The time has come! The Machine Gun Update 0.8 has now been released.
The core features of this update are:
Some things to be aware of:
1. Saves from version 0.7.x will no longer work. However, we will continue to make version 0.7.8 available on the Steam Beta Branch for some time.
2. Please note that due to the random selection of some battle levels, it is possible to have a playthrough without specific machine gun logics.
3. Last but not least: As we won't start development on the 0.9 update until next year, we're planning a few more improvements over the next few days in addition to the usual bug fixes.
And here is the list of the full patchnotes:
Patch Notes 0.8.0
Features
- Added machine gun feature: - Model MG08 and usable by two soldiers - Placed at various positions in certain levels - Can be constructed at some positions in the trench - Adds danger, stress and suppresses all visible troops in the fire cone - Can be used by the player troop, although at way less efficiency
- Added moods: - 10 new attributes that changes morale - Soldiers will get moods in several situations - Replaces the Positive- and Negative Events attributes
- Added new ways to get ammunition, bandages and grenades: - Possibility to loot dead soldiers - Possibility to loot surrendered enemies - Possible rewards when giving allied soldiers first aid
- Added new response options for Karrsbruck after a mission
- Expanded the battle map in the south-western region
- Added 6 new battle levels
- Added 7 new stories
- Added the ability to bring wounded allied soldiers into cover
- Changed that separated soldiers within a certain range now always return to the troop when a battle ends (previously, e.g., a wounded soldier could go MIA by chance even if he was only in a nearby area)
- Improved battle cutscenes to run in parallel, making them generally faster
- Improved firing animations in cutscenes
- Changed cutscene camera to also highlight rifle shots and artillery impacts
- Reduced size of the black border bars in cutscenes
- Battle cutscenes now can be skipped after all NPC troop calculations are finished
- Added blood particle effect
- Added blood on uniforms for wounded soldiers
- Added 'startled soldier' animation in trench
- Improved finding positions in an area to reduce the possibility of soldiers getting stuck
- Improved selection of default movement order when not allowed to hold position in battle
- Improved looting corpses: possibility to fail depending on skill checks
- Changed sorting of notifications: new notifications now appear at the top
- Added notice from soldiers when they have shot an enemy
- Added notice from soldiers when the troop is suppressed
- Added notice from soldiers when the troop is being flanked
- Added notice when harvest starts in the village
- Small adjustments to the battle map at various points
- Changed icon for Feverish
- Some story tweaks and typo fixes
- Added 'MG08' loading screen
- Removed restrictions on forward movement when being flanked or losing a melee battle
- Reduced the impact of artillery and grenades by adding a limit to how many soldiers can be wounded at once
- Increased the distance for a troop to be too far forward
- Increased movement range of separated soldiers (Quick soldiers can now move further than troops)
- Changed providing cover fire for separated soldiers to also increase their possible movement range
- Changed the More Rations reward to apply negative consequences to the rest of the troop immediately, and added chances of negative mood effects when more than one soldier gets more rations (to discourage rewarding all soldiers with better rations instead of increasing the rations for the troop)
- Rebalanced Karrsbruck feedback to slightly reduce the difference between winning and losing a battle
- Reduced hospital capacity decrease after a battle drastically
- Reduced chance of trench destruction while Under Artillery Fire
- Reduced the threshold for rebuild destroyed constructions task
- Fixed troops sometimes getting stuck at an area when they spawn too far behind
- Fixed Panic sometimes not adding Calm Comrade project
- Fixed separated soldiers finishing First Aid resulting in one turn of Take Cover instead of directly retreating or returning to the troop
- Fixed soldiers getting stress attributes in camp when the battle ends and they are still bleeding
- Fixed consequences for Latrine, Laundry, Firewood and Remove Water projects being applied to unavailable soldiers
- Fixed soldiers that spawn at a later time in a level to not execute certain animations
- Fixed dead bodies sometimes falling through the ground
- Fixed some trench levels with incorrect artillery display
- Fixed wrong animation for soldiers returning to battle after receiving first aid
- Fixed barbed wire not throwing shadows
[ 2024-12-12 17:06:27 CET ] [ Original post ]
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The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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