The last dev diary was about the effects of artillery fire and the resulting smoke as a tactical challenge in the upcoming Gas Update 0.9. Now we can present another way in which obscuring visibility can affect gameplay: smoke grenadesSmoke Grenades in the First World War
On the German side, production of the Nebelbombe Typ N (literal translation: Fog Bomb Type N) did not begin until 1917, while the French had used smoke grenades before then, but in the form of hand grenades for infantry they were quite rare. Due to the similarity in development to gas and smoke and the tactical component in the game, we still wanted to introduce them with this update. Up until 1917, they can only be found occasionally on the battlefield or on French soldiers.
Use of Smoke Grenades
Soldiers can actively throw smoke grenades during an advance or retreat. When doing so, they try to place the grenades with the aim of obscuring the largest possible fields of vision. Smoke grenades produce a grayish-white smoke and are similar in effect to the smoke from artillery strikes. The emitted smoke disappears after two turns.
Kohn places the smoke grenade as a barrier to the French troopEquipment Changes
With the introduction of smoke grenades, we have also adjusted our general equipment system. Previously, ammunition, bandages and hand grenades were set to a fixed value at the start of a battle. With the upcoming update, equipment that is won will be retained throughout the entire game and the troop will receive additional equipment from Feldintendant Hennek at the end of each camp phase. The amount can depend on various factors, such as the supply situation or your standing with your superiors.
... or if you hoard far too much ammunition ...
1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?
Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.
The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.
MINIMAL SETUP
OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: GeForce GTX 660. Radeon R7 370 or equivalent