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Trench-Update 0.6 now live!

Two and a half month after our initial release we can announce that our first major update is now available!
It focusses on the trench phase in the game and has the following core features:

  • Building/repairing selected defences, barbed wire, ladders, bridges
  • Longer Trench phases with new tasks, projects and additional features
  • New trench areas and new defensive and offensive battles
  • New stories inside and outside the Trench
  • Expansion of the map
  • General revision and improvement of existing content

If you would like to find out more about the individual features, you can take a look at our Dev Diaries, which we published in advance: Dev Diary - Constructions Dev Diary - Improving the Trench Phase
And here is the list of the full patchnotes: Features:
  • Added construction feature in trench levels with 35 construction projects
  • Added the possibility of constructions being destroyed by artillery fire or skirmishes during the trench phase
  • Added two lieutenant tasks related to constructions
  • Added two new trench levels
  • Added four new defensive battle levels
  • Added two new offensive battle levels
  • Added 7 new stories
  • Added new lieutenant and soldier projects and short event chains in the trench phase
  • Added new trench artillery barrage system: soldiers have to be "convinced" to go out under artillery fire
  • Added the option to send exhausted soldiers back to camp for a few days
  • Added an option to ask Lieutenant von Karrsbruck for a new soldier
  • Expanded the map to include south-eastern regions and reworked some existing regions
Improvements:
  • Trench levels now have a variable length and can get even longer
  • Soldiers can now also collapse in the trench phase when they are too exhausted
  • Added a new dialogue option when a character has other "!" information available
  • Reworked prestige/mood icon
  • Project user interface now shrinks, when there are many open projects
  • Added some more information when trying to get soldiers out of locked projects or when trying to put soldiers into locked or full projects
  • The location of choices in the journal is now randomised
  • Adapted the first tutorial trench level to use the new systems (for construction and artillery barrage)
  • Added a few more tutorial steps
  • Added new icons for soldier healing status
  • Text tooltips are now also displayed in dialogue and project descriptions
Balancing:
  • One camp turn now lasts 10 days instead of 12 (resulting in more camp turns until home leave)
  • Slightly increased chance of being sent to a trench in camp instead of an offensive battle
  • Minor battle balancing (battles should last a bit longer)
  • Lieutenant's "Ask for favor" dialogue now only costs prestige if he grants you a favour (previously, refusing could also cost prestige)
Bugfixes:
  • Fixed a possible error in game-over window
  • Fixed some pathfinding errors
  • Fixed "Defend into Attack" battle being rated as a defensive mission
  • Fixed battles that never ended
  • Fixed one trench level being selected more often than the others
  • Various minor bugfixes
  • Fixed some typos
Others:
  • New loading screen added
  • Various text adjustments
  • Added some more historical tooltips
  • Removed grain post-processing in heat waves (didn't look good)

Please note that saves from the 0.5.X version will no longer work. However, we will continue to make version 0.5.6 available in the Steam Beta Branch for quite some time. We're also taking part in #TurnBasedThursdayFest, which starts tonight at 7pm CEST. During the festival, we'll be giving a small discount on All Quiet in the Trenches. We wish you all a good time with the new update! Your Totally Not Aliens Team


[ 2024-04-04 14:49:15 CET ] [ Original post ]

All Quiet in the Trenches
Totally Not Aliens Developer
Totally Not Aliens Publisher
2024-01-17 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (569 reviews)
Public Linux Depots:
  • [0 B]
1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!



The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?



Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.



The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.


MINIMAL SETUP
  • OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
  • Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

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3.60$ (80%)
GAMERSGATE

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10.03$ (67%)
1.28$ (87%)
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0.45$ (85%)
2.0$ (90%)
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2.21$ (83%)
5.0$ (75%)
55.99$ (20%)
0.89$ (87%)
8.99$ (55%)
1.41$ (93%)
25.0$ (50%)
7.49$ (63%)

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