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All Quiet in the Trenches Early Access 0.7.3 Small Patch

We will be exhibiting All Quiet in the Trenches at the Indie Arena at Gamescom from next week. So with 0.7.3, we are now bringing a few improvements to the battle, as well as the first two tutorial levels, in addition to further bug fixes. We wish you a continued good experience! Improvements / Changes:

  • Added a new UI element that shows the danger of rifle fire when changing troop actions or providing cover fire
  • Improved system for determining whether a soldier is on an area or the open field
  • New tasks are now slightly highlighted until you click on them
  • Several balancing and display changes in the tutorial levels
  • Removed the requirement to exceed a certain danger level for cover fire
  • Allowed 'Tactical Movement' in addition to 'Retreat' when flanked
  • Prevented 'panic' when troops are in melee or flank positions (too many sources of error for now)
  • Increased aggressiveness of the French NPC troops in the 'Defence into Attack' battle
  • Some minor NPC behaviour balancing in battles
  • Some minor map adjustments regarding movement paths
  • Improvements to highlight camera
  • Increased turn rates for soldiers by a bit
  • Increased fire rate for suppression and flanking
  • Adjusted rifle fire target positions
  • Added a small trail for rifle fire
  • Changed professions for Kohn and Mencke (we went over the information of all the soldiers, as we are printing small cards with the soldiers for Gamescom)
  • Increased Pedersen starting fitness
Bugfixes:
  • Hotfix for the possibility of getting stuck when forced to move (we'll think of a better solution at some point)
  • Fixed a rare occasion where NPC troops would get stuck in an area and never move
  • Fixed inability to loot in a specific area
  • Fixed problem where separated soldiers would sometimes be shown in wrong areas
  • Fixed weird camera behaviour when all currently moving soldiers become separated or wounded
  • Fixed display of wrong attributes when troop position changes due to having no active soldiers
  • Fixed grenades sometimes rotate when still hold in hand
  • Fixed new soldiers not appearing in project detail window when acquired via Karrsbruck favor
  • Fixed wrong text when hovering over flanking action
  • Fixed that the tutorial window overlaps the notification for a task
  • Fixed soldier name not being displayed correctly in 'Eating Rats' story (EN)


[ 2024-08-18 14:53:45 CET ] [ Original post ]

All Quiet in the Trenches
Totally Not Aliens Developer
Totally Not Aliens Publisher
2024-01-17 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (569 reviews)
Public Linux Depots:
  • [0 B]
1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!



The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?



Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.



The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.


MINIMAL SETUP
  • OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
  • Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
  • Storage: 2 GB available space
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