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Dev Diary #005 - Improving the Trench Phase
We thought about how we could make artillery fire in the trench phase more interesting. Until now, the probability of being injured during a bombardment was higher. We wanted to make it so that you have to carefully weigh up whether to fulfil a task or not. If we had simply made artillery fire even more dangerous, this would not have had the desired effect. With the new update, all soldiers are now locked during heavy artillery fire in the "Hole up in the bunker" project. If a soldier has to fulfil a task because, for example, food or ammunition supplies are running low, you have to deal with him... and, if necessary, force him to leave the safety of the bunker. Of course, this has personal consequences...
With the additional content, we have decided to tweak the balancing a little and at the same time ensure a slightly longer game experience. On average, the troops will be sent to the trenches more often and a turn in the camp will now only last 10 days instead of the previous 12 days (which means there are more game turns overall). A battle will also last a little longer until one side is ordered to retreat. In addition, the phases in the trenches are slightly longer on average. Sometimes longer than expected...
Spending more time in the trenches? Have we then reduced the general exhaustion of the soldiers? No! On the contrary, new circumstances have been added that can put even more strain on the soldiers... In addition, it is now also possible for them to collapse from exhaustion during the trench phase. However, it will be possible to send exhausted soldiers back to the camp. There they can recover a little and come back after a few days. In the meantime, they will not be able to perform any other tasks, and if the enemy launches an attack, they will of course not be available...
The old user interface for the reputation with superiors / mood of the soldiers was not understandable for some. We decided to make it a little simpler in order and emphasise the most important elements.
We have implemented an additional dialogue option if a character has several "!" at once. This makes it quicker to collect the countless orders when your trust in Lieutenant von Karrsbruck is on the line.
[ 2024-03-30 19:48:08 CET ] [ Original post ]
Hello again, in today's Dev Diary, we would like to take a closer look at the additional changes that will be coming with the next update.
Artillery fire
We thought about how we could make artillery fire in the trench phase more interesting. Until now, the probability of being injured during a bombardment was higher. We wanted to make it so that you have to carefully weigh up whether to fulfil a task or not. If we had simply made artillery fire even more dangerous, this would not have had the desired effect. With the new update, all soldiers are now locked during heavy artillery fire in the "Hole up in the bunker" project. If a soldier has to fulfil a task because, for example, food or ammunition supplies are running low, you have to deal with him... and, if necessary, force him to leave the safety of the bunker. Of course, this has personal consequences...
Longer phases
With the additional content, we have decided to tweak the balancing a little and at the same time ensure a slightly longer game experience. On average, the troops will be sent to the trenches more often and a turn in the camp will now only last 10 days instead of the previous 12 days (which means there are more game turns overall). A battle will also last a little longer until one side is ordered to retreat. In addition, the phases in the trenches are slightly longer on average. Sometimes longer than expected...
Send to camp
Spending more time in the trenches? Have we then reduced the general exhaustion of the soldiers? No! On the contrary, new circumstances have been added that can put even more strain on the soldiers... In addition, it is now also possible for them to collapse from exhaustion during the trench phase. However, it will be possible to send exhausted soldiers back to the camp. There they can recover a little and come back after a few days. In the meantime, they will not be able to perform any other tasks, and if the enemy launches an attack, they will of course not be available...
What more is there?
The old user interface for the reputation with superiors / mood of the soldiers was not understandable for some. We decided to make it a little simpler in order and emphasise the most important elements.
We have implemented an additional dialogue option if a character has several "!" at once. This makes it quicker to collect the countless orders when your trust in Lieutenant von Karrsbruck is on the line.
[ 2024-03-30 19:48:08 CET ] [ Original post ]
All Quiet in the Trenches
Totally Not Aliens
Developer
Totally Not Aliens
Publisher
2024-01-17
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(569 reviews)
Public Linux Depots:
- [0 B]
1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
MINIMAL SETUP
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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