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All Quiet in the Trenches
Totally Not Aliens Developer
Totally Not Aliens Publisher
2024-01-17 Release
Game News Posts: 62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (692 reviews)
Public Linux Depots:
  • [0 B]
Gas Update 0.9 now live!

The Gas Update 0.9 has now been released! We are extremely happy to present you with the biggest update to All Quiet in the Trenches to date.
The core features of this update are:

And here is the list of the full patchnotes:

Patch Notes 0.9.0


Features
  • Expanded the game until spring 1917 - The game will progress after the first home leave and end before the second home leave
  • Added over 40 new stories in the journal: - Themed around soldiers, historical events, gas, moods and more
  • Added over 20 mini events during skirmish in trench
  • Added scenarios: - Special events, that can trigger during the game and might last for several turns - Can introduce new projects, change balancing for a specific period or prepare for a special level - Shortened the game tutorial by reworking the 'Friendly Fire' level and the 'Bloody Offensive' into two separate scenarios
  • Added poison gas: - Gas attacks can now occur in the trenches - 3 new battle levels feature gas attacks - German and French gas masks, gas particles and new animations - 2 loading screens for gas masks
  • Added visual obstructions: - Unknown danger and other factors on the battlefield when enemy troops cannot be seen from the current position - Gas, fog, smoke grenades and artillery smoke obstruct vision
  • Added smoke grenades: - Can be found on French soldiers - Can be used in battle
  • Added heavy artillery impacts: - Can occur randomly in battle - Produce fire that will prevent soldiers from moving onto that position - Produce smoke that obscures vision
  • Added fog: - Reduces danger in the trenches and modifies other circumstances - Limits vision distance in battle
  • Reworked savegames: - Autosave every turn - New 'Load Menu' UI with a thumbnail for each save file - Savegames are assigned to and grouped by playthrough - Better performance and smaller save files
Improvements
  • Changed equipment (ammunition, bandages and grenades) so that it will persist over the phases and be handed out by Hennek before every trench and battle
  • Added possibilities to give and receive bandages from the hospital
  • Added Home Leave to grant recovery for soldiers
  • Steel helmets are now visible after first Home Leave
  • Reworked individual rations (reward/punishment)
  • Added mood impact of 'No Rations'
  • Allowed to send soldiers to camp in trench barrage
  • Added forced 'Catch Breath' project in battle when soldiers are overexerted
  • Reworked existing 'Friendly Fire' battle level and made it winnable
  • Added 'Rations' attribute which shows how many turns the selected rations level will sustain
  • Changed 'Grenades' attribute to show exact numbers
  • Changed 'Moods' to be also displayed in battle
  • Changed 'Ammunition' attribute tiers from 3 to 4
  • Reworked 'Hospital Capacity' and 'Quartermaster Supply Stock' attribute tiers
  • Changed cutscene camera behaviour in battle
  • Adjusted camera perspective in battle (allows to see further)
  • Changed graphical fog (not the gameplay element) in the distance
  • Added fog particles for sunny and hot weather to improve visuals
  • Increased graphical outline extrusion
  • Adjusted NPC troop behaviour to consider 'Unknown Factors' and gas
  • Improved pathfinding performance for separated soldiers
  • Prevented separated soldier from going MIA when they are behind the troop
  • Allowed pressing Enter key to continue after a story
  • Allowed clicking any button to skip battle cutscene
  • Added a small hint for skipping battle cutscenes
  • Hovering over choice buttons in journal now places them in front
  • Adjusted several existing stories
  • Added new historical tooltips
Balancing
  • Rebalanced all event chances and cooldowns (mainly when stories are triggered)
  • Lowered chances of a battle (offensive and defensive) slightly
  • Increased trust loss when a soldier dies (intensifies with each death)
  • Relation values of new soldiers will slightly shift towards the average relation values of the troop
  • Rebalanced ammunition usage and gain
  • Rebalanced 'Collapse' completely
  • Rebalanced physical exertion in battle (hidden value that results in 'Out of Breath')
  • Rebalanced exhaustion gain in battle: decreased standard exhaustion gain, increased exhaustion gain when 'Out of Breath'
  • Rebalanced 'Hospital Capacity': lowered battle impact, trench phase will now impact capacity and auto increase in camp is slower on average
  • Lowered fail chance of 'Deliver Message' project
  • Reduced difficulty for 'Hard Mode' modifiers slightly (to align with playing until 1917)
Bugfixes
  • Fixed an error in separated soldiers calculation
  • Fixed an error with machine guns firing on separated soldiers
  • Fixed being able to continue the game by pressing the Enter on game over screen
  • Fixed machine guns sometimes not working in defensive battles
  • Fixed soldiers to increase stress each turn in camp on hard mode
  • Fixed some issues with 'Recon'
  • Fixed some issues with 'Collapse'
  • Fixed good weather sometimes adding negative mood
  • Fixed Mayel's story 'Brewing Plan' (he could talk to himself before that)
  • Prevented 'Motivating Speech' to happen on retreat
  • Fixed 'Avenge Comrade' not triggering for wounded soldiers
  • Fixed hidden 'Religiousness' attributes not being set to some soldiers (has an effect to some events)
  • Fixed outline shader artefacts
  • Fixed rendering of path visuals (movement, flanking, etc.)
  • Fixed some notifications not showing the correct text
  • Fixed info display of newly spawned troops being at wrong positions
  • Fixed some typos
Other
  • Added a button for deleting savegames that are deprecated to free up memory
  • Added a warning when saving the game failed (due to a full hard drive, permission issues, etc.)
  • Last but not least: Changed Hennek's personality to pragmatic (this has no effect on gameplay at all!)
We wish you all an impressive experience with the new update! Your Totally Not Aliens Team


[ 2025-05-19 16:33:50 CET ] [ Original post ]

1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!



The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?



Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.



The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.


MINIMAL SETUP
  • OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
  • Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
  • Storage: 2 GB available space

GAMEBILLET

[ 6277 ]

4.95$ (17%)
8.27$ (17%)
5.27$ (12%)
17.75$ (11%)
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0.90$ (90%)
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33.17$ (17%)
13.30$ (11%)
24.87$ (17%)
25.46$ (15%)
19.97$ (20%)
26.65$ (11%)
12.59$ (16%)
16.57$ (17%)
16.79$ (16%)
4.95$ (17%)
8.27$ (17%)
16.57$ (17%)
16.57$ (17%)
20.72$ (17%)
GAMERSGATE

[ 2274 ]

0.43$ (91%)
9.0$ (70%)
0.43$ (91%)
1.91$ (87%)
2.5$ (50%)
1.28$ (79%)
8.0$ (80%)
4.88$ (62%)
0.51$ (91%)
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3.4$ (83%)
3.0$ (50%)
0.75$ (92%)
2.3$ (87%)
1.8$ (77%)
2.55$ (91%)
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0.68$ (91%)
17.0$ (66%)
2.55$ (91%)
3.06$ (83%)
2.0$ (90%)
10.0$ (75%)
6.75$ (66%)
4.08$ (66%)
6.0$ (80%)
5.95$ (70%)
1.7$ (91%)
5.0$ (75%)
3.4$ (91%)
MacGamestore

[ 1932 ]

1.99$ (80%)
1.19$ (88%)
0.99$ (75%)
1.24$ (75%)
2.99$ (70%)
3.99$ (73%)
1.19$ (88%)
1.19$ (88%)
18.99$ (24%)
4.99$ (50%)
2.99$ (93%)
1.69$ (83%)
17.49$ (20%)
15.99$ (20%)
8.99$ (10%)
1.19$ (76%)
51.49$ (26%)
6.37$ (79%)
1.19$ (76%)
13.96$ (30%)
1.99$ (90%)
2.99$ (75%)
1.99$ (80%)
17.49$ (13%)
1.19$ (88%)
2.29$ (85%)
0.69$ (30%)
13.12$ (12%)
1.99$ (85%)
1.19$ (94%)

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