (Zastava 1100, GAZ-13)
- translated the farm's name in Chapter 2-3
- updated the weapon panel in simple interface
- fixed jump animation of the male characters
- fixed FPS drop in the Chapter 13-2
What's New:
- fixed wrong model in the car in one of the cutscenes in Chapter 12-6
- fixed typo in one of the costumes description
- fixed geometry hole in Chapter 2-3
- added alternative steering mode (can be activated by pressing J in the main menu, beta)
- player's bullet traces are enabled by default now
What's New:
- fixed Basilio's house gate in Chapter 12-2
- fixed light clipping through the roof on Amadis 116C
- fixed motorbikes logos
- removed the FSB Starfish driver in Carpedia
- removed offline achievement text (again)
- removed the black car near the Armadillo club in Chapter 1
- fixed too dark minimap in Chapter 8 and 12
- fixed ability to examine the dead skunk in Chapter 8-1
- fixed car light on Kulgavn V-Everything
- added one new car (Yugo 45)
- fixed FPS drop in the start of Chapter 12
What's New:
- fixed FPS drop in the last mission of Chapter 10
- fixed FPS drop in the Chapter 15-5
- changed timer from 30 seconds to 3 minutes 30 seconds in Chapter 15-5
- fixed misplaced text "drinking is bad" in the hint in Chapter 1-4
- added 2 new cars (Barkas B1000 and FSB Ogar)
- added Wiimote settings menu (just a mockup at this moment)
- fixed car engine sounds
What's New:
- added ability to pause in Chapter 5 minigame
- updated the logos for all cars
- removed the text when you get the achievement
- now you can get the Amy costume for having more Sonic franchise games on your accout (was 4, now 23)
- small geometry fixes in early Chapter 2
- now game uses all 7 loading screens from the files instead of 5
- fixed photo #31 which wasn't appearing in the Family album
- now you can finish the last mission in Chapter 10 by ramming Akira's car instead of following it all the way
- removed "Coming Soon" text from the Family album (leftover from the early version)
- now demo and testing versions are using rich presence (e.g custom statuses) as the main version
- What's New:
- added Bogdanoff's falling animation when he uses human shield (Chapter 8)
- added ability to reset the gamepad controls
- added ability to reset the keyboard controls
- updated decorative car models in the early chapters
- slightly updated idle animations (e.g dances) play algorithm
- fixed "Glassman's Day" achievement
- fixed small bug in mission 2-1 where duplicate of your character model after changing clothes was randomly appearing on the map
- rewritten Game Progress stat calculation formula in the Stats menu
- fixed silent kill and roll interference on one gamepad key in Chapter 4
- fixed FPS drop in cutscene after finishing mission 2-3
- added the ANZAC Day (April 25th) text event in the main menu and updated some of the old events
What's New:
- added 11 new cars
- fixed crash when entering some vehicles (offline mode only)
- fixed blood widget if your health is less than 100
- translated the deaths counter in Chapter 8
- fixed inability to rebind the Interact keyboard key
- fixed camera position on portraits
- fixed Achemements menu which was not working in demo
- removed some cars from Chapter 2
- fixed some typos
Captain Gazman Day Of The Rage enters the open beta! From this moment you can buy and complete the game. But why it's still in beta? 1) Barely any voices recorded (we have ~20 lines on our hands from the overall 400, voiced by only two guys) 2) Missing some features like Logitech G15 LCD integration, voice recognition or Wiimote support 3) There's still some non-critical bugs 4) Some content is missing, like one of the arcade machines and some cutscenes in the later chapters 5) Mac port isn't ready yet, and Linux port is RAW 6) Game still has some problems with VERY specific hardware like hungs on AMD Radeon RX480 4 GB 7) We have plans to add DLSS, RTXGI and raytracing, but our hardware can't provide that 8) Cutscenes are not yet optimized for non-default FOV values 9) No support for Dualshock 3 or Dualsense, only Xbox-compatibles, old DInput stuff and Dualshock 4 Game will be finally released for Linux on October 2024, for Windows in December 2024 and for Mac in May 2025.
What's New:
- 151 bugs fixed
- 1/3 of Chapter 15 finished
- 3 new costumes added
- fixed male character skin loading through the game
- updated swordfight mechanics
- added fullscreen minimap (beta)
- updated motorbikes mechanics
- added Dualshock support (beta)
- passwords are working now
- added ability to change the game cursor
- updated death screen
- a lot of achievement fixes
- updated Cabbage section in Chapter 2
- fixed inverted fire and scope triggers on the gamepad
- translated calendars in Streamer mode
- fixed black bars in most of the cutscenes
- added ability to leave the settings with ESC
- new family album
What's New:
- 185 bugs fixed
- Chapter 14 finished
- 1 new character skin added
- alternative calendars for streamer mode
- a lot of fixes in English localization
- updated characters move animations
- added 2 new vehicles
- added alternative interface type
- fixed unexpected language switch in some missions
- new radio station in position 6
- fixed missing "reload" text in some cases
- added 14 new trailers for different languages
- changed character's death screen
- added ability to crash the game manually through the settings
- fixed gamepad interaction with wiring minigame in Chapter 10
- added optional fixes for AMD GPUs (e.g Radeon RX480)
- another 6 achievements is now fully working
- added support for Japanese, Danish and Swedish languages on the technical level
- added "players online" panel in the main menu
- now main menu will change its appearance in particular dates
- reworked autoupdate of portraits (no more blurryness)
- fixed FPS drops in some locations
- updated hair material for a female character (switchable in settings, not default)
- added auto texture streaming pool calculation from your VRAM amount
- added "fast restart" ability in Chapter 6
- new music in some locations where was only silence before
- fixed sound loudness in the most parts of the game
What's New: -198 bugs fixed -finished Chapter 13 -added 8 new skins and updated 1 old (2 of them with physics) -updated all 22 collectible records -added in-game achievements menu -new weapon type (flamethrower) -2 new cars -GPU switching in-game -reworked slowmo postprocess -added pause when Steam Overlay opens -added pause when gamepad is connected/disconnected -reworked alternate main menu (now in 90 fps) -added events in main menu attached to holidays (beta) -added current users and current friends playing counter in main menu -added ability to change the sife of the crosshair in settings -added ability to change interface to more simple one -reworked gamepad settings menu -added new loading screen -added ability to change FOV value in cutscenes independently from the other parts of the game -fixed no saving mouse sensitivity settings -fixed missing gamepad icons in some strange cases -added FPS lock for 144, 360 and 480 FPS -updated Bonus Content menu (now there's partner game here, Arsonist) -updates music in chapters 6 and 7 -fixed voice command tast in main menu -added Neco-Duga bonus level -added 1 new enemy type -updated developer screens at the starts -fixed old bug with progress (chapter 8/mission 39) -added passwords menu -vinyls no longer turns off in streamer mode -rewritten "Family album" under the hood -added "fried" post process filter -fixed music loudness in some points -fixed softlock in level opening on low-end DirectX 11 machines And that's not even all! This time it's a really huge list!
What's Changed:
- fixed 7 bugs (including that one which was "probably" fixed in February Update)
- added new loading screen
- Farba Jr's bossfight in Chapter 12 is supporting gamepad now
- a lot of fixes for Double Apple weapon
- Double Apple and Sniper Rifle are now working properly with slow motion mode
- updated Power costume: proper textures and now horns light brightness depends on your HP level
- localization updates and small fixes in Settings menu
- removed remnants of LogiLED SDK (hussle is not worth working with it anymore)
- fixed reaction to player's shots on enemy characters from Chapter 12
- reconverted all videos to proper format in Linux version (game version is still from January 2023)
- updated copyrignts and build number to March 2023 (too early, we know)
- small fixes for clothing physics
What's New:
- fixed 83 bugs and another one probably
- finished Chapter 12
- added 3 new cars
- added one new weapon type
- updated 2 old character skins and 1 new added (meet Aloy from Horizon series!)
- added difficulty settings (only affects player damage)
- added GPU select on the start (for laptops)
- updated game icon
- fixed gamma saving on 1st run
- fixed AMD GPUs color in benchmark
- fixed wrong VRAM limit in other settings
- now pre-load screen uses color from dialog color option
- fixed lack of pause when driving boat
- updated Steam avatars
- added voice command test in main menu
We posted this just to not forget about this holiday. Also what's "something else": We tested our Linux build on AMD machine and it's fully working here (except you can't change game resolution), so you can finally play it!
What's New:
- 97 bugs fixed
- Linux version is now avaliable (beta, we can't properly test it at this moment)
- finished Chapter 11
- holiday effects and music in main menu
- one new Christmas character skin
- one new intro and one old returned
- added AMD FSR 1 support
- added switchable motion blur
- added option to disable shadows (at all)
- added achevements transfer from demo to full version (demo)
- added non-Steam achevements support (first 20 only)
- added switchable postprocess in all levels
- fixed wrong anchoring with most of the widgets
- fixed heavy gun animations for both male and female characters
- fixed player damage sound effect (you probably heard it before hoji_smile)
- fixed minimap being too dark in prologue
Just wrote this to wish you happy winter holidays. You will get your themed "winter update" later on January 1st, as is supposed to be.
Captain Gazman: Day Of The Rage
Les Kalifas
Les Kalifas
Q3 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://vk.com/lvl90dru1d
https://store.steampowered.com/app/1907400 
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New third-person shooter with racing elements from the makers of December 24th!
This project takes the best from the Mafia and Yakuza series, adds its own Soviet-Turkmen flavor and mixes it all in a blender.
The year is 1992. In the unnamed country of former socialism, the Nilgor mafia family is looking for a new driver.
However, not very long time passes - and he finds himself between a hammer and an anvil, drawn into the abyss of bloody fights between many families and clans, originating 13 years ago...
Now it's up to him to figure it all out and end years of gang warfare.
Take control of Montana, Gustav, Kurbon or Captain Gazman and take part in the biggest criminal showdowns of those years!
Featuring:
- story from the masters of their craft
- 9 playable characters
- 11 chapters and 61 missions (at the moment of writing this)
- 14 large cities opened for exploration
- close combat and various kinds of firearms
- cinematic-level cutscenes
- full two-languages dub
- soundtrack from underground Yugoslavian, Albanian and Baltic rock bands you never heard of
- OS: Ubuntu 18.04 or newer
- Processor: Intel Core i3-4130 3.30 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia GeForce GTS 450 or AMD Radeon HD 7750
- Storage: 19 GB available space
- OS: Ubuntu 20.04 or newer (Uwuntu 20.04 is supported too)
- Processor: Intel Core i3-8100 3.60 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia GeForce GTX 1060 3 GB or AMD Radeon RX 580 4 GB
- Storage: 19 GB available space
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