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Pre-announcement Major Update 0.6: Trench Update
The Battle Update is moving down one position and is currently planned as the next major update. You can see the adjusted order on our homepage: https://totallynotaliens.com/aqitt#roadmap For the following reasons, we thought it made more sense to start with the Trench update: The Trench phase has received the least attention in our development so far. We have realised that there is still a lot of potential here. With all the things we had originally planned for the Battle Update, the additional features we wanted to implement and the feedback we received, the Battle Update has also become very large. We didn't want to run the risk of needing half a year for the first update in the worst case, which is why it was logical for us to spread the update out. A not insignificant part, especially in terms of map design, but also a few features, is therefore already included in the Trench update
We have also swapped the Gas Update with the Soldiers Update in our roadmap. On the one hand, because we want to ensure that the period up to 1917 is playable earlier. Secondly, we realised that it simply makes more sense: when soldiers acquire new characteristics and abilities during the course of the war, you also want to see their effects over a longer period of time. We very much hope that these adjustments are in your interest and will enrich your gaming experience. In the future, the roadmap may continue to change depending on current circumstances or feedback, for example by adding new points, swapping updates or splitting them into several parts. As previously announced, this should never lead to something being cancelled, but only happen if it means more content can be added to the game. We also estimated the development period in Early Access to be 1-2 years before release. Now that we are able to build additional content for the game, we are changing the time frame to ~2 years.
We can't give a firm date yet, but we are planning for an early April release. Most of it is already implemented. We want to add a few more things and then take some time for bugfixing and polishing.
[ 2024-03-17 16:35:38 CET ] [ Original post ]
Two months have passed since our early access release version 0.5. Today we are happy to announce the next major update: Version 0.6 will be the "Trench Update" and will focus on the Trench Phase.
Attentive observers will know that this update was not previously included in the roadmap on our homepage. As indicated in our last post, the positive response to the game allows us to add further updates in addition to those already announced. We are very happy about this. The Trench Update is one of them!
What will be included in the Trench Update?
- Building/repairing selected defences, barbed wire, ladders, bridges
- Longer Trench phases with new tasks, projects and additional features
- New trench areas and new defensive and offensive battles
- New stories inside and outside the Trench
- Expansion of the map
- General revision and improvement of existing content
What about the Battle Update?
The Battle Update is moving down one position and is currently planned as the next major update. You can see the adjusted order on our homepage: https://totallynotaliens.com/aqitt#roadmap For the following reasons, we thought it made more sense to start with the Trench update: The Trench phase has received the least attention in our development so far. We have realised that there is still a lot of potential here. With all the things we had originally planned for the Battle Update, the additional features we wanted to implement and the feedback we received, the Battle Update has also become very large. We didn't want to run the risk of needing half a year for the first update in the worst case, which is why it was logical for us to spread the update out. A not insignificant part, especially in terms of map design, but also a few features, is therefore already included in the Trench update
What are we planning for further development?
We have also swapped the Gas Update with the Soldiers Update in our roadmap. On the one hand, because we want to ensure that the period up to 1917 is playable earlier. Secondly, we realised that it simply makes more sense: when soldiers acquire new characteristics and abilities during the course of the war, you also want to see their effects over a longer period of time. We very much hope that these adjustments are in your interest and will enrich your gaming experience. In the future, the roadmap may continue to change depending on current circumstances or feedback, for example by adding new points, swapping updates or splitting them into several parts. As previously announced, this should never lead to something being cancelled, but only happen if it means more content can be added to the game. We also estimated the development period in Early Access to be 1-2 years before release. Now that we are able to build additional content for the game, we are changing the time frame to ~2 years.
When will the Trench Update be released?
We can't give a firm date yet, but we are planning for an early April release. Most of it is already implemented. We want to add a few more things and then take some time for bugfixing and polishing.
[ 2024-03-17 16:35:38 CET ] [ Original post ]
All Quiet in the Trenches
Totally Not Aliens
Developer
Totally Not Aliens
Publisher
2024-01-17
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(569 reviews)
Public Linux Depots:
- [0 B]
1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
MINIMAL SETUP
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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