Lorn's Lure
Rubeki Developer
Rubeki Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1868 reviews)
Aaaalmost thereee...
It's been a while since the Steam Fest and I've made a bunch of progress since then!
What's left?
Here's a rough list of what's left:
- 20% of the last level (currently working on this)
- I gotta finish the second part of the first level (demo area).
- Finishing off mechanics needed (tallying end run times, immersive mode, and other requests as well)
- Level design + placing story details + difficulty optimization (maybe mechanic tweaking etc).
- Environment asset revamp (making things prettier)
- Steam achievements
- Maybe new game+ if I have the brain energy before release
- Maybe some mechanic revamps (like dialogue system + Settings menu)
- Finish rest of Crystal levels
I don't know how long this will take given I have a day job - but I'll work very hard to release it this year!
And without spoilers, here's a sneak peek at the last level's challenges
[previewyoutube=1eFQQo9KvkQ;full][/previewyoutube]
I may tweak the level of difficulty though...
Anyway - thanks for keeping up with the project, and stay tuned for more!
[ 2022-07-24 03:41:51 CET ] [ Original post ] 
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
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