Hello everyone! It's been a little over a month since the Trench Update and we can tell you that the next update will be for the Battle Phase! We have a lot of features and changes planned, which we will tell you about in the Dev Diaries in the near future. But first something personal: We are a small, familial dev team. Jenny and Carola are siblings, Alex is Jenny's partner and Julian is a good friend of ours. When tragic things happen, it affects us all in some way. Unfortunately, something like this happened a few weeks ago and someone very close to us passed away unexpectedly and far too young. This has hit us all hard and made it very difficult to work over the last few weeks. We all needed time to come to terms with it. And now that most of us are back to work, we realise how much pressure we are under to release a new update as soon as possible. As there was a lot of content planned for the Battle Update (more work than the Trench Update), we're going to split it into two parts to take some of the pressure off our shoulders. We plan to split the update as follows: 0.7 Battle Update The new battle update is planned to essentially include major changes to the game design of the battle phase, some new animations, adjustments to the NPC troop logic and more detailed tooltips. Many of the changes are based on your feedback and are intended to make the battle phase more comprehensible and direct. 0.8 Machine Gun Update The outsourced part of the Battle Update is planned to be be moved to the Machine Gun Update. This is planned to add the machine gun, an expanded map, new levels, events and stories to the battle phase. All other updates in the roadmap will then move up one step. We have also adjusted this in our roadmap. To help us with the stories, Marie is also joining our team and will take over some of the writing from now on. She was previously on board for a short time as part of her studies and we are delighted to have her back. We hope you can understand our decision and wish you many more interesting experiences with All Quiet in the Trenches.
[ 2024-05-20 13:12:08 CET ] [ Original post ]
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The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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