Thank You!
Although I think I'm done updating the prologue, I do plan on resuming the game's development very soon. In about a week, my day job workload is going to lower to normal standards again, and I will be developing in full swing - so please watch the Twitter feed!
I am one person, so if you had technical issues and decided to leave a bad review - although that's perfectly fair - please check my comments because I may have fixed the issue!
There's been a bit of a bump in speedrunning activity - likely due to the profile up on speedrun.com. I urge you to check them out, they're seriously cool! >> Lorn's Lure Speedruns << Be sure to check the sub categories and sim level WR too. The Any% WR is currently sitting at 3 minutes and 50 seconds, and if you're wondering how the heck anybody can pull that off, here's that sweet sweet virtual parkour for ya: [previewyoutube=QGwp4Ih8d9I;full][/previewyoutube] And don't forget to submit your own runs! I'm curious to see other ways folks break the game. Thanks again, and stay tuned for more!
[ 2022-03-31 03:22:07 CET ] [ Original post ]
I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in general with me.
I just wanted to post a brief update for everyone on what to expect next!
When to expect more udpates?
Although I think I'm done updating the prologue, I do plan on resuming the game's development very soon. In about a week, my day job workload is going to lower to normal standards again, and I will be developing in full swing - so please watch the Twitter feed!
Technical issues
I am one person, so if you had technical issues and decided to leave a bad review - although that's perfectly fair - please check my comments because I may have fixed the issue!
Speedrunning uptick
There's been a bit of a bump in speedrunning activity - likely due to the profile up on speedrun.com. I urge you to check them out, they're seriously cool! >> Lorn's Lure Speedruns << Be sure to check the sub categories and sim level WR too. The Any% WR is currently sitting at 3 minutes and 50 seconds, and if you're wondering how the heck anybody can pull that off, here's that sweet sweet virtual parkour for ya: [previewyoutube=QGwp4Ih8d9I;full][/previewyoutube] And don't forget to submit your own runs! I'm curious to see other ways folks break the game. Thanks again, and stay tuned for more!
Lorn's Lure
Rubeki
Rubeki
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1312 reviews)
https://rubeki.com/
https://store.steampowered.com/app/1417930 
[0 B]
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
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