We're happy to announce that our second major update is now available!
It focusses on the battle phase in the game and has the following core features:
If you would like to find out more about the individual features, you can take a look at our Dev Diaries, which we published in advance:
Dev Diary - Changes in the battle
Dev Diary - Melee combat and grenade reworks
Dev Diary - Visual improvements in battle
And here is the list of the full patchnotes:
Features:
- Added new close combat system: Melee combat will automatically occur when troops move within a certain threshold of an enemy troop, defeated troops will have to move out of the 'close combat zone'
- Added new suppression system: It's possible to target a single enemy troop, suppressed troops cannot give fire orders or throw grenades
- Added new flanking system: Flanked troops are forced to reposition
- Added new cover fire system: It's now possible to cover your own troops when they move
- Added the possibility of soldiers getting wounded in the field and a project to bring wounded soldiers into your cover
- Added two new game-over options: Losing all your soldiers on the battlefield, or having only one soldier when surrounded by enemies
- Added animations for close combat, throwing grenades and being wounded
- Added highlighted scenes to the cutscene camera in battle: The camera will pan to melee combat or grenade scenes when they are near
- Added three new journal illustrations
- Reworked NPC troop behaviour to adapt the new changes
- Improved NPC troop behaviour to have an aggression multiplier: The more turns played in a battle, the more aggressive they will be
- Improved NPC troop behaviour to look for more ways into a target trench (and therefore move horizontally more often)
- Improved NPC troop behaviour to adjust their strategy more on behalf of other troops (e.g. if only a few troops are firing, they are more likely to do so)
- Changed being able to wound the last remaining soldier of a troop
- Reworked impact system: Multiple impacts from different sources are now possible
- Reworked troop actions: Hold position now includes all other troop actions that are not movements
- Reworked overwatch: Project is limited to two soldiers with higher efficiency
- Reworked throwing grenades: A distinction is made if the grenade hits, partially misses or completely misses
- Added several projects in battles to be displayed in 3D space
- Changed displays in 3D space to be a bit smaller
- Changed effect displays for projects to be easier to understand
- Added new attribute tooltips: they now highlight the primary effects
- Reworked danger display: The danger from gunfire is now better displayed in the troop action info window, removed all other danger sources
- Reworked UI troop info displays: They only show the most important attribute, and now also show the current fire actions instead of the last troop action
- Changed UI troop info displays, so that they don't appear when the corresponding troop is out of sight
- Improved UI troop info displays, so they don't overlap anymore
- Adjusted some project and attribute icons
- Improved soldier movement slightly
- Improved cutscene camera in general
- Adjusted tutorial slightly to cover the new changes
- Rebalanced every battle level to adapt to the new changes
- Increased the number of turns it takes to decide whether a battle is lost or won
- Increased the playable distance in each level and the distance to get 'Outside the formation' or 'Too far forward'
- Increased movement distance slightly, but limited the distance being able to advance
- Increased cover impact on firepower
- Changed attribute 'Narrow cover' so that suppression is impossible from there
- Changed attribute 'Bushes' so there can be no suppression there.
- Rebalanced ammunition usage
- Rebalanced stress gain / reduction to be less dependent on danger and more on attributes
- Rebalanced the decisive soldier traits for specific projects in combat
- Rebalanced all chances of impact from danger sources
- Increased wound intensity for non-player soldiers: they will take slightly more serious wounds and bleed faster
- Increased morale penalty for running out of provisions
- Fixed a number of bugs and errors when reworking the Battle Phase, which may have resulted in other bugs and errors ...
- Fixed scattered soldiers sometimes moving in advance direction
- Fixed being able to move onto an area with a troop with zero active soldiers
- Changed troops without remaining active soldiers to be moved to retreat territory
- Fixed 'Bunker panic' story being able to trigger for every soldier
- Fixed 'Bad work' dialogue adding fear directly when choosing the topic
- Fixed typo in Camp_Cherries story (EN)
All Quiet in the Trenches
Totally Not Aliens
Totally Not Aliens
2024-01-17
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(552 reviews)
http://allquietinthetrenches.com/
https://store.steampowered.com/app/863500 
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The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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