Hello everyone! We've started to work on 0.6.0! To ease the wait, we thought about giving everyone who has already played the game and wants to start a new playthrough the option of a new and harder experience. That's why we're introducing the new "Hard Mode (Experimental)", which can be selected when starting a new game. Why experimental? This mode includes some tweaks to the game's economy. We haven't done a lot of testing with this mode and we don't know if we'll keep it (in this form). So please feel free to give us your feedback when you've played it! This patch also includes some other improvements and bug fixes. You can see the complete changelog here: Features:
- Added "Hard Mode (Experimental)" game setting: Affects the starting morale and fitness of your soldiers, the reputation of your superiors, the capacity of the hospital, the supplies of the quartermaster and in the village, the consumption of rations, exhaustion, the trust and respect of your soldiers, the supply of ammunition and equipment, the chance of having to fight after being in the trench, as well as a modifier that causes your soldiers to receive more severe wounds on average and to bleed to death faster
- Added a save popup warning when exiting the game
- Added a soldier alert when running out of ammo in melee combat
- Added some soldier alerts for panic / calming project
- Slightly increased the chance of survival for the wounded soldier rescued from no-man's-land during the trench phase
- Slightly reduced the maximum time it takes to get a guaranteed replacement for a lost soldier
- Increased chance of soldiers being able to fight again after being wounded in battle
- Slightly increased chance of desertion and mutiny
- Prevented the lieutenant from scolding the player for coming out of a battle without a scratch when soldiers are missing in action
- Added some negative impacts when soldiers get imprisoned
- Minor rebalancing of panic in battle
- Fixed inability to continue the turn due to movement restrictions in rare circumstances in battle
- Prevented the last soldier of your troop in battle from being forced into a locked project (e.g. panic)
- Fixed soldiers sometimes being positioned incorrectly in battle
- Fixed the currently selected action in battle not being highlighted in the UI at the start of the turn
- Fixed overlapping phase changes when Home Leave scenario is triggered
- Fixed an error in desertion story
- Some text adjustments / fixed typos
[ 2024-01-29 16:06:12 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
[ 6138 ]
[ 3335 ]