Launching Patreon!
I've finally pulled the trigger and launched a patreon page here:
I want to start building a runway for my studio, and not just for completing Lorn's Lure. This money can be used for paying contract artists, new equipment, legal and accounting fees, and more. It can be the start of a fruitful studio!
[$2 CA] Observer: This tier is just if you want to support me! [$7 CA] Gamedev X Games: This tier is if you want to watch me develop the game live! Make sure you don't mind spoilers! Both tiers get discord benefits (role, and special chat room). For the gamedev chat, I can offer quick gamedev Q&A / advice for those who ask.
You can find a press kit here:
I don't want to spoil anything, so you'll only get ONE teaser screenshot :) I've also done a ton of bug fixes since the last update, but that should go without saying at this point.
Stay tuned for more, and hope to see some Patreon subscribers on stream!
[ 2022-06-13 17:00:19 CET ] [ Original post ]
And welcome to the Steam Next Fest newcomers!
A bit of background for you:
- I am a solo dev, doing this as a passion project!
- Lorn's Lure is scheduled to release this year - I'm aiming for October at this point given the fact that my day job has been all-consuming lately
- My name is not actually Rubeki, but I'm okay with people calling me that
The Patreon Launch
I've finally pulled the trigger and launched a patreon page here:
patreon.com/rubeki
Why I'm doing it
I want to start building a runway for my studio, and not just for completing Lorn's Lure. This money can be used for paying contract artists, new equipment, legal and accounting fees, and more. It can be the start of a fruitful studio!
The Tiers
[$2 CA] Observer: This tier is just if you want to support me! [$7 CA] Gamedev X Games: This tier is if you want to watch me develop the game live! Make sure you don't mind spoilers! Both tiers get discord benefits (role, and special chat room). For the gamedev chat, I can offer quick gamedev Q&A / advice for those who ask.
For Press
You can find a press kit here:
>> PRESS KIT <<
Some Updates!
I don't want to spoil anything, so you'll only get ONE teaser screenshot :) I've also done a ton of bug fixes since the last update, but that should go without saying at this point.
Stay tuned for more, and hope to see some Patreon subscribers on stream!
Lorn's Lure
Rubeki
Rubeki
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1312 reviews)
https://rubeki.com/
https://store.steampowered.com/app/1417930 
[0 B]
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
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